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Author Topic: Face Palm moments you had in Dwarf Fortress  (Read 2208374 times)

Quicunque

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Re: Face Palm moments you had
« Reply #10470 on: September 13, 2018, 03:32:13 pm »

Chapter 2:

I build a carbon copy of the submerged hospital. This time I test the drawbridge before I connect the 2nd cistern to the 1st. Works perfectly. I send my Legendary Miner, one of the Seven founders, to knock out that last rock to connect the cisterns. I figure she could do the job quickly enough to run up the ramp & through the door to safety...

Never realized how powerful water pressure can be (*facepalm*). The 2nd cistern fills nearly instantly, drowning poor Etur Mistemadas. Now her body is permanently sealed into the cistern.

At least the hospital is finished.
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TD1

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Re: Face Palm moments you had
« Reply #10471 on: September 17, 2018, 06:46:18 am »

As with everything, production required a death sacrifice.
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RWARO_GNARL

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Re: Face Palm moments you had
« Reply #10472 on: September 18, 2018, 08:55:26 pm »

I found a kid in hospital with mangled left hand. So, I looked around for blood.

Found blood spattering in the minecart repeater room, on the track, and a dwarf trying to scrub it off, but failed because the minecart interrupted him.

The cleaning dwarf then decided a minecart repeater track is a good place to take a nap. Before the minecart was stopped...

The dwarf survived.
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snow dwarf

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Re: Face Palm moments you had
« Reply #10473 on: September 20, 2018, 05:58:18 am »

Wants to build a dwarven Alhambra with bricks.
Has 8 dwarfs making bricks non stop.
-300 bricks later-
Finds out bricks aren't red.
*facepalm*
Alhambra is going to look wooden.
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Fleeting Frames

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Re: Face Palm moments you had
« Reply #10474 on: September 20, 2018, 10:01:41 am »

You could mod to change that. Though I think the clay bricks come in shades of gray.

Pvt. Pirate

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Re: Face Palm moments you had
« Reply #10475 on: September 20, 2018, 11:50:25 am »

You could mod to change that. Though I think the clay bricks come in shades of gray.
<insert joke about a popular overrated BDSM-fantasy-novel here> :D
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Fleeting Frames

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Re: Face Palm moments you had
« Reply #10476 on: September 20, 2018, 01:12:59 pm »

Only three shades, there. Even Dragonmaster's set has only like twenty shades, half of them unsuitable for building.

Dowly

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Re: Face Palm moments you had
« Reply #10477 on: September 21, 2018, 07:19:53 am »

Whenever I start a new fort, I like to name the first seven, usually using some dwarven name generator.

In my current fort, I chose the name 'Lavaminer' for one of my starting miners. He became legendary among his peers.

One day, 'Lavaminer' Asmelethab was digging deep underground when he came across a wall that felt suspiciously warm.

As he was about to turn around and head back up he heard a cryptic voice in his head: "(d)-(d)".

Shortly after, a craftsdwarf heard an equally cryptic voice: "alt+s"

(I'm an idiot)
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Eschar

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Re: Face Palm moments you had
« Reply #10478 on: September 30, 2018, 11:39:40 am »

As he was about to turn around and head back up he heard a cryptic voice in his head: "(d)-(d)".

Shortly after, a craftsdwarf heard an equally cryptic voice: "alt+s"

Now I want to believe this is how dwarfs get their orders.
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Senator Jim Death

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Re: Face Palm moments you had
« Reply #10479 on: September 30, 2018, 03:15:56 pm »

As he was about to turn around and head back up he heard a cryptic voice in his head: "(d)-(d)".

Shortly after, a craftsdwarf heard an equally cryptic voice: "alt+s"

Now I want to believe this is how dwarfs get their orders.

Makes sense. I guess insane dwarves stop taking orders because they've decided to listen to one of the other voices in their heads. Maybe THIS voice won't have me go dig into the mag--"go dive into the magma"--Urist McMelancholy burned to death.
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If it's not trying to be fun, it's not trying to be a video game.

Truncatedurist

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Re: Face Palm moments you had
« Reply #10480 on: October 13, 2018, 06:26:16 pm »

went 7 months into fortress didn't smelt anything until I found the magma sea.
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Pvt. Pirate

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Re: Face Palm moments you had
« Reply #10481 on: October 14, 2018, 06:03:21 am »

used marking mode channel designations to mark where my roads shall go... later found a boulder in the path and designated smooting - which activated that tile for channeling. so the caravan's wagons went by without going to my depot :(
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

doublestrafe

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Re: Face Palm moments you had
« Reply #10482 on: October 24, 2018, 01:10:46 pm »

used marking mode channel designations to mark where my roads shall go... later found a boulder in the path and designated smooting - which activated that tile for channeling. so the caravan's wagons went by without going to my depot :(
My latest caravan got almost all the way to my depot, with two wagons not quite there yet, and then stopped in its tracks for no discernable reason.
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Rockphed

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Re: Face Palm moments you had
« Reply #10483 on: October 24, 2018, 05:25:29 pm »

used marking mode channel designations to mark where my roads shall go... later found a boulder in the path and designated smooting - which activated that tile for channeling. so the caravan's wagons went by without going to my depot :(
My latest caravan got almost all the way to my depot, with two wagons not quite there yet, and then stopped in its tracks for no discernable reason.

Did a tree grow somewhere on its path suddenly or a wall get finished that blocked their path?
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

doublestrafe

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Re: Face Palm moments you had
« Reply #10484 on: October 24, 2018, 07:32:15 pm »

used marking mode channel designations to mark where my roads shall go... later found a boulder in the path and designated smooting - which activated that tile for channeling. so the caravan's wagons went by without going to my depot :(
My latest caravan got almost all the way to my depot, with two wagons not quite there yet, and then stopped in its tracks for no discernable reason.

Did a tree grow somewhere on its path suddenly or a wall get finished that blocked their path?
Nope, the depot's still accessible. I should make a road, though, it's pretty foresty.

In other facepalm news, I just learned that I actually have two Baronesses named Stinthäd...and I convicted the wrong one for punching my legendary mechanic to death. Twice. Oh well.
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