What turns you off about DF?
Three things. None are high-concept, they're all interface related, things that make the game harder for me to enjoy, to play as designed. (I have a looooong list of "How I would have designed this or that game", and I usually just don't go there.*)
(And if these have been mentioned, sorry - I didn't feel like reading 56 pages of posts - must be I just have a bad attitude.)
They are: 1) Lack of default and complete inability to go "back" to a previous screen or menu you were using/viewing, and b) Lack of consistency and intuition in controls, and iii) announcements.
re 1)
You want to compare some pump operators. So you use < u >, scroll down and find the one, then <c> - and when you're done, you have to start again. Even worse when locating something thru the z-stocks menu - trying to visually locate all items so you know which to forbid - hellishly repetitive. Similarly with canceling some other menus - if you don't choose the right submenu, start all over again from zero.
Similarly, inability to go back to a previous map view when the game re-centers the map for you, and/or "undo" any designations. Should be simple, should be a basic option.
re b)
Generally, each menu and submenu is fine, but there is no consistency between them, and nothing from one necessarily carries over to another. More, some of the shortcut keys seem drawn from a scrabble set. (I'm sure we all have our favorites, but...)
4 different keys to look at something? <k>, <v>, <t> and <q>? Really,
four? Why not one with a submenu?
And
carving a downstair is < i >, but
building one is <x>? (Or is it the other way around?)
Sometimes <spacebar> gets you out of a menu, sometimes it's <F9>.
Sometimes you use number keys to scroll up/down a list, and sometimes <+/->. (And at least once choosing the wrong one screws you.)
"z" for a kitchen?...
I've learned the game controls, but I could have learned them a LOT faster if some of these weren't in the way.
re iii)
Rather than changing it according to some mystery priority ("all", "some", "a few but not very many", whatever), there should be a submenu that allows you to toggle which announcements appear, which appear highlighted in what color, which ones pause the game, and which recenter the map. A simple list with a grid of off/on buttons, done, perfect custom control, perfectly happy consumers.
Regardless of how DF as a game works, those changes would make it easier to play the game.