So, working on powerless minecart percussion corridor plans....
Test of concept whether falling loaded minecart will spill contents...I learned a few things, like when dwarves deconstruct a floor, they take the minecart off it instead of letting it fall down.
I also realized that I should have just dug down instead of building a tower >_>
Every military dwarf in burrow dodged when it hit, because I forgot to wall them in.
Finally, on success I learned that no spillage and same falling cart can hit multiple creatures on same tile.
Ok, so time for a corridor....High cadence,diagonal for slower pathing, no power would make things simple, so lets try two valid ramps, floor and fake ramp...Of course, I've seen enough carts stopping on collisions that I should have realized this would pause on first hit. At least the dwarf got 21 exp from 7 previous dodges, that was cute. To add insult to the injury, it did only yellow wounds - right, damage is dependent on fall distance.
So, elevator designs. Initial proof of concept checkpoint elevator seemed to work, so built 1 5z tall one for diagonal iteration (easy to perfectly load and pause with single hatch thanks to quantum piles)
...I put the stop walls for walling in the same direction starter impulse ramp launches them from, thus putting the cart on the edge of a tile and making it backslide due insufficient speed.
Okay, so new design. You'd think I'd have learned my lesson?
Spent like 8 minutes looking at it and wondering "why does this impulse checkpoint + flat track checkpoint elevate properly but this one not"
Then realized that although both corners initially center the cart I forgot to account for corner ramp diagonal movement <_<
At least I have working elevator to mirror, but still. Same mistake twice in a row *sigh* At least only 1 misdesignated ramp and 1 mining accident so far.
*realizes the mirror would mirror the direction*
...I should get out of the sun before I get a heatstroke.
*reverses the polarity of ramps*
...that worked not so much that the section that worked before stopped working. ...I guess it's due the corner ramps at the bottom, but there's one thing I know:
I'm great at confusing myself.