Trying to pull werebadger adventurer in a fortress. I placed fortress just outside the town adventurer lives in. Digged hole in the ground with 7 starter dwarves, retired. Unretired adventurer, settled. Why "reclaim fortress"!?
Ok, backup save, Played a lsome more, retire, unretire. There are tons of people in the forttress. But where the "nobles"?
Here they are
i killed their "overlord" and settled in. Now it allow me to unretire the fortress. When i do this, it turns out that there are only 5 dwarf cityzens left, and there are 77 damned visitors.
Backup. Played a little more, get some dwarves, killed some dwarves. Get 33 dwarves and 29 long-time residentws which i'm pretty sure i didn't accepted. Unretired adventurer, payed a visit to previously converted lord.
He is perfectly healthy, but it probably still makes some sense. Why after 2-3 years, though?
Get to fortress. there are same set of managers in the tent, but they are a lot more people around, including actual sherrif and militia captain (Likot Arrowrope. Thief?
). I killed sleepers in a tent, horrified to
! macedwarf that peeked in to see what's going on, and threw they corpses around. Then talked to captain, and she happily accepted me after i telled her about murders in a tent. All right, but why the hell all that people are
outside fortress territory?
Unritired fort. There are 4 dwarfs, 5 childs, and 5 residents, with 100+ visitors. Why you filthy fucks don't stay in the fortress?! Is it even possible to make them all stay in it?
Also, game continues to amuse me with new strings of dialogue.
Oh, and this bastard. He managed to get out of water AND drown at the same time