Gamers that don't read manuals, are basically casual gamers lacking any form of intelligence.
No. And reading manuals or playing strategy games doesn't make you smart either.
Depends on the strategy game. Historical-based strategy games provides immense historical knoweldge in a fun way.
Hilarious. I guess I lack any form of intelligence.
Manuals are out of date almost before the game hits the shelf. This is espically true of an MMO or a game in development, such as this game I found called Dwarf Fortress. The X-Com 1 manual stated you could hit aliens with your weapon, which you never could and that was way before the era of patches!
But I digress. To answer another question, what peope find hard about DF, or where a manual would help ease people into the game, is basic functions of the game like "How do you make steel?" or "What is needed to turn pig tails into cloth" or "What the fuck is a pig tail!?" or "What stockpile do the cups go into?". There are a lot of things about DF you wouldn't be able to find out without the wiki. How, through trial and error, could you figure out the cloth industry process?
While I do agree that it is a problem to have such sparse in game documentation, I don't view it as a barrier to entry for potential fans. What indy game have you played that has GOOD documentation? If you are wanting to play and learn the game, you'll take the time to look online.
That is why I feel that manuals are important, but not as important as other potential features.
Next time a strat game goes out, Indra you grab the manual, I'll hit YouTube. We'll meet back here in 20 minutes.