Something i couldn't see in the to do list (although it has been mooted before in these forums) which would be useful even if the subterranean world
weren't about to get gnarly, would be seismological surveys. The thought I had, and I know this has been brought up before, was:
Dynamite.
I
know there are a a lot of people who are against the idea for practical/game balance reasons and for... well, essentially for aesthetic reasons, and that it all hinges on a (currently non-existent) explosion mechanic. I'll try to address those issues in that order:
Obviously dynamite has a plethora of uses besides seismology (mining, fishing, advanced diplomacy...). As such a powerful tool,
of course it needs to be expensive and dangerous, for balance reasons. It should require a complex economic supply chain, and should carry a risk of explosion during manufacture (as happened to the brothers Nobel), unless made by a legendary alchemist.
I guess there should also be a risk of cave-ins with every blast, perhaps also dependent on the skill level of the user. Furthermore, persistent blasts might also really piss off the denizens of the deeper strata, and i don't think they'd just settle to bang on the ceiling...
Dynamite could create as many problems as it solve, and could be balanced into the game (and if it fell into the hands of the goblins... hehehe)
The "aesthetics" of the issue then... I guess people are generally thinking 'swords and sorcery' when they play, but i think dwarves play a very specific role in these fantasy scenarios. Dwarves (and gnomes, in other works) are generally depicted as technologically interested - it's become as integral to their character as arboriculture is to the elves. I see no reason why they shouldn't have the means to access this kind of technology.
About the explosion mechanic... are earthquakes being put into the game? In a way, an explosion is like an earthquake, with a little instantaneous mining thrown in. I'm no programmer, but i think it could be done without much work.
I would have explosives made at the alchemists workshop, using:
Acids - to be made at the alchemists, from alcohols (in x'al glass only
)
Rendered Fat from the kitchen
Clay or Sawdust (sawdust also has many uses, and would be a consistent by-product of woodworking)
Further to the idea of seismology, the blasts would be made from purpose-built structures on the surface. The readings would come from
several subterranean mechanical structures and require specialist interpretation in a suitable Office, thus allowing for a considerable degree of inaccuracy and therefore fun surprises.
Looking back at previous forum posts, i guess i'm not suggesting anything all that radical, but i am going into details... Apologies if I'm needlessly retreading old ground here - newbie on the boards