More specifically, what problems did you have before learning the ropes of the game? We figure we are losing 90% of the players because of the UI and other barriers, and that doesn’t even count the ones scared away by the ASCII graphics. Now, this doesn’t mean we are about abandon the rest of the game to start the presentation arc. It is just as important to have endless monster attacks from the underground, and challenging sieges.
What do you think is scaring people away? The building placement? Designations? The embark screen? Or maybe its finding the right tile sets and setting them up. We are hoping at some point to build easier commands and tutorials to help bring in more players. We have to identify the main culprits first. So what is frustrating you the most about Dwarf Fortress?
I just started playing 3 days ago. Let me start answering the question by positing a solution: Add to the distro a small saved game showing a basic fortress with the most necessary constructions for survival. In other words, a template I can work from. Failing that, a tutorial that does
not assume I know how to do anything other than press exactly the keys I'm told. "Build a bed and place it" doesn't tell me squat. (I'll allow that it was fun to find out how to do that, but only because on that third embarking I'd had a string of successes figuring out how to do what the wiki tutorials were saying to do.)
So, what turns me off about DF? Lack of approachable documentation, be it Wiki, PDF, interactive like a saved game, or even a canonical set of YouTube videos. I understand it's very easy to become so familiar with a system that breaking it down into the basic steps is as difficult as figuring them out was. That's not the new player's problem.
So, would bundling a graphical tileset that doesn't have an anorexic font in it be helpful? Yeah, as much as I love MUXes and ADOM, it's nice to have at least Atari graphics. (Got to say, though, the use of ASCII graphics in this is nicely done and quite well thought out for all the variety of things it has to represent.)
Would fixing military stuff help make the game more approachable? Not in my experience. It's easy to avoid fights (or I've been insanely lucky).
Would basic descriptions of objects help? Sure, whether it's by pulling them off the wiki through a game-side client or clickable link in the game, in a manual, or as someone else said a Dwarfopedia...
Would starting off all 7 Dwarves with all jobs enabled help? Sure! Or, again, put this in documentation. Having to read between the lines in 3 different "tutorials" at the same time to figure this out is absurd.
So the final answer: A scripted tutorial, as has been suggested before, would really help. It needn't ruin the DF experience of learning by "funning" by giving everything away. Start with a default save game right after Embark, packaged with every distro. Show me how and where to build a sleeping area, carpenter's shop, mason's shop, kitchen, brewery (since these
dumbass fucking alcoholic imbeciles Dwarfs can't just drink water)... just the basics. Maybe even one trap. Just enough to teach the new player how to use most of the menus and the basic concepts.
And FFS could you just add in a damn "dig the whole fucking staircase from here down one level" command? Honestly, having these
dumbass fucking alcoholic imbeciles Dwarfs dig
HALF A DAMN STAIRCASE and then having to dig the other half? You may think it's clever and logical. The rest of the world doesn't.
In closing, you don't have to change the core gameplay mechanic of exploratory problem solving. Stop hiding behind "Losing is fun!" and just say the point is to learn by trial and error. Then introduce us to the general ruleset of the universe by example. As it stands, the game has no learning curve, just a sheer cliff face to ascend. If you want to appeal to people beyond those who see a sixty storey wall of glass and think "cool I want to climb that!", you've got to work on that initial learning curve. If the endgame needs work, that's a much smaller hindrance to initial attraction.
PS: Playing as humans or elves with their own preferences would be cool too. But seriously. Half a staircase, are you fucking kidding me?