If I hadn't read Boatmurdered, I'd probably never get into the game. Thanks to the LP, though, I was determined to overcome the starting difficulties. There were:
1. No tutorial
2. No documentation. When I play a game, I
need to know how it works - I don't want to hear all the specifics and spoilers, but I need to have basic Idea what is going on. Eg. I don't want to know copper deals 75% damage, while Iron deals 100%, but I need someone to tell me "iron makes better weapons than copper". As DF has no documentation, I had to use the wiki, which spoiled plenty of thing I'd rather be suprised by. Also, the wiki is an information overload.
Have you played Civilization? I fancy the idea of Civopaedia... or ingame Dwarfopaedia. Or a normal manual
The commands took a lot of time getting used to. Things that confused me most were:
4. The difference between "build", "construct", "designate", "make a zone", and "place a piece a furniture and make a room of it". The last one in particular - creating a room from a placed bed seems kinda weird. I wanted to click "build > barracks" like in other games! Also, even now I tend to search for farms and roads in the "designate" menu.
Now, that I'm a DF veteran
, I'm over these things. The reason I don't play DF so much is (aside from the lack of things to do after a few years) micromanagment! I like to keep all my dwarves occupied and workshops busy, which means I need to issue new orders every couple of minutes. I hate ordering clothing, by the way. I dream of a magical "make a random item" button on every workshop. Then I'd simply activate it on "repeat" and forget about clothes industry.
DF immediatelly reminded me of
Settlers. In this game, all workshops were automated - you build them, they did their job, you stopped caring about them and went to do something more interesting. If you needed a specific item, there were sliders that adjusted the probability a certain item would be made - eg. saws 0%, axes 40%, bows 100%. Now I don't say DF should have exactly the same solution, only just that it would benefit of some way ouf automation.