The game is tedious.
Yep, most foprtresses die of micromanagement for me too. After certain point, most of your gameplay is spent on maintenance "checklist":
Requeue brewing task on repeat
Requeue cooking task on repeat
Requeue other "on repeat, no brainer" tasks (dye thread or cloth, process plants, mill plants, sew cloth image ...)
Queue other maintenance stuff (soap production, some bars, barrels, bins, bolts, etc...)
Check bodypart stockpile and dump it to atom smasher/magma.
Mark plants to be gathered, trees to be cut.
Mark extra metal items to be melted.
Check mandates and queue production.
Trade with caravan - which consists of sifting through junk to find stuff you want (meltable objects on late game, plaster, etc ... ). Hammer new trade agreement which is nearly identical to your last one.
Deal with yet another siege - which means tons of hauling, corpse disposal, marking stuff to be melted and generally boring stuff.
Culling animal herds.
...
And THEN, there is "brand new game" tedium. Like making yet another plant stockpile which contains only brewable plants, another which contains only millable plants, setting some options (gather outside refuse, forbid on death, set drinks to be not cookable, reserve 5 barrels for brewing, set record keeping to maximum ...), making uniform(s) and layouting squads ...
Stuff that is pretty much the same for each and every bootup. And which makes you reconsider starting new fort.
Thank god for each automated task.