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Author Topic: Can't seem to be able to find the right embark site...  (Read 3058 times)

salttotart

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Can't seem to be able to find the right embark site...
« on: April 15, 2009, 09:17:31 pm »

I'm hoping one of you out there in magical "Forumland" can help me.  I'm having a hard time finding the perfect site to build my ultra-fortress (at least by my standards).  I'm looking for a site with a good chunk of trees, cliffs of at least 5, magma pipe, an underground river, and sand.  I don't know if it's possible, but even after putting Volcanoism up really high I can't seem to find the perfect site.  Anyone have a seed like this?
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If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.

TerminatorII

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Re: Can't seem to be able to find the right embark site...
« Reply #1 on: April 15, 2009, 09:26:28 pm »

put volcanism to min 30 max 100 and put VOLCANOES (next to Mountain peaks) to a rediculously high number. (200~ on a 256x256 world)

Also Cliffs (without any ramps) don't currently exist. they disapeared with 39 and now we are on 40d
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No, I think the cook would be in charge of sugar-coating the cows.

You are a lifesaver! Round and probably in tropical flavors.

salttotart

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Re: Can't seem to be able to find the right embark site...
« Reply #2 on: April 15, 2009, 09:33:59 pm »

I think I used the wrong word.  I don't care if their are cliffs, just a peak elevation with some flat 2s or 3s and some 5s.  A good place to dig into the earth.
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If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.

Brodiggan

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Re: Can't seem to be able to find the right embark site...
« Reply #3 on: April 15, 2009, 09:58:38 pm »

If you have a copy of photoshop and some moderate experience with batch actions, you can use the detailed maps from legends mode to make finding a site with specific attributes easier. If you move each detailed map into it's own layer group, set the group to multiply, and add a Threshold Adjustment layer, you can turn it into a mask. So you move volcanism into one, and set the threshold to 242, and it will only show the areas that have sufficient volcanism to generate a magma pipe, pool, or volcano. If you do the same thing with vegetation and drainage, and set their thresholds to 162 (for vegetation) and 82 (for drainage) the combination of the two will show you only the area that has broadleaf or conifer forest (the two highest vegetation levels). You can do the same thing with evil, temperature, savagery. You'll have to experiment to get the specifics. For what you want you really just need the vegetation, drainage, and volcanism though.

This method can't do anything to help you find underground rivers, but you can turn on river visibility in the embark screen. (It's in your init.ini file). Cliffs you'll just have to look for manually, as there is no detailed map for that.

If you get really fancy with it you can generate some really neat looking maps this way, that make searching for a "perfect" site a lot easier.

EDIT: Adding a quick example, here's a map I made, showing the world I'm building in right now. Temperature is blue (cold) to bright green (hot), elevation is brightness, volcanism shows up as a red orange color shift, and it's screening out all the areas that are too evil or don't have full vegetation (so they look grey-white). I also added a border around the volcanism, showing areas that aren't volcanic enough to have a magma pipe on their own, but are close enough to one that you might be able to embark straddling the border, which is important because it's impossible to find most kinds of flux and the really valuable minerals in anything but sedimentary stone, and sedimentary stone will not usually form a layer in a volcanic region.

« Last Edit: April 15, 2009, 10:21:47 pm by Brodiggan »
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salttotart

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Re: Can't seem to be able to find the right embark site...
« Reply #4 on: April 15, 2009, 10:14:21 pm »

Yeah, I'm not fluent with Photoshop.  I was just wondering if anyone had found such a site and had the seed laying around.  I would even settle for one without 5s.  I'm just tired of finding volcanoes but no water or no sand.  Or I can find those three but it doesn't have any trees.  I've been generating worlds all week trying to find the perfect site, but it's always just one attribute away.
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If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.

Brodiggan

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Re: Can't seem to be able to find the right embark site...
« Reply #5 on: April 15, 2009, 10:17:37 pm »

Hmmm.. well, I do oddly enjoy looking for strange sites, so I'll give it a shot.

