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Author Topic: Face Palm moments you had in Dwarf Fortress  (Read 2129891 times)

Eschar

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Re: Face Palm moments you had
« Reply #10200 on: October 11, 2017, 04:41:12 pm »

I forgot the lever that opened clown breeding program to the outside world and the one that closed my gate for a siege, thankfully the goblins kept them busy for the most part, still lost 20 dwarves dropping my popilation to 100 and migrants seem to have stopped coming as my dead dwarves have jumped to over 300 now.
I very much wish to be enlightened concerning this "clown breeding program." I wasn't aware anyone had even tried that.
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bloop_bleep

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Re: Face Palm moments you had
« Reply #10201 on: October 11, 2017, 06:35:25 pm »

I forgot the lever that opened clown breeding program to the outside world and the one that closed my gate for a siege, thankfully the goblins kept them busy for the most part, still lost 20 dwarves dropping my popilation to 100 and migrants seem to have stopped coming as my dead dwarves have jumped to over 300 now.
I very much wish to be enlightened concerning this "clown breeding program." I wasn't aware anyone had even tried that.
Just lock them in a room and let them multiply like rabbits. Happens a lot unintentionally when one walls off the HFS.
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TalonisWolf

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Re: Face Palm moments you had
« Reply #10202 on: October 11, 2017, 10:37:41 pm »


A rather standard facepalm, but I thought I knew better!
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Pearofclubs

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Re: Face Palm moments you had
« Reply #10203 on: October 12, 2017, 07:00:07 am »

I forgot the lever that opened clown breeding program to the outside world and the one that closed my gate for a siege, thankfully the goblins kept them busy for the most part, still lost 20 dwarves dropping my popilation to 100 and migrants seem to have stopped coming as my dead dwarves have jumped to over 300 now.

For a moment there I actually forgot what clown meant. My mental image was fairly comical.
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pikachu17

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Re: Face Palm moments you had
« Reply #10204 on: October 12, 2017, 05:54:04 pm »

Yeah, that kind of forgetting what it means happens to clowns a lot.
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Pearofclubs

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Re: Face Palm moments you had
« Reply #10205 on: October 13, 2017, 09:08:07 am »

Yeah, that kind of forgetting what it means happens to clowns a lot.
Hey! Lol.
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Eschar

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Re: Face Palm moments you had
« Reply #10206 on: October 13, 2017, 05:53:45 pm »

I forgot the lever that opened clown breeding program to the outside world and the one that closed my gate for a siege, thankfully the goblins kept them busy for the most part, still lost 20 dwarves dropping my popilation to 100 and migrants seem to have stopped coming as my dead dwarves have jumped to over 300 now.
I very much wish to be enlightened concerning this "clown breeding program." I wasn't aware anyone had even tried that.
Just lock them in a room and let them multiply like rabbits. Happens a lot unintentionally when one walls off the HFS.
Do they breed like normal livestock, or just appear?
What useful interesting things do you do with them?
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spazyak

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Re: Face Palm moments you had
« Reply #10207 on: October 13, 2017, 08:31:22 pm »

I forgot the lever that opened clown breeding program to the outside world and the one that closed my gate for a siege, thankfully the goblins kept them busy for the most part, still lost 20 dwarves dropping my popilation to 100 and migrants seem to have stopped coming as my dead dwarves have jumped to over 300 now.
I very much wish to be enlightened concerning this "clown breeding program." I wasn't aware anyone had even tried that.
Just lock them in a room and let them multiply like rabbits. Happens a lot unintentionally when one walls off the HFS.
Do they breed like normal livestock, or just appear?
What useful interesting things do you do with them?
got a bunch of wormy clowns I use cave spiders to trap and archers and an adamantine masterwork trap to kill, I have it made into a searies of rooms connected together with refillable bait in the center. They produce leather and meats that feed my dwarves.
They also spit fire which is why I built a tower near the enterance of my fort with fortifications covered by bridges I can lower in case of a seige.
There was also the "fuck the world" release gate to the surface connected to a lever that released all the trapped clowns.

Many cats have been sacrifice in producing this, their meat lay unclaimed and forgotten never to be used in a muffin.
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Fleeting Frames

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Re: Face Palm moments you had
« Reply #10208 on: October 13, 2017, 08:39:15 pm »

Huh. It occurs to me now that I've never had meat-filled muffin. Interesting idea!

