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Author Topic: Wagon on Bridge on Bridge Action  (Read 2402 times)

Elvang

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Re: Wagon on Bridge on Bridge Action
« Reply #15 on: April 17, 2009, 06:24:18 pm »

He unfortunately made it onto the bridge just in time, he missed the magma though and hit a ledge on the way down. Injured his spine and a couple limbs, I'm considering him to be batman food as there is no way up. I'm expecting some suffering as their last victim lost only his eyes and spammed me with cancellation messages up until he dehydrated.

Once he dies off I'm going to dig down and clear the few spots where a single floor tile appears, I'm surprised he was even able to land on one.

EDIT: When I rebuild it I'll probably cram as much winding 3 tile wide bridge path as I can in there for the longer caravans/sieges. It'll be like a minimaze ;D.
« Last Edit: April 17, 2009, 06:27:17 pm by Elvang »
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The Practicalities of Fire Imp Defense
Tileset fonts for dfterm/telnet
Win 0.34.11 SDL with 7 binary patched bugfixes
Quote from: They Dig
I have come here to drink booze and breach HFS... and I'm all out of booze.

Eagle

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Re: Wagon on Bridge on Bridge Action
« Reply #16 on: April 17, 2009, 06:41:56 pm »

What about the wagons? Do they still show up in the u screen? Can you look at them with k?

Elvang

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Re: Wagon on Bridge on Bridge Action
« Reply #17 on: April 17, 2009, 06:55:28 pm »

I can still view them on the units screen, and normally with k/v. Just rebuilt a bridge under them and they started moving normally again.

Do the horses/merchants attached to the wagons ever go insane/berserk/melancholy? If so, do they detach from the wagon? ::)
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The Practicalities of Fire Imp Defense
Tileset fonts for dfterm/telnet
Win 0.34.11 SDL with 7 binary patched bugfixes
Quote from: They Dig
I have come here to drink booze and breach HFS... and I'm all out of booze.

Eagle

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Re: Wagon on Bridge on Bridge Action
« Reply #18 on: April 17, 2009, 06:57:32 pm »

I think they do go berserk and scuttle the wagon, then start running around.
Re: Wagon on Bridge on Bridge Action
« Reply #19 on: April 17, 2009, 07:23:55 pm »

So...
Spoiler (click to show/hide)
:(
It does work great for dropping all of the elves though.
You were ROBBED, sir.
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Duke 2.0

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Re: Wagon on Bridge on Bridge Action
« Reply #20 on: April 17, 2009, 08:19:36 pm »

 Clearly you must cause a cave-in over them. It is the only way to be sure.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Eagle

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Re: Wagon on Bridge on Bridge Action
« Reply #21 on: April 17, 2009, 10:45:33 pm »

Clearly you must cause a cave-in pour magma over them. It is the only way to be sure.

Fixed.

Now im motivated to settle in a large canyon, and get like 50 wagons floating in the air.
« Last Edit: April 17, 2009, 10:47:35 pm by Eagle »
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Gask

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Re: Wagon on Bridge on Bridge Action
« Reply #22 on: April 18, 2009, 01:32:56 am »

Do drowning chambers not work on wagons anymore?
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Shoku

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Re: Wagon on Bridge on Bridge Action
« Reply #23 on: April 18, 2009, 02:10:04 pm »

Do drowning chambers not work on wagons anymore?
Variety man, we like variety
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Please get involved with my making worlds thread.

Hectonkhyres

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Re: Wagon on Bridge on Bridge Action
« Reply #24 on: April 18, 2009, 02:43:52 pm »

Just pictured an elf, covered in blood, wielding a wooden stick, floating around slaughtering things supported by 10,000 butterflies.
It's a carpmersible!
I think this thread has finally created a way for elves to actually be awesome.
Do you hear that sound? That is the fabric of reality tearing.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Guy Montag

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Re: Wagon on Bridge on Bridge Action
« Reply #25 on: April 18, 2009, 03:19:57 pm »

You ever see an Carp attack an elf? They are in league. Treacherous bastards. They are sneaky like that and what if they manage to introduce Carp into the fortress water supply? It could be the most monstrously conceived and dangerous threat we have ever had to face.

It's incredibly obvious, isn't it? The peices are all there a foreign fish is introduced into our precious fluids without the knowledge of the player. Certainly without any choice. That's the way your hard-core hippe Elf civ works.
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IceShade

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Re: Wagon on Bridge on Bridge Action
« Reply #26 on: April 18, 2009, 03:42:03 pm »

"Waaah! Carp in ma bucket!"

*Carp pulls the Dwarf into the bucket dimension by his beard*
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Elvang

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Re: Wagon on Bridge on Bridge Action
« Reply #27 on: April 18, 2009, 05:55:03 pm »

Reading these replies gave me the following mental imagery...

Imagine your fortress... now, imagine your fortress experiencing an unnatural mist a la The Mist. Now imagine Urist McFisherDwarf running into your fortress screaming there is something in the mist, only to be pulled back by a suspiciously elven hand. Oh, and there are carp like shadows floating in the mist.

Been experimenting with the wagons, I think I'm going to build a bridge system above the current one and collapse it on the wagons. Unfortunately an Orc siege keeps coming as soon as the season changes and something strange happens to kill my fps. The first wagon driver flashes purple like hes being grappled, even though they are floating and there are no enemies nearby/left alive, its like someone suddenly switched my fps cap to 20. The orcs also seem to not want to path through my side passage to my fort when the bridge is gone, though I don't think that is what is causing the fps drop (killed all orcs, fps doesn't go up).
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The Practicalities of Fire Imp Defense
Tileset fonts for dfterm/telnet
Win 0.34.11 SDL with 7 binary patched bugfixes
Quote from: They Dig
I have come here to drink booze and breach HFS... and I'm all out of booze.

Hyndis

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Re: Wagon on Bridge on Bridge Action
« Reply #28 on: April 18, 2009, 06:17:48 pm »

You ever see an Carp attack an elf? They are in league. Treacherous bastards. They are sneaky like that and what if they manage to introduce Carp into the fortress water supply? It could be the most monstrously conceived and dangerous threat we have ever had to face.

It's incredibly obvious, isn't it? The peices are all there a foreign fish is introduced into our precious fluids without the knowledge of the player. Certainly without any choice. That's the way your hard-core hippe Elf civ works.


We cannot allow a mine shaft gap!  >:(


...but the miners have decided that its naptime.  :-\
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Shad0wyone

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Re: Wagon on Bridge on Bridge Action
« Reply #29 on: April 18, 2009, 06:59:25 pm »

Floating wagons?
Urist! Commence construction of a wagon tower!
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