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Who should be Mog?

Nirur Torir
- 6 (50%)
Shoruke
- 6 (50%)

Total Members Voted: 12


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Author Topic: Final Fantasy 6 LP! A uniting of paths!  (Read 37443 times)

JoshuaFH

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #60 on: April 24, 2009, 10:17:31 am »

I did try stealing from Vargas, but I got a stupid tonic, and I don't want to grind or rewind over and over for something I can buy later.

Technically, the catscratch attack is powerful because it multiplies your attack power by 4.

Gau has a ton of great attacks, a lot that only he can do, the attacks require no MP, are fast to learn, AND he gets these attacks earlier than any other character or before any character can do anything better. Ontop of that, it's possible to get him a piece of equipment called a snow muffler that increases his defense to 255, the absolute maximum, and makes him absorb ice attacks.

His biggest downsides are that once he's raged, you cannot control who to target, so if you need a certain target hit at a certain time, you better hope the RNG likes you. Also, Gau is not a specialist, and every specialist character will be able to eventually do what Gau can do, and better.

Wind God Gau is pretty nifty though.

I'll update in an hour or so.
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Random832

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #61 on: April 24, 2009, 11:40:02 am »

I did try stealing from Vargas, but I got a stupid tonic, and I don't want to grind or rewind over and over for something I can buy later.

Rewinding is glitchy anyway (if you mean the rewind key rather than going back to a quick save), it shouldn't even be on the table unless there's a dire emergency that you didn't quicksave for.
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JoshuaFH

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #62 on: April 24, 2009, 11:44:44 am »

I did try stealing from Vargas, but I got a stupid tonic, and I don't want to grind or rewind over and over for something I can buy later.

Rewinding is glitchy anyway (if you mean the rewind key rather than going back to a quick save), it shouldn't even be on the table unless there's a dire emergency that you didn't quicksave for.

Let me tell you, I have my settings to keep something like 90 rewind states. I do this because I never make small mistakes, but very often make huge colossal fuck ups that I did a half-hour ago.
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Random832

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #63 on: April 24, 2009, 11:49:30 am »

Let me tell you, I have my settings to keep something like 90 rewind states. I do this because I never make small mistakes, but very often make huge colossal fuck ups that I did a half-hour ago.

I've found that sometimes it doesn't restore the whole state - so you get messed up graphics for example - does that not happen to you?
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JoshuaFH

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #64 on: April 24, 2009, 11:52:41 am »

Nope, not that I can recall, that's never happened to me, and I'm a rewinding fiend.
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Aqizzar

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #65 on: April 24, 2009, 01:27:27 pm »

What I've found is that SNES emulated games, FFIV in particular, relies very heavily on a seed that's basically determined before a battle even starts.  I've experimented with save-stateing prior to fights, and noticed that hit rates and damage totals match to the digit if performed in the same order each time.  Rewinding to retry a steal is probably pointless if you don't reload from before the battle completely.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Random832

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #66 on: April 24, 2009, 01:39:58 pm »

What I've found is that SNES emulated games, FFIV in particular, relies very heavily on a seed that's basically determined before a battle even starts.  I've experimented with save-stateing prior to fights, and noticed that hit rates and damage totals match to the digit if performed in the same order each time.  Rewinding to retry a steal is probably pointless if you don't reload from before the battle completely.

Yeah - there's a well-known exploit of one of the RNGs (in this particular one, the seed is always the same at the start of every battle) - displaying certain effects changes the seed; using an echo screen will put the RNG from the start of the battle into a state which will allow Setzer's joker doom to be used (when it's normally only allowed 8 out of 256 times based on the RNG)
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JoshuaFH

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #67 on: April 24, 2009, 07:20:01 pm »

Alright!

Spoiler (click to show/hide)

Next time on Josh's FF6 LP: Who to choose?

(Note: I'm not doing Aqizar's path until someone volunteers to be Celes! I don't want to dress in drag for you guys! Not again!)
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inaluct

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #68 on: April 24, 2009, 07:39:51 pm »

I like the middle one.
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Ultimuh

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #69 on: April 24, 2009, 08:05:58 pm »

Hmm.. I wonder what is going to happen to Boksi.. (I'll vote for his scenario, but I can wait if I have to..)


By the way.. have made a list of who's going to be who?
Just incase we forget..
« Last Edit: April 24, 2009, 08:11:39 pm by Ultimuh »
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inaluct

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #70 on: April 24, 2009, 08:23:35 pm »

DRAMATIS PERSONAE
Okenido as TERRA, Living Biological Weapon
Aqizzar as LOCKE, Treasure Hunter
Myroc as EDGAR, Gadgeteer King
Boksi as SABIN, Musclebound Martial Artist
Inaluct as SHADOW, Mysterious Badass
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Random832

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #71 on: April 24, 2009, 10:28:34 pm »

Alright!

Spoiler (click to show/hide)

Next time on Josh's FF6 LP: Who to choose?

(Note: I'm not doing Aqizar's path until someone volunteers to be Celes! I don't want to dress in drag for you guys! Not again!)

I'll be Celes.

Although - you were specifically told to grind up levels on the river - If you don't want to, how about sending someone else the save?

Actually, no - it's probably for the best - now you can micromanage what espers to equip to what characters at each level up to max out their HP/MP.
« Last Edit: April 24, 2009, 10:31:24 pm by Random832 »
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Aqizzar

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #72 on: April 25, 2009, 04:53:42 am »

Do the rest of the rafting first.  It only make sense not to leave them hanging there while you fuck around elsewhere.

Please don't do Boksi's part until last.  You don't want Shadow (up for grabs!) buggering off before you get on the train.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Ultimuh

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #73 on: April 25, 2009, 09:50:32 am »

Ok, we do that then.
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Servant Corps

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Re: Final Fantasy 6 LP! Journey to Mt. Kolts!
« Reply #74 on: April 25, 2009, 10:36:00 am »

A quick question. I thought FF6 is about a secret plot by a dictatorship to gain control of mankind by getting rid of magic...

So what does "Ultros" has anything to do with the plot?
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I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.
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