Any preference on alignment? Evil? Good? Savage? Calm? etc.
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salttotart

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Re: Can't seem to be able to find the right embark site...
« Reply #6 on: April 16, 2009, 12:06:14 am »

Preferably Calm or Good.  I'm more of a trader than a military person, but at this point I'm willing to take war torn.
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If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.

Urist McManiac

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Re: Can't seem to be able to find the right embark site...
« Reply #7 on: April 16, 2009, 07:36:32 am »

Now, I'm playing on a map with a magma Pipe, Chasm, Bottomless Pit, Underground River, and a brook.
It looks like a canyoun who is coming out from a mountain, so it has some nice cliffs to (but don't expect to many). In the "lowlands", a relative small area in the north, are many trees and sand.
The only dangerous animals are some troglodytes and naked mole dogs + a giant mole. After you killed them, they dont respawn. All the other monsters are deep in the chasm, pit, or the underground river. The area is populated by Mountain Goats, Hoary Marmots and Groundhogs.
In the lowlands there are also some Horses. The Chasm is populated by Giant Rats, Troglodytes, Naked Mole Dogs and some Giant Moles.
In the Bottomless Pit you can find Ratmen, Antmen a giant Rat and maybe a GCS (I found her webs, but no idea where the monster itself is)
The Underground River is full of Olmmens, Frogmens and Lizardmens, Giant Olms and Giant Toads and of course some Cave Fish.
There is enough flux, hematit, magnetit and Tetrehedrit to build a pretty big Military full armed and armored in steel.
All Civs have accsess to the location.
I've you want to try it, just ask.
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salttotart

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Re: Can't seem to be able to find the right embark site...
« Reply #8 on: April 16, 2009, 12:57:34 pm »

Sounds good to me.  Would you post the seed please.  Is there any Bauxite?  I don't want to have a "KHAAAAAAAAAAAAAN!" moment when I go to do magma and find none and of course I didn't embark with any.  Geez, you'd think I'm made of points or something.
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If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.

Vampire Penguin

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Re: Can't seem to be able to find the right embark site...
« Reply #9 on: April 16, 2009, 01:50:09 pm »

Just get the Magma-Safe mod. Much easier (and more realistic) than just using bauxite.
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salttotart

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Re: Can't seem to be able to find the right embark site...
« Reply #10 on: April 16, 2009, 03:15:43 pm »

I couldn't get that to work.  I would copy the files into the /raw/objects folder but it wouldn't change anything.  Alunite would still get destroyed by magma.
« Last Edit: April 16, 2009, 03:39:24 pm by salttotart »
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If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.

Walliard

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Re: Can't seem to be able to find the right embark site...
« Reply #11 on: April 16, 2009, 03:50:49 pm »

You copy it into raw/objects.
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Toady, how much of DF is inspired by Labyrinth? Is Armok actually David Bowie? Because that would simultaneously be disturbing and awesome.

salttotart

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Re: Can't seem to be able to find the right embark site...
« Reply #12 on: April 16, 2009, 04:41:40 pm »

I meant /raw (and I modified the previous post, I just didn't have DF open at the time).  I just added [MELTING_POINT] and [BOILING_POINT] to a bunch of common stones which is basically what the magma safe files do.  I'll just have to see if it works.  Would you post the seed please, Urist McManiac?
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If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.

Belathus

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Re: Can't seem to be able to find the right embark site...
« Reply #13 on: April 16, 2009, 05:31:55 pm »

I just uploaded a site to the DFFD that may meet your needs.  Has sand, magma pipe, lots of sedimentary layers, fun stuff, a hidden magma pipe, cave pool (not river, sorry, but does have a brook), and bottomless pit.  Without using any cheats, you can see bauxite and magnetite everywhere, and there are plenty of trees on the left side.  It is savage, though.

http://dffd.wimbli.com/file.php?id=972

Enjoy!
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salttotart

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Re: Can't seem to be able to find the right embark site...
« Reply #14 on: April 16, 2009, 06:52:32 pm »

"I'll take the case!"

Thank you very much, Belathus.  Now I might have two new embark sites to play with :D.
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If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.
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