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Author Topic: Asylum RTD - Inactive  (Read 12910 times)

Zasit Alebath

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Re: Asylum RTD - Turn 4
« Reply #60 on: May 16, 2009, 01:51:13 pm »

ok, here i am... i search for anything that can be usefull as a weapon
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I deny that I exist, or have ever existed, for any legal purposes, particularly lawsuit.)
'b' is different than 'x' and a Bed doesn't hold back magma as well as a Floodgate no matter how fast you type.

Helmaroc

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Re: Asylum RTD - Turn 5
« Reply #61 on: May 16, 2009, 03:57:55 pm »

Turn 5

Kyeti - 5 (about time!)
You wake up and stand up. You notice the door of the closet has been removed, and you feel as though you may have been stepped on once or twice in your sleep. You search the closet for possible weapons and find the following items:
- wooden brooms, wooden mops, feather dusters, some yellow sponges
- a few empty yellow plastic buckets
- a pack of blue rubber gloves
- a few spray-bottles of generic cleaners
- a couple of old paint cans and a some brushes
- a yellow plastic custodial cart
- a few extension cords
- a wooden rake
(wooden meaning wooden-handled)
You can choose an object(s?) and will have it next turn. Meaning next turn you'll start out already holding the object.

Alis - 1
The pain in your head becomes sharper, and you are unable to sleep.

Errol - 6
You quickly grab up all the items and force them into bottle, accidentally piercing the plastic and tearing it in two.

Inaluct - 6
You quickly get up and shake off the trash, and jog into the maintenance closet. You see the man who burst the door into your hiding place and forcefully knock him over with your feet and trample on him, hard. You hear a few crunches during the process and when you're done the man is unconscious. You look around the closet but find neither a crowbar or an exit in the closet. You do however find everything that was in the closet (look at Kyeti's action for a list).

Smith - 3
You sit in a corner.

Zasit Alebath - 2
You begin to fumble around in the room when a man suddenly runs in and tramples you to the ground. You feel a few ribs and an arm break before you are stamped in the head and knocked out.

Statuses
Kyeti
Spoiler (click to show/hide)
Alis
Spoiler (click to show/hide)
Errol
Spoiler (click to show/hide)
Inaluct
Spoiler (click to show/hide)
Smith
Spoiler (click to show/hide)
Zasit Alebath
Spoiler (click to show/hide)

You all can now hear some police sirens coming from outside.

It is now 11:00 A.M.
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inaluct

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Re: Asylum RTD - Turn 5
« Reply #62 on: May 16, 2009, 04:26:56 pm »

I grab the rake and two extension cords, and then I head for a window.
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Helmaroc

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Re: Asylum RTD - Turn 5
« Reply #63 on: May 16, 2009, 04:30:34 pm »

There are only windows on the first floor of this building, for safety of the patients (and staff).

Also, since Kyeti/theevilmonk gets dibs on whatever he wants first, you may not be able to get exactly what you want. At least not as soon as next turn.

« Last Edit: May 16, 2009, 04:33:18 pm by Helmaroc »
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inaluct

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Re: Asylum RTD - Turn 5
« Reply #64 on: May 16, 2009, 04:32:05 pm »

And I'm on the second floor or higher, then?
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Helmaroc

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Re: Asylum RTD - Turn 5
« Reply #65 on: May 16, 2009, 04:33:29 pm »

Third.
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Pacho

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Re: Asylum RTD - Turn 5
« Reply #66 on: May 16, 2009, 04:35:33 pm »

I start making blood bubbles (or spit if I'm not bleeding) and babble like a nutjob (which I am), and as I do so, I get up and dance wildly without care as to who I hit.
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inaluct

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Re: Asylum RTD - Turn 5
« Reply #67 on: May 16, 2009, 04:36:14 pm »

Okay, then, I go for the door to the staircase.
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Helmaroc

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Re: Asylum RTD - Turn 5
« Reply #68 on: May 16, 2009, 04:38:14 pm »

You do know that both stairwell doors and the emergency stairwell door are locked, right? There is a map of floor 3 on the topic post (first post) if it helps.
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inaluct

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Re: Asylum RTD - Turn 5
« Reply #69 on: May 16, 2009, 04:43:50 pm »

I plan to jam the metal part of the rake into the crack of the door, attach the extension cords to it, and try to get my fellow inmates to help me pull the cords for enough leverage to force the lock on the door.
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Helmaroc

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Re: Asylum RTD - Turn 5
« Reply #70 on: May 16, 2009, 04:45:01 pm »

Sounds like a plan to me. You can do that next turn, you should be able to set it all up in 30 mins. You might have to wait for others to help, though.
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Pacho

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Re: Asylum RTD - Turn 5
« Reply #71 on: May 17, 2009, 03:45:31 am »

I don't know guys, you're acting a little too sane to be locked in an asylum. =O
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Errol

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Re: Asylum RTD - Turn 5
« Reply #72 on: May 17, 2009, 05:14:29 am »

I set up an ingenious, portable trap for defense against the police officers.

Arm yourselves, boys!
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Zako

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Re: Asylum RTD - Turn 5
« Reply #73 on: May 17, 2009, 08:02:38 am »

When are we extra people get in on the action?
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Zasit Alebath

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Re: Asylum RTD - Turn 5
« Reply #74 on: May 17, 2009, 08:40:59 am »

i try to find a position i am most comfortable in.. to relieve the pain, and remain in that position untill someone treats me or i die
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I deny that I exist, or have ever existed, for any legal purposes, particularly lawsuit.)
'b' is different than 'x' and a Bed doesn't hold back magma as well as a Floodgate no matter how fast you type.
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