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Author Topic: Face Palm moments you had in Dwarf Fortress  (Read 2210400 times)

MaximumZero

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Re: Face Palm moments you had
« Reply #2040 on: July 14, 2010, 07:17:20 pm »

I actually like micromanaging, though, so that's no biggie.
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Funtimes

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Re: Face Palm moments you had
« Reply #2041 on: July 14, 2010, 07:20:04 pm »

Infinitely useful when you want to smelt all the goblinite, though.
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MaximumZero

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Re: Face Palm moments you had
« Reply #2042 on: July 14, 2010, 07:32:57 pm »

This is a good point. I may have to look into it. Although, I usually use their weapons in my traps. Delicious when a goblin gets shredded by 10 goblin swords.
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Time Kitten

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Re: Face Palm moments you had
« Reply #2043 on: July 15, 2010, 01:55:01 am »

Eh, the weapons are usefull enough, but remember all that small armour they come with doesn't do much at all for you.
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Lord Shonus

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Re: Face Palm moments you had
« Reply #2044 on: July 15, 2010, 02:05:03 am »

Goblin gear isn't small anymore
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Twobeard

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Re: Face Palm moments you had
« Reply #2045 on: July 15, 2010, 03:53:46 am »

Mining out an area that i had previously walled off. Accidently. Zurg rush of forgotten beasts. Im not kidding. This fortess had more than 20 forgotten beasts locked in its basement. The reason they where locked out at the time was that it was still 31.08. I couldnt kill half of them no matter what i did. I revived the save to only do it again in 31.09 so i could pit my 40 legendary soldiers in bronze and adamantine at them. 30 of my dwarves died to forgotten beast gas anyway.
-also ala 31.08 The forgotten beast made of snow. The reason i walled off my caverns in the first place. He bludgeoned to death 5 or 6 poor buggers before i could save the rest of my fort.
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sublight

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Re: Face Palm moments you had
« Reply #2046 on: July 15, 2010, 04:23:19 am »

I've been facepalming repeatedly reading this thread. Been playing for over a year and didn't know any of the mass dump/melt/etc. commands!
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Agamemnon

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Re: Face Palm moments you had
« Reply #2047 on: July 15, 2010, 08:44:12 am »

Oh crap...

Well, I built the top half of my magmapumpstack with felsite blocks, because of budget cuts (I have to import All the bauxite) and because I thought that this would work, as long as the pumps are not submerged. Well, I was wrong. So yes, it worked good for a moment, then deconstructed. *facepalm*

Well, at least nothing spilled where it should not have gone, but now I have a 30 z-level shaft that is filled to a third with magma and screwpump debris. (corkscrews and pipe sections were steel)
Got to figure out, how to clean that up. :/

Edit: Actually, it says that pumps are magma-safe except for the walkable tile in the wiki. Well not anymore, because I edited that out. None of the walkable tiles was ever submerged, but the pumps still deconstructed one by one, as magma came in contact with the non-walkable tile from above.
« Last Edit: July 15, 2010, 09:11:39 am by Agamemnon »
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Shurhaian

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Re: Face Palm moments you had
« Reply #2048 on: July 15, 2010, 04:18:29 pm »

Are you sure the issue wasn't that something on the pump stack suffered damage due to some other cause, which then caused the others it was supporting to deconstruct? Pump stacks are probably the biggest lot of hanging machinery anyone is likely to see unless deliberately making hanging machinery for its own sake - it may look like each pump is resting on a tile of solid ground, but in reality, each one is hanging. (Job cancellations can be a major setback - they seem to break the "virtual support" that pending mechanical constructions normally offer, so though you can build the pumps in a stack many at a time, you might find that half the stack breaks and the incomplete ones are unassigned because a job farther up cancelled and deconstructed.)

I'm not sure what I used to make my last pump stack. It's possible every last stone was magma-safe, I suppose, but it doesn't seem that likely...
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Agamemnon

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Re: Face Palm moments you had
« Reply #2049 on: July 15, 2010, 05:06:09 pm »

Well there is one other possible explanation:

I used a non-magma safe screw somewhere in the middle without noticing. At least I have one less steel screw than I have/had pumps now. So probably it was really my fault... Next facepalm.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Artanis00

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Re: Face Palm moments you had
« Reply #2050 on: July 15, 2010, 05:43:44 pm »

In view units mode, if multiple units are stacked in the tile, pressing v again will cycle through the stacked units.

I had accidentally hit v again after centering from the units menu, and had a double-take when the panel changed, followed shortly by /facepalm

Never again will I need to wait and see if a pet or dwarf or baby will move so I can get at one of the panels in a hidden unit. :/

This feature is not presented when only one unit is in the tile, explaining how I missed it. Still, it'd be nice if view mode from one of the lists would start with the right unit.
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Agamemnon

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Re: Face Palm moments you had
« Reply #2051 on: July 15, 2010, 06:25:05 pm »

Quote
Still, it'd be nice if view mode from one of the lists would start with the right unit.

Define "right unit" to the program... Well, at least it could cycle through the children and animals on a tile last.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

MaximumZero

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Re: Face Palm moments you had
« Reply #2052 on: July 15, 2010, 06:26:36 pm »

The right unit would probably be, in order: Dorfs, children, nobles, non-cat animals, and cats.
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Artanis00

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Re: Face Palm moments you had
« Reply #2053 on: July 15, 2010, 07:03:31 pm »

Quote
Still, it'd be nice if view mode from one of the lists would start with the right unit.

Define "right unit" to the program... Well, at least it could cycle through the children and animals on a tile last.

The "right unit" would be the one that was selected from the list.

For example, if you center on Urist McDwarf from the units list, and it turns out that there are 2 other dwarves, 2 infants, and a cat on the tile, the game would center as normal, but set the cycle so that Urist McDwarf is the one shown in the panel.

The right unit would probably be, in order: Dorfs, children, nobles, non-cat animals, and cats.

Sorting would be nice, but since I just discovered this feature I haven't had enough to determine if unordered lists are a detriment.
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NewsMuffin

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Re: Face Palm moments you had
« Reply #2054 on: July 16, 2010, 11:29:28 pm »

Not really a face palm, but every dwarf in my third migrant wave had military skills. One didn't have a weapon skill, just armor user, fighter, kicker, and dodger. Is this normal?
Also, there are three engravers. Engravers don't do to well in my fort. They either get mauled or drafted.
« Last Edit: July 16, 2010, 11:34:10 pm by NewsMuffin »
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