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Author Topic: Ten minute plant mod  (Read 937 times)

Errol

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Ten minute plant mod
« on: April 18, 2009, 01:03:54 pm »

Simply a modlet I did in about ten minutes. It rebalances the underground crops and adds some, particularily high-end crops.

Sorry about providing it on rapidshare, but DFFD isn't working for me.

The links. If one is dead, use another.

Mirror 1
Mirror 2
Mirror 3

Once you downloaded the mod, place it in your raw/objects folder and overwrite your old matgloss_plant.txt.

I've no time for an extensive changelog now, so simply discover stuff by yourself.
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Deon

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Re: Ten minute plant mod
« Reply #1 on: April 19, 2009, 09:28:35 am »

*Deon cancels surfing internet: discovering stuff.*
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Rhenaya

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Re: Ten minute plant mod
« Reply #2 on: April 19, 2009, 10:52:31 am »

would be nice if you discribe about more what this rebalancing was, and (if not hfs) your new additions ;)
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Errol

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Re: Ten minute plant mod
« Reply #3 on: April 22, 2009, 01:17:47 pm »

Oh, huh. Guess I better make a more-or-less extensive changelog.

- Plump Helmets grow spring and autumn only, can't be brewed, grow somewhat faster, can be milled into really cheap dye
- Sweet pods grow somewhat slower, dwarven rum is more valuable
- reduced Quarry bush # of leaves, can't remember any other changes done to this
- cave wheat grows slower but all year round

Additions:

- Threadweed - dirt-cheap [THREAD] plant, grows fast, not usable for any other purposes
- Silkweed - valuable [THREAD] plant that only grows in autumn
- Royal Cap - extremely long growth time, valuable dye
- Green Billet - can be brewed into sunberry-level booze, not much other use

shoulda been all, or at least I can't remember more changes... so, basically, mainly high-end plants.
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Earthquake Damage

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Re: Ten minute plant mod
« Reply #4 on: April 22, 2009, 02:08:24 pm »

Oh, huh. Guess I better make a more-or-less extensive changelog.

- Plump Helmets grow spring and autumn only, can't be brewed, grow somewhat faster, can be milled into really cheap dye
- Sweet pods grow somewhat slower, dwarven rum is more valuable
- changed color of Quarry bush leaves, can't remember any other changes done to this
- cave wheat grows slower but all year round

Additions:

- Threadweed - dirt-cheap [THREAD] plant, grows fast, not usable for any other purposes
- Silkweed - valuable [THREAD] plant that only grows in autumn
- Royal Cap - extremely long growth time, valuable dye
- Green Billet - can be brewed into sunberry-level booze, not much other use

shoulda been all, or at least I can't remember more changes... so, basically, mainly high-end plants.

Fixed.

IIRC the LEAVES entry says "I have leaves" and "my leaves are X color."  It does not say "I have X leaves."
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Errol

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Re: Ten minute plant mod
« Reply #5 on: April 22, 2009, 02:10:40 pm »

[LEAVES:]   How many leaves this plant will yield when processed. The leaves are always cookable.

From the wiki. I changed it from 6 to 4 iirc.
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Earthquake Damage

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Re: Ten minute plant mod
« Reply #6 on: April 22, 2009, 02:19:32 pm »

Quarry bush leaves by default come in fives if I'm not mistaken (I rarely use them).  Maybe it's like the CLUSTERSIZE parameter where there seems to be a hardcoded upper limit, but setting a low value seems to work correctly.
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DennyTom

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Re: Ten minute plant mod
« Reply #7 on: April 22, 2009, 02:57:02 pm »

would be nice if you discribe about more what this rebalancing was, and (if not hfs) your new additions ;)

Wow ... just trying to imagine plants related to HFS ...
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Errol

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Re: Ten minute plant mod
« Reply #8 on: April 23, 2009, 10:00:05 am »

I am SO modding in plant demons. Thanks for inspiration.
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