MCreeper

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Re: Face Palm moments you had
« Reply #10209 on: October 19, 2017, 04:46:39 am »

    Trying to pull werebadger adventurer in a fortress. I placed fortress just outside the town adventurer lives in. Digged hole in the ground with 7 starter dwarves, retired. Unretired adventurer, settled. Why "reclaim fortress"!?
    Ok, backup save, Played a lsome more, retire, unretire. There are tons of people in the forttress. But where the "nobles"?
Here they are

i killed their "overlord" and settled in. Now it allow me to unretire the fortress. When i do this, it turns out that there are only 5 dwarf cityzens left, and there are 77 damned visitors.
    Backup. Played a little more, get some dwarves, killed some dwarves. Get 33 dwarves and 29 long-time residentws which i'm pretty sure i didn't accepted. Unretired adventurer, payed a visit to previously converted lord.

He is perfectly healthy, but it probably still makes some sense. Why after 2-3 years, though?
Get to fortress. there are same set of managers in the tent, but they are a lot more people around, including actual sherrif and militia captain (Likot Arrowrope. Thief?  ;D).  I killed sleepers in a tent, horrified to  ! macedwarf that peeked in to see what's going on, and threw they corpses around. Then talked to captain, and she happily accepted me after i telled her about murders in a tent. All right, but why the hell all that people are outside fortress territory?
Spoiler (click to show/hide)
Unritired fort. There are 4 dwarfs, 5 childs, and 5 residents, with 100+ visitors. Why you filthy fucks don't stay in the fortress?! Is it even possible to make them all stay in it?

Also, game continues to amuse me with new strings of dialogue.


Oh, and this bastard. He managed to get out of water AND drown at the same time
« Last Edit: October 19, 2017, 05:39:17 am by MCreeper »
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Derpy Dev

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Re: Face Palm moments you had
« Reply #10210 on: October 19, 2017, 08:28:21 pm »

Oh, and this bastard. He managed to get out of water AND drown at the same time.

I guess his lungs might have been filled with water, so even if he wasn't submerged he still couldn't breath?

Or it's just a glitch, maybe caused by the game checking to see if you've drowned before checking to see if you're underwater.

bloop_bleep

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Re: Face Palm moments you had
« Reply #10211 on: October 19, 2017, 08:48:13 pm »

Oh, and this bastard. He managed to get out of water AND drown at the same time.

I guess his lungs might have been filled with water, so even if he wasn't submerged he still couldn't breath?

Or it's just a glitch, maybe caused by the game checking to see if you've drowned before checking to see if you're underwater.

IIRC, when a creature gets out of the water, they're still classified as drowning for the next tick (or couple of ticks, I don't know.) Have seen it with my adventurers.
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Derro

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Re: Face Palm moments you had
« Reply #10212 on: October 20, 2017, 03:48:20 am »

A mistake I keep making: just because you have one unanimated corpse doesn't mean the biome isn't reanimating. If it's mangled the biome may still be.

So yeah, I made a wrong assumption and got everybody killed by an undead troll.
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FantasticDorf

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Re: Face Palm moments you had
« Reply #10213 on: October 21, 2017, 05:10:48 am »

Oh, and this bastard. He managed to get out of water AND drown at the same time.

I guess his lungs might have been filled with water, so even if he wasn't submerged he still couldn't breath?

Or it's just a glitch, maybe caused by the game checking to see if you've drowned before checking to see if you're underwater.

IIRC, when a creature gets out of the water, they're still classified as drowning for the next tick (or couple of ticks, I don't know.) Have seen it with my adventurers.

Im not even sure, i think its just poor computing of the health states. I've heard choking on your own vomit but really that could be put down to the same thing of what should be a minor asphyxiation event being drawn out of a long while.
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vekar

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Re: Face Palm moments you had
« Reply #10214 on: October 23, 2017, 01:39:51 pm »

Had a dwarf (old version of DF) stand sobbing while a giant cave bat attacked him, refused to drop the boulder he was carrying and use his pickaxe, just stood there sobbing till death... Then the hand reanimated, attacked, was defeated then the body reanimated because the dwarves REFUSED to move the corpse for any reason. Fortress died. Then again, with a gene pool that shallow good riddance to them, they are not dwarfy enough. DF is one hell of a "natural selection" game.
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