Here's a list of moments from my current fort:
The world I made was small, and there was only 1 dwarf civilization. They didn't have plump helmets, sweet pods, or dimple cups. I figured there would be some in the caverns at my fort so I didn't think much of it. The first two levels were barren, the third only had Bloodthorns growing. So for underground farming, all I have are quarry bushes, pig tails, and cave wheat. Hope my dwarfs like salad, biscuits, beer and ale.
First year, getting my underground farms set up. I finished them around mid autumn, and sent the planter to work. Only I guess it was too late in the season to plant, and the planter didn't know either. He somehow plants anyway, and when winter rolls around none of the plants were ready for harvest. When checking the stocks, and seeing I had no plants or seeds, I realize they must have disappeared when the seasons changed. I didn't notice until after the caravan left, so I had no seeds for next year either.
I had dug a massive cavern for an underground mega-project. The stone was piling up faster than I could get rid of it so I started looking for a short cut. I modded the
useless less useful stone to boil away. Only I set it to boil at a temp of 1, instead of room temperature. It exploded like liquid nitrogen and now most of my dwarfs have frost bite. Good news is that it only seems to be on their hair, but it shows up as yellow wounds and doesn't seem to be healing.
Same cavern. I had dug out every other level with ramps. That cleared it's level, the one above it, and the floor between, but left floors ever other level. I collapsed the floors to get rid of them. Had a couple of problems with that. First I collapsed the whole thing at once, instead of just the top level and letting that crash though the rest, which caused a 10 minute delay as it calculated everything. Second was that while I got rid of most stone, I left the marble. And I didn't realize I had over 10,000 marble, all of which got pushed around by the dust, making even more lag. Third was that all the marble was coated in multiple types of dust and I hadn't undone the modding to make stone boil. It was fine if I let it sit but as soon as a dwarf moved it, the dust would boil off in a freezing cloud and cause more frostbite.
Got a message that a dwarf died from colliding with an obstacle. I look around and see a kid at the bottom of the cavern. No cave ins, not attacks, only thing that happened was that someone deconstructed a bridge above where he landed. It didn't even lead anywhere, near as I can figure the kid was following his parent, who was the one taking down the bridge, and the kid walked out on it at the wrong time.
An elf merchant got attacked by some harpies; since he was leaving, and he was an elf, I didn't see a point in helping him. The harpies weren't even attacking him, just his horse, and they couldn't kill it. Instead of leaving though, he just runs around in circles, while dragging his horse with him. The horse that is now leaving trails of blood and vomit all over the surface. Eventually he goes into melancholy, and just stops. He doesn't move at all, and just sits there while the harpies continue to beat on his horse. The horse goes into melancholy about a month later, and some time after that they eventually bleed to death.
Last but not least, I finally got the king to show up at my fort. I had been looking forward to it, and had set up some nice rooms for him. Then I look at his status, and he's 160 years old. Dwarfs die from old age between 150 and 170. He could literally drop dead at any moment.
That's it, for now anyway. All in all, one of my better forts