Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 66 67 [68] 69 70 ... 136

Author Topic: What turns you off about DF?  (Read 314845 times)

G-Flex

  • Bay Watcher
    • View Profile
Re: What turns you off about DF?
« Reply #1005 on: October 21, 2009, 10:53:00 pm »

You know you can disable the economy, right? Toady pretty much knows it's broken. You can also have the economy without coins at all.

But yeah, the pathfinding is probably the biggest killer there is. Certainly the one that's talked about most.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Lord Dakoth

  • Bay Watcher
  • That's a hammerin'.
    • View Profile
Re: What turns you off about DF?
« Reply #1006 on: October 21, 2009, 10:58:06 pm »

Adventure mode, anyone?

What really sinks my boat is that you cannot perform "complex" wrestling moves on wild animals, and that there is no "Break Neck" move.

I can't tell you how many times I was pissed off enough to want to snap that one wolf's tail.
Logged
Avatar by legendary engraver /u/Redicno of reddit.

dnabios

  • Bay Watcher
    • View Profile
Re: What turns you off about DF?
« Reply #1007 on: October 21, 2009, 11:17:49 pm »

You know you can disable the economy, right? Toady pretty much knows it's broken. You can also have the economy without coins at all.

But yeah, the pathfinding is probably the biggest killer there is. Certainly the one that's talked about most.

Yeah, taking out the economy and/or fluid dynamics makes my FPS  :) er , but then I feel like I'm losing out on a big chunk of what Toady wants the game to be.  There are a bunch of people kicking around pathfinder improvements here:

http://www.bay12games.com/forum/index.php?topic=43265.0

that may or may not go anywhere.  But if anyone wants to take a look they've got a lot of brainstorming going on.  I have a lot of faith Toady will get to it in good time...40d16 is already mountains better than 40d.
Logged

Camkitsune

  • Bay Watcher
  • [UTTERANCES]
    • View Profile
Re: What turns you off about DF?
« Reply #1008 on: October 22, 2009, 12:00:38 am »

I personally think the single biggest turn-off for new players is the learning-curve; an easy quick fix would be a link to the tutorial in the wiki, though that would have to be updated regularly.
My own personal hang-ups would all more or less be resolved by the army arc.

Also, in keeping with the grand tradition, Dwarf Fortress is awesome, and Toady One really deserves to be some sort of memetic badass for creating it.
Logged

Chronas

  • Bay Watcher
    • View Profile
Re: What turns you off about DF?
« Reply #1009 on: October 22, 2009, 01:28:29 am »

memes aren't invented -they just happen to catch on
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

Innominate

  • Bay Watcher
    • View Profile
Re: What turns you off about DF?
« Reply #1010 on: October 22, 2009, 03:46:13 am »

Adventure mode, anyone?

What really sinks my boat is that you cannot perform "complex" wrestling moves on wild animals, and that there is no "Break Neck" move.

I can't tell you how many times I was pissed off enough to want to snap that one wolf's tail.
It's actually fairly easy to mod in these abilities, and doesn't require a regen as far as I remember (could easily be wrong).

I made the spine a joint, along with the neck and added joints for most non-humanoids. It made wrestling overpowered if you used it yourself, or totally deadly if you found a titan before you had legendary strength and wrestling yourself.

Now if only spinal damage affected movement beyond causing unconsciousness. Sigh, we can dream.
Logged

G-Flex

  • Bay Watcher
    • View Profile
Re: What turns you off about DF?
« Reply #1011 on: October 22, 2009, 04:18:22 am »

memes aren't invented -they just happen to catch on

Of course a meme can be invented. Whether or not it's intentionally invented is irrelevant. Also, an unpopular meme is still a meme. Also, I'm pretty sure you aren't sure what "meme" really means. Wikipedia will tell you.

Adventure mode, anyone?

Toady has mentioned, I think in the recent podcast, that Adventure Mode is in fact barely playable right now and that this largely has to do with it getting the shaft in recent updates, and that he's going to try to work on it a bit in the near future, possibly for this release.


Yeah, taking out the economy and/or fluid dynamics makes my FPS  :) er , but then I feel like I'm losing out on a big chunk of what Toady wants the game to be.

Honestly, I don't consider the economy as it is to be representative of what Toady wants the game to be at all. It's sort of a broken barely-implemented system that needs an overhaul, but can do without for the moment because it's not as essential as other thing.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Chronas

  • Bay Watcher
    • View Profile
Re: What turns you off about DF?
« Reply #1012 on: October 22, 2009, 04:40:33 am »

I know what a meme is, Dawkins wrote the book on memes and described their characteristics as likened to a virus: its a phrase, image or concept that you see/hear and due to its catchiness, remember. Then in mentioning it it spreads to other people -more easily via the internet. people don't just go "HAY, i invented this meme, lets spread it around!". Toady's legendary program skills could be described as slightly memetic, but not on the scale of free mugs and catsplosions.

hmm, my recent posts are quite a derail -i should probably leave this topic until something about DF actually annoys me enough to complain about.
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: What turns you off about DF?
« Reply #1013 on: October 22, 2009, 05:45:39 am »

people don't just go "HAY, i invented this meme, lets spread it around!".

