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Author Topic: What turns you off about DF?  (Read 314937 times)

Andir

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Re: What turns you off about DF?
« Reply #840 on: September 17, 2009, 10:09:42 pm »

Quote
4 different keys to look at something? <k>, <v>, <t> and <q>? Really, four? Why not one with a submenu?

imagine just right clicking on a tile and selecting 'inspect' :)
Or hovering over it and leaving right clicks for special instructions (ie: mine, build, restrict..)
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Durin

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Re: What turns you off about DF?
« Reply #841 on: September 19, 2009, 07:34:18 pm »

I don't so much mind the stone lying around as I find it difficult to get the stone out of a SPECIFIC room.  Possibly there is a work around for this I am not aware of.  And ultimately that is DF's current Achiles heal.  The interface is just way sloppy. 

Not news to anyone though, and you learn by doing.

I try to explain to myself why I find this game so entertaining.  It is just really interesting to go back and forth between the macro and micro levels.  So like, someone people do not like the meticulous programming of layers of flesh, but I look forward to that, and how it will interact, and even look forward to encountering the BUGS because, why?

Because then you get to see the story that unfolds around these things.  The more details there are, the more happy and sad thoughts there are to review, the more stories to uncover in adventure or legends mode, etc.

It's an ant-farm gamer's dream, DF is. 
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dyze

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Re: What turns you off about DF?
« Reply #842 on: September 19, 2009, 09:19:52 pm »

I don't so much mind the stone lying around as I find it difficult to get the stone out of a SPECIFIC room.  Possibly there is a work around for this I am not aware of.  And ultimately that is DF's current Achiles heal.  The interface is just way sloppy. 

mark it for dumping? ..its quite tedious when doing large rooms, but it works.
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Exponent

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Re: What turns you off about DF?
« Reply #843 on: September 19, 2009, 09:45:11 pm »

mark it for dumping? ..its quite tedious when doing large rooms, but it works.

If you're saying it's tedious watching the dwarves take their time to dump it, then ignore me, because yeah, it is.  Otherwise, you'll probably be very glad to know that you can now (since last summer) use the designation menu (d-b-d) to mark an entire area of stone for dumping all at once.
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Lord Dakoth

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Re: What turns you off about DF?
« Reply #844 on: September 19, 2009, 09:46:09 pm »

I'm not sure if this is a recently added feature for the 40d series.
Designations -> Building/Item Properties -> Dump

EDIT: ninja'd
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Phyroks

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Re: What turns you off about DF?
« Reply #845 on: September 19, 2009, 09:53:10 pm »

I don't so much mind the stone lying around as I find it difficult to get the stone out of a SPECIFIC room.  Possibly there is a work around for this I am not aware of.  And ultimately that is DF's current Achiles heal.  The interface is just way sloppy. 

mark it for dumping? ..its quite tedious when doing large rooms, but it works.

(i)mark area with edge(channel something or build wall) and then make it garbage dump. (i)and find the marked zone(g)
(d) (b) (d) mark the stones you want moved. they will all be dropped from the edge and fit in 1 tile.

EDIT: was i really that slow? :(

And yes the starting part was really hard, i had to find some good tutorial to get it done, then took few games to understand how to mark labors and discover what iron was..... "OH this was iron??? i had it all along!"

I gues it would help alot to have a savegame with a fort in some safe place with the basic embark items and small tutorial to tell you how to get food, booze, beds, labor jobs, recruits and "a happy dwarf". after that its the fun part of discover yourself what happens!
« Last Edit: September 19, 2009, 09:55:00 pm by Phyroks »
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Durin

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Re: What turns you off about DF?
« Reply #846 on: September 19, 2009, 11:14:45 pm »

I find quantum storage as annoying as cluttered newly dug out rooms.  In fact, since this is actually a thread INVITING me to whine a bit, if there is one thing that is both ubiquitous and annoying about DF, it is the process of controlling where things are placed, and then not having control of how to get them back out. 

I know it is supposed to be fun to piss off the elves, for example, but I'd like to be able to do it on my own terns rather than not be able to get things out of bins and barrels, then fall into the habit of just selling things bin, barrel and all, then forget one day and try to sell the elves a barrel of food.

Grrrrr.....
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G-Flex

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Re: What turns you off about DF?
« Reply #847 on: September 19, 2009, 11:31:35 pm »

You can get things out of bins and barrels just fine to sell to elves. Either mark the items themselves to be brought to the depot instead of the bins, or bring the bins and just sell the items in them instead of the bins themselves.
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KruskDaMangled

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Re: What turns you off about DF?
« Reply #848 on: September 20, 2009, 12:07:00 am »

It's probably been said, but adventure mode feels really empty right now.
Another thing for me is that in general, fortress mode is kind of dull right now. I know the next update will fix that, but it just seems less eventful these days. I would like to see Cave Ins, and flooding. I liked how eventful 2D was..
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Muz

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Re: What turns you off about DF?
« Reply #849 on: September 20, 2009, 04:58:56 am »

3. Exploratory mining... this is pretty 'grind-ish'. You have to slooowly lay out line by line and hope you hit something interesting. Would be nice if this was improved.

How would you propose to "improve" this without dumbing the game down? Mining should be realistic, and this involves what you called "grinding".

I meant something like digging out several tiles at once. A tool that selects a row at once instead of having to click-click-click-click (x417). Or something that allows you to set down a mining template. Or even those ideas about having a geologist.
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Neruz

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Re: What turns you off about DF?
« Reply #850 on: September 20, 2009, 05:01:19 am »

3. Exploratory mining... this is pretty 'grind-ish'. You have to slooowly lay out line by line and hope you hit something interesting. Would be nice if this was improved.

How would you propose to "improve" this without dumbing the game down? Mining should be realistic, and this involves what you called "grinding".

I meant something like digging out several tiles at once. A tool that selects a row at once instead of having to click-click-click-click (x417). Or something that allows you to set down a mining template. Or even those ideas about having a geologist.

It's called Macro's, we just got them in fact, grab yerself D16.

Muz

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Re: What turns you off about DF?
« Reply #851 on: September 20, 2009, 05:10:04 am »

Nooo.. I've sworn off DF till finals! Must... resist...
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Durin

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Re: What turns you off about DF?
« Reply #852 on: September 20, 2009, 08:59:53 pm »

You can get things out of bins and barrels just fine to sell to elves. Either mark the items themselves to be brought to the depot instead of the bins, or bring the bins and just sell the items in them instead of the bins themselves.

This totally does not seem to work.  In fact, I have a steel battle axe right now in a bin I would like to get out of the bin to sell, and even if I go and search for "axe" nada.  I have bins full of turtle at the depot and no way I can see to get them out.

If anyone has a clue as to why I am so clueless, please let me know...?   :-\
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G-Flex

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Re: What turns you off about DF?
« Reply #853 on: September 20, 2009, 09:15:30 pm »

As far as bringing individual items to the depot, I'm not sure.

But if you just want to trade the items and not the bin, it's easy. Mark the items and not the bin! They should show up on the trade list under the bin.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Durin

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Re: What turns you off about DF?
« Reply #854 on: September 21, 2009, 02:48:34 am »

Hmm.

Well, they don't.  Far as I can remember they never have.  I ended up forbidding the junk in two stockpiles and opening a stockpile specifically for the forbidden junk.  Crazy but it worked.
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