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Author Topic: Ability to Refill mined out areas  (Read 2764 times)

AncientEnemy

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Ability to Refill mined out areas
« on: April 16, 2009, 10:22:12 pm »

I can imagine this having been suggested before but here goes anyway:

I really hate when I accidentally dig somewhere I didn't intend to (OH GOD THIS CORRIDOR IS 10X11 INSTEAD OF 10X10 WHAT HAVE I DONEEEEEE) and it screws up the aesthetics of my fort.

so a simple suggestion: the ability to refill mined out areas, at least with rock. Simply allow a designation that would let you rebuild a rough 'natural' wall underground, perhaps using 2 stones (to account for the fact that some would be lost/crushed/etc during the initial mining). The resulting wall could have a low value (rough rubble wall or something), but still keep the layout of your fort the way you want it.

plenty of applications, and probably not much work to add :)
« Last Edit: April 16, 2009, 10:24:43 pm by AncientEnemy »
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G-Flex

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Re: Ability to Refill mined out areas
« Reply #1 on: April 16, 2009, 10:30:49 pm »

In other words, you want the ability to build walls, which you can already do.

The only problem with them is that you can't engrave them. Which IS irritating.
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Re: Ability to Refill mined out areas
« Reply #2 on: April 16, 2009, 10:52:39 pm »

In other words, you want the ability to build walls, which you can already do.

The only problem with them is that you can't engrave them. Which IS irritating.

The real use for this would be re-hiding areas that are totally blocked off from the sight of any of the player's dwarves.  I.e. rewalling HFS would keep you from seeing what's moving around in there, although a fortification would still allow it.
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Aquillion

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Re: Ability to Refill mined out areas
« Reply #3 on: April 16, 2009, 11:02:36 pm »

In other words, you want the ability to build walls, which you can already do.

The only problem with them is that you can't engrave them. Which IS irritating.
That gets into complicated issues, though.  I mean, right now the player sees things that the dwarves couldn't possibly see themselves -- this is necessary, because a "true" fog of war would be horribly annoying in a game where you don't control your dwarves individually.

The real use for this would be re-hiding areas that are totally blocked off from the sight of any of the player's dwarves.  I.e. rewalling HFS would keep you from seeing what's moving around in there, although a fortification would still allow it.
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sweitx

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Re: Ability to Refill mined out areas
« Reply #4 on: April 16, 2009, 11:12:35 pm »

I don't mind the fact you can't hide revealed tiles.  But I really want to be able to build wall that can be engraved.
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tsen

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Re: Ability to Refill mined out areas
« Reply #5 on: April 17, 2009, 03:18:49 am »

I'd prefer to be able to engrave constructed walls AND re-hide accidentally revealed tiles.
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Neonivek

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Re: Ability to Refill mined out areas
« Reply #6 on: April 17, 2009, 08:57:22 am »

Quote
I really hate when I accidentally dig somewhere I didn't intend to (OH GOD THIS CORRIDOR IS 10X11 INSTEAD OF 10X10 WHAT HAVE I DONEEEEEE) and it screws up the aesthetics of my fort.

What that happens you "Construct" walls. It works.

Heck I've constructed whole floors after mining them out completely.
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Sowelu

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Re: Ability to Refill mined out areas
« Reply #7 on: April 17, 2009, 01:44:58 pm »

http://www.bay12games.com/forum/index.php?topic=2906.0  ::)

Welcome to all our lives in the 2D version, back when even building walls wasn't possible...
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Belteshazzar

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Re: Ability to Refill mined out areas
« Reply #8 on: April 17, 2009, 03:09:32 pm »

Rehiding (with some kind of line of sight added in), and the of engraving built walls are things I too eagerly await.
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AncientEnemy

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Re: Ability to Refill mined out areas
« Reply #9 on: April 17, 2009, 03:56:07 pm »

yes yes I know you can construct walls. it's just not the same for an aesthetically pleasing fort tho. because to 'undo' unwanted digging you end up with two (or more) walls stacked next to eachother, rather than the blackness of filled space.

i'm just such a whore for aesthetics, and the myriad complaints about tunnels wrecking up your carefully laid plans (from the tunnelling enemies thread) lead me to believe that others might want this as well.

Sowelu

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Re: Ability to Refill mined out areas
« Reply #10 on: April 17, 2009, 04:06:59 pm »

I don't see why refilling would hide exposed areas.  As a pragmatic builder, instead of an aesthetic one, I would WANT to keep that revealed stuff revealed.  What if there was ore back there?  I'd want to know about it!

If you do want to hide stuff, keep that distinct from rewalling.
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Re: Ability to Refill mined out areas
« Reply #11 on: April 17, 2009, 06:14:54 pm »

Oh!  I agree entirely Sowelu. Keeping the two discrete as options is very important.
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Vattic

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Re: Ability to Refill mined out areas
« Reply #12 on: April 17, 2009, 07:54:09 pm »

Being able to pack rock into tiles adjacent to already filled tiles would be nice, this combined with the ability to d - b - ? and hide tiles would remove all aesthetic problems associated with tunnelling units, both are things I have suggested and would like to see in game.
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irmo

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Re: Ability to Refill mined out areas
« Reply #13 on: April 17, 2009, 09:10:25 pm »

yes yes I know you can construct walls. it's just not the same for an aesthetically pleasing fort tho. because to 'undo' unwanted digging you end up with two (or more) walls stacked next to eachother, rather than the blackness of filled space.

i'm just such a whore for aesthetics,

It shouldn't be possible to "undo" digging. It's a mountain. You're digging pieces out of it. That's irreversible.

If you really want reversibility, you can savescum.
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Zangi

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Re: Ability to Refill mined out areas
« Reply #14 on: April 18, 2009, 02:33:02 am »

Mix magma and water?
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