Actually sometimes they do. Some of the most successful memes were basically started by someone on 4chan going "Hay, i invented this meme, lets spread it around!"

LOLcats being the ultimate example in fact.

Neonivek

  • Bay Watcher
    • View Profile
Re: What turns you off about DF?
« Reply #1014 on: October 22, 2009, 07:28:32 am »

As someone once said... Memes are anti-comedy. (Cracked.com I hate that site but unfortunately I don't have an alternative "Random facts/factoid" site that updates daily)

Frankly I agree.
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: What turns you off about DF?
« Reply #1015 on: October 22, 2009, 07:31:45 am »

It varies. Sometimes they're funny.

G-Flex

  • Bay Watcher
    • View Profile
Re: What turns you off about DF?
« Reply #1016 on: October 22, 2009, 07:34:36 am »

I know what a meme is, Dawkins wrote the book on memes and described their characteristics as likened to a virus: its a phrase, image or concept that you see/hear and due to its catchiness, remember. Then in mentioning it it spreads to other people -more easily via the internet. people don't just go "HAY, i invented this meme, lets spread it around!". Toady's legendary program skills could be described as slightly memetic, but not on the scale of free mugs and catsplosions.

hmm, my recent posts are quite a derail -i should probably leave this topic until something about DF actually annoys me enough to complain about.

Memes are more likened to genes; it's where the word comes from. They're units of culturally-transmitted information. Whether or not it's intentionally invented to be spread around doesn't affect this fact at all. A lot of wide-spreading ideas are invented with that in mind, from dumb internet jokes to political talking points to advertisements.


"Memes" (the internet pop culture version) aren't really anti-comedy, although they make being anti-comedy easy. Clever use of them is still funny.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Neonivek

  • Bay Watcher
    • View Profile
Re: What turns you off about DF?
« Reply #1017 on: October 22, 2009, 07:36:41 am »

What makes it anti-comedy is that instead of people just watching something and finding it funny... They instead pick something and decide that it is funny. That is WHY it is a meme.

Hense why Memes tend to last much longer then they are funny, because of course they are funny, that is why they are a meme :D

Frankly I am tired of the "Awsomeness of Dwarf Fortress" jokes a long time ago. That turns me off about dwarf fortress...
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: What turns you off about DF?
« Reply #1018 on: October 22, 2009, 07:41:54 am »

Well most of the good memes became memes because they were funny, so to speak.

Alot of the ones that have been 'decided were funny' were funny in the specific circumstances of their conception, but unless you happen to be in on the joke you won't get it. "A Cat is Fine Too" being an excellent example; if you know what i'm talking about it's actually pretty funny, if you don't it won't make any sense at all.

Alot of memes do end up as in-jokes, often because in-jokes are usually more funny.

de5me7

  • Bay Watcher
  • urban spaceman
    • View Profile
Re: What turns you off about DF?
« Reply #1019 on: October 22, 2009, 07:49:27 am »

when i first got the game (discovered it on an indie blog) i got stuck at the embark screen because being on a laptop if hav different +/- keys than a PC keyboard. It took me a good five minutes to consider plugging in a pc keyboard. I nearly gave up on the game at this point (abit dim with hindsight).

I didnt find learning the game to difficult having already played nethack, and having had to learn to use software like Arc GIS. The main things that shook me were.

Building a well, it didnt occur to me that I the player would have to channel water to under neath the well and actually dig the well. I just assumed i got the stuff and the rest was automated like a typical rts game.

It took me a while to get the hang of assigning tasks to dwarfs. Theres a job manager and other screens (i dont use these now, ever). i tried to use them to get the dorfs to do stuff rather than pressing D or Q and initiating tasks at the workshop or resource.

I found the wiki very helpful, i used the 1st year fortress tutorial alot.

I think the issue was the initial shock of the complexity level. In most strategy or management games most of the activity is automated for you. You build a farm and it produces resource by its self for the rest of the game (or its life). in df you build a farm on the right surface type, under ground (or above ground), plant seeds in the right seasons, make sure theres a farmer and gatherers, store em, cook em etc. This complexity isnt a problem but it would be better if the rules or way the game works was communicated very early in the game
Logged
I haven't been able to get any vomit this release. Not any I can pick up, at any rate.
Swans, too. Swans are complete bastards.
Pages: 1 ... 66 67 [68] 69 70 ... 136