I love this game. I'm addicted to this game. I love trying to get my friends addicted to this game. Sorry if this is my first post in a "negative" thread, but it's really constructive criticism of something I love, because I want it to be better.
Here's the thing about the UI: sure it's bizarre and unintuitive, but I can live with all of it except that I will never get used to the fact that left/right/up/down (et-freaking-cetera) are not always left/right/up/down in every menu. Current menu navigation consists of at least the following:
left/right/up/down This is the worst by far because sometimes it works, sometimes it shifts you to another target square and cancels whatever you were just doing. l/r/u/d should always do fortress navigation and never do anything else [or pick your key combination]
UMKH
umkh
er
ER
/*-+
9371
8462(whatever, the number ones are impossible to remember)
and all the other bizarre byzantine combinations I can't even think of at the moment.
Throw in that sometimes ENTER selects, sometimes it does something else.
Sometimes SPACE selects. Sometimes it cancels.
Sometimes F9 cancels. Sometimes it doesn't.
sometimes left/right switches between adjacent text columns (such as the trade menu of my stuff vs. their stuff). Sometimes it doesn't. Instead I have to use a separate input to go up and down that list. But it's not the same key/input in every situation. Huh?
CONSISTENCY IS IMPERATIVE
If you can't have consistency, then at least allow full KEYBINDING. I have no problem spending the time configuring all the wacky [that's the kindest word I can use, by far] menu navigations for myself.
Frankly, I don't care what the coding hurdles are; that excuse is a non-starter. Up/Down/Left/Right and/or menu-navigation is older than ASCII. We're talking fire- and wheel- computing technology here.
I'm not asking for mouse support or even shift/control select of multiple objects, or even pageup/page down features (although they exist now, I'd rather lose those and get consistent l/r/u/d). I'm just asking for them to be the same in every freaking menu. However crazy they are, I can deal with it.
One recommendation I have is that when you have multiple columns like in trading, you can use L/R to switch between columns. But in others you need to add some silly combination of keys to do one column, and another set of keys to navigate the other.
Instead, just use the same combination of keys (such as L/R/U/D, but whatever, it doesn't matter) but for the second column, use SHIFT + L/R/U/D.
This means that your L/R/U/D (or whatever) keys are the same, all the time, every time, in every situation, for the first column on the left.
Then those exact same keys (gasp!) are used on the next column, except that you have to hit SHIFT.
This is assuming that it's impossible (hah!) to make it so that you can't just switch back and forth between columns as necessary with Left/Right keys.
Again, if you can't do any of this, just put all this crap in the keybind menu and I'll take care of it myself.
Sorry if this post is convoluted and confusing. This is a reflection of the subject matter, not the author's grasp of language and sentence structure.
P.S. I don't play first person shooters, but you might consider a WASD option. Think about it:
up/down is standard (thank god for small favors)
left/right can then be used for increasing/decreasing quantities [ENTER to select/deselect]
and sidestep left/right for shifting between menu columns.
That would make a lot of sense to a lot of gamers. I swear to god, if you sold a Z-Board for this game, I would buy it. (Too bad, because that's $50 you could have, instead.)