So, I started a new fort in the new version, and I had a good location and everything was going well, I decided to start up my farming, so I dug to a place where I had sandy soil and dug out a space for a farm.
Yeah, despite having read about it around here, I forgot that the new version requires the ground to be muddied even when it's soil. *facepalm*
So I dug an irrigation chamber next to the farm with a hole to the surface for filling, set up a door and linked lever and all, and set a pond zone to fill the chamber. The chamber filled up to 3/7 and then... the dwarfs started filling the pond zone from itself *facepalm*
I quickly designated two drinking zones and set dwarfs to only use designated zones and filling resumed
Oh, by the way, those two zones are from murky pools about 10 squares away from my irrigation chamber to the north and south, which I hadn't noticed, so I could have just channeled the water to my farm zone, except I didn't notice they were there until I'd already had dwarfs filling the irrigation room, and at this point I was too stubborn (and in a bit of a hurry, since two migrant waves had shown up and were taxing my stores) *facepalm*
and I didn't know migrants would now show up before teh first caravan visit, which deserves another face palm.
So I let my irrigation room flood the farm and then it turns out that you can't designate a farm on a square taht has more than 1/7 water. I don't even know if that's new of if it's always been like that, but... *facepalm* I have the second door to my farm removed so the excess can spill out into the main hall so I can get the farm built. Then my farming enables dorf takes his sweet time building the farm, and again takes forever planting the first seed.
Yeah, I blame part of it on using the play now option and not knowing who has what skill... it didn't help I had only one pick and one miner who wasn't the highest skilled to begin with.
Lots of face palm.