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Poll

What should I do?

Let's Play
- 3 (25%)
A Robot's Adventure
- 6 (50%)
Live Stream
- 3 (25%)

Total Members Voted: 12


Pages: 1 [2] 3 4 ... 6

Author Topic: A Robot's Adventure  (Read 8506 times)

Jackrabbit

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Re: A Robot's Adventure
« Reply #15 on: April 19, 2009, 11:46:22 pm »

>If nothing is spotted, move left
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Pandarsenic

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Re: A Robot's Adventure
« Reply #16 on: April 19, 2009, 11:49:27 pm »

> If a rock formation is encountered, punch it!
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
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Squeegy

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Re: A Robot's Adventure
« Reply #17 on: April 19, 2009, 11:49:52 pm »

Command recognized: 'move'. Programming addition unnecessary: will cause recursive programming. Moving left.




Weapon sighted. Moving to weapon.

ERROR: ENEMY SIGHTED ATTEMPTING TO DESTROY.
Destruction successful. EXPL--*fzzzzzzt*

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Jack_Bread

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Re: A Robot's Adventure
« Reply #18 on: April 19, 2009, 11:51:42 pm »

>If status = exploded, rebuild

Squeegy

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Re: A Robot's Adventure
« Reply #19 on: April 19, 2009, 11:51:52 pm »


Robot Unit 2 online. Prepared for programming.

Current programming:
None.


EDIT: Those motherfucking Kloveska.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
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Jackrabbit

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Re: A Robot's Adventure
« Reply #20 on: April 19, 2009, 11:52:17 pm »

>if enemy is sighted, move to safe distance and engage
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SHAD0Wdump

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Re: A Robot's Adventure
« Reply #21 on: April 19, 2009, 11:52:34 pm »

>Download latest programing routine.
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Cheeetar

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Re: A Robot's Adventure
« Reply #22 on: April 19, 2009, 11:53:08 pm »

to order :weaponorunit :transporttype
make "rightclick on
lt 45
gotoorderbutton
make "rightclick off
click :weaponorunit
click :transporttype
click order (or whatever it was that you click to order the thingy)
click ground 3 metres left
stop

to gotoorderbutton
fd 1
if pixel = orderbuttoncolour [stop]
gotoorderbutton
stop
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Squeegy

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Re: A Robot's Adventure
« Reply #23 on: April 19, 2009, 11:55:16 pm »



WARNING: Dropship explosion. Ejection sequence successful. Enemies nearby probable.

Programming added successfully. Current programming:
  • If enemy is sighted, move to a safe distance and engage.

Error: Do not understand add_programming; 'download latest programming routine.'

Error: Do not understand add_programming:
to order :weaponorunit :transporttype
make "rightclick on
lt 45
gotoorderbutton
make "rightclick off
click :weaponorunit
click :transporttype
click order (or whatever it was that you click to order the thingy)
click ground 3 metres left
stop

to gotoorderbutton
fd 1
if pixel = orderbuttoncolour [stop]
gotoorderbutton
stop
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Squeegy

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Re: A Robot's Adventure
« Reply #24 on: April 19, 2009, 11:57:15 pm »


Enemy dispatched. Cancelling move to safe distance.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

SHAD0Wdump

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Re: A Robot's Adventure
« Reply #25 on: April 19, 2009, 11:58:55 pm »

>If weapon sighted,move to and equip

>if equipped weapon is explosive,ensure safe operational distance before use.
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Cheeetar

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Re: A Robot's Adventure
« Reply #26 on: April 20, 2009, 12:00:27 am »

My programming is in logo. I'll stop doing that now.

>If enemy has weapon, go prone.
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Most of the time when someone is described as politically correct they are simply correct.

Squeegy

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Re: A Robot's Adventure
« Reply #27 on: April 20, 2009, 12:01:47 am »

Programming added successfully. Current programming:
  • If enemy is sighted, move to a safe distance and engage.
  • If weapon sighted, move to and equip.
  • If equipped weapon is explosive, ensure safe operational distance.
  • If enemy has weapon, go prone.

Yeah, every time we die we have to get reprogrammed. Next time we die I'm restarting the world and getting rid of the Kloveska mod because they're fucking us up.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

SHAD0Wdump

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Re: A Robot's Adventure
« Reply #28 on: April 20, 2009, 12:03:17 am »

How so?Weapons too strong?

(I don't know much about CC except for the basics,nil about the mods)
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Cheeetar

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Re: A Robot's Adventure
« Reply #29 on: April 20, 2009, 12:03:43 am »

>To order, go to ordering menu, order items required.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.
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