Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: High/Low boots  (Read 1082 times)

Tizer

  • Bay Watcher
  • [PREFSTRING:awesome top hat]
    • View Profile
High/Low boots
« on: April 16, 2009, 04:41:17 pm »

I'm being "sieged" by an goblin ambush and because I have no military besides 1 in training crossbowdwarf I'm using my new steel bars to make some weapons and and 2 sets of plate level armor. But I want to make high boots but can't seem to find any command to make them at the forge only low boots. The wiki says that high boots can be made out a mettle. So I ask you thus. What gives?

And any recommendations on what weapons to make?
Logged

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: High/Low boots
« Reply #1 on: April 16, 2009, 04:50:52 pm »

High boots are in the metalsmith's forge.

Swords take off limbs.
Axes are high powered swords.
Maces deal heavy damage.
Hammers are better maces.
Crsbows are pwnage.
Spears get stuck.  Not worth it for goblins.  Only worth it for big baddies.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Tizer

  • Bay Watcher
  • [PREFSTRING:awesome top hat]
    • View Profile
Re: High/Low boots
« Reply #2 on: April 16, 2009, 04:57:39 pm »

Thanks but (I'm probably be a colossus idiot) I'm going to Armor>Steel> then all there is chain/plate mail, leggings, greaves, helm, cap, gauntlet, low boot, buckler, shield. Sorry but I just can't find it.
Logged

Walliard

  • Bay Watcher
  • On Break
    • View Profile
Re: High/Low boots
« Reply #3 on: April 16, 2009, 05:21:18 pm »

That's odd, it should be between low boot and buckler. Is it possible that the game's been modded somehow?

Come to think of it, can modding even remove armor types?
Logged
Toady, how much of DF is inspired by Labyrinth? Is Armok actually David Bowie? Because that would simultaneously be disturbing and awesome.

Mook

  • Bay Watcher
    • View Profile
Re: High/Low boots
« Reply #4 on: April 16, 2009, 06:00:45 pm »

This has happened to me before, as well.  The forge lists an option for low boots, but not high boots.  I've tested out a few fortresses, and I can't get any answers.  Maybe it has something to do with your home civ?  Kind of like how human civs will wear different articles of clothing based on the terrain of their original city, maybe some dwarven civs just don't learn how to use high boots.

What's the difference in high and low boots, as far as the game is concerned? 
Logged

Raz

  • Bay Watcher
    • View Profile
Re: High/Low boots
« Reply #5 on: April 16, 2009, 06:26:23 pm »

High boots offer more damage resistance, are heavier and are grouped in plate armour, while low boots go with chain and are lighter.
Logged
"I can't wait to procrastinate!"

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: High/Low boots
« Reply #6 on: April 16, 2009, 06:40:18 pm »

From the wiki page on armor, low boots and high boots are functionally identical, except high boots weigh a little more.

And why you can't make high boots probably has to do with your civ, like how sometimes goblins wear masks instead of helms. It's just semi-random civ preference towards certain clothing types.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Rysith

  • Bay Watcher
    • View Profile
Re: High/Low boots
« Reply #7 on: April 16, 2009, 06:51:42 pm »

Swords take off limbs.
Axes are high powered swords.
Maces deal heavy damage.
Hammers are better maces.
Crsbows are pwnage.
Spears get stuck.  Not worth it for goblins.  Only worth it for big baddies.
Swords take off limbs
Axes take off limbs less often than swords, but do more damage whenever they hit.
Warhammers and Maces are functionally identical, except that crossbows use hammer skill in melee
Crossbows are deadly, but you need to worry about your crossbowdwarves running out of ammo and running into melee.
Spears can do instakills on anything with organs, but will get stuck often and kill many of your recruits. Not worth it.
Logged
Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: High/Low boots
« Reply #8 on: April 16, 2009, 07:46:47 pm »

Swords take off limbs.
Axes are high powered swords.
Maces deal heavy damage.
Hammers are better maces.
Crsbows are pwnage.
Spears get stuck.  Not worth it for goblins.  Only worth it for big baddies.
Swords take off limbs
Axes take off limbs less often than swords, but do more damage whenever they hit.
Warhammers and Maces are functionally identical, except that crossbows use hammer skill in melee
Crossbows are deadly, but you need to worry about your crossbowdwarves running out of ammo and running into melee.
Spears can do instakills on anything with organs, but will get stuck often and kill many of your recruits. Not worth it.
I read somewhere that maces do less damage or something. You say they are identical. ???
Logged
this sigtext was furiously out-of-date and has been jettisoned

The Doctor

  • Bay Watcher
    • View Profile
Re: High/Low boots
« Reply #9 on: April 16, 2009, 08:20:46 pm »

I know from modding clothing that clothes with the [UNCOMMON] tag sometimes are not able to be made by you.

I recall that High Boots are UNCOMMON
Logged

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: High/Low boots
« Reply #10 on: April 16, 2009, 08:25:52 pm »

Spears do not always get stuck.  There are several factors affecting stick chance, including skill, quality, and raws.  A legendary spearman can be devastating, even with a low-quality wooden spear.

In one of my forts, my best warrior is a spearman.  She's the longest lasting of them.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: High/Low boots
« Reply #11 on: April 16, 2009, 11:23:57 pm »

High boots do have a small advantage over low boots, High boots have an ubstep of 1 in the raws, which makes them offer some protection (usually less than the main area) to the body part directly above it which means they should add to the protection gained by leggings and greaves as well as protecting the lower legs and feet.  Low boots don't have an upstep which means they only protect the spot they are worn.  I'm actually suprised the wiki page dosn't mention the ubstep and lbstep of the armor.

Oddly though it seems they are both below "chain level" in armor.  Which dosn't make sence.  With chainmail being 2 and platemail being 3, both varieties of boot are 1.  Which I think makes them be treated as leather?  ??? 
« Last Edit: April 16, 2009, 11:29:32 pm by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: High/Low boots
« Reply #12 on: April 17, 2009, 02:54:00 am »

Recruits that are scheduled to wear "leather" armor will not wear metal boots.  Metal boots are MUCH better protection, and high much better than low (tho' perhaps not MUCH better.)

But metal is much heavier, if speed is any concern (pro'ly not with a siege, unless you're mopping up).  I had a relatively new dorf run down a cougar in leather armor, he couldn't have done that in chain, much less plate.

(I can't explain what the cougar was doing wearing leather armor... sorry.)  ::)
Logged

Walliard

  • Bay Watcher
  • On Break
    • View Profile
Re: High/Low boots
« Reply #13 on: April 17, 2009, 03:49:47 am »

(I can't explain what the cougar was doing wearing leather armor... sorry.)  ::)

I once shot an elephant in my pyjamas. How he got in my pyjamas I'll never know.
Logged
Toady, how much of DF is inspired by Labyrinth? Is Armok actually David Bowie? Because that would simultaneously be disturbing and awesome.

zooeyglass

  • Bay Watcher
  • Melbil that!
    • View Profile
Re: High/Low boots
« Reply #14 on: April 17, 2009, 05:13:53 am »


(I can't explain what the cougar was doing wearing leather armor... sorry.)  ::)

did you also have a grizzly in chain and an alligator in plate mail? carp in low boots and cape?
Logged

It is a total pain in the butt, but you gotta do what you gotta do if you want that upright candy weapon.
Your suspicions are nothing more than superstition
Pages: [1] 2