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Author Topic: Asylum RTD - Inactive  (Read 12894 times)

Zako

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Re: Asylum RTD - Turn 6
« Reply #120 on: May 25, 2009, 10:06:27 am »

Can we have a turn please?
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Errol

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Re: Asylum RTD - Turn 6
« Reply #121 on: May 25, 2009, 10:52:19 am »

Change action: Wake up and spread BANANA PEELS!
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Zasit Alebath

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Re: Asylum RTD - Turn 6
« Reply #122 on: May 25, 2009, 12:09:13 pm »

i scream as hard as i can, and when police arrives, i play a victim, and say that somebody opened my cell door and killed the nurse :)
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Helmaroc

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Re: Asylum RTD - Turn 6
« Reply #123 on: May 25, 2009, 12:17:24 pm »

Sorry, I didn't think everyone had posted actions yet. I don't have any time right now, but I'll get at least one turn in today.
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Humaan

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Re: Asylum RTD - Turn 6
« Reply #124 on: May 25, 2009, 08:42:01 pm »

...
...
Still waiting...
...
...
Still waiting...

EDIT: Hello, this is tomarrow speaking. Its been 28 hours since the above post was posted. Yeah, I took it LITERALLY
« Last Edit: May 26, 2009, 04:42:46 pm by Humaan »
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Helmaroc

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Re: Asylum RTD - Turn 6
« Reply #125 on: May 26, 2009, 06:50:23 pm »

Well, I guess it's a good thing that everyone is eager for turns...

Turn 7

Inaluct - 5
You remember and set the rake under the door and hook up the extension cords. You ask everyone to help (next turn, if anyone wants to help, you will begin pulling)

Humaan - 3
You try to work with the sheets and clock, but you can't even get a Flava Flav look going. Maybe if the clock was analog.

Little - 4
You throw yourself at the door and damage it some, but it's not completely broken off the hinges yet and you can't fit through the small crack you've made.

Zak - 5
You check your gun, and it's loaded. You find a nurse who can speak your language.

The Clock - 3 (Nurse - 4)
You grab the nurse's neck but she slips out of your grip and stumbles out the door, screaming for help.

Kishmond - 4
You start the evac process and manage to get a key card from an employee.

Errol - 5
You wake up, a bit shaken, and spread banana peels around the hall. (starting next turn, anyone on this floor must roll an additional save check and get 4 or higher, or they will slip and fall.

Kyeti - 6
You kick the man on the ground in his side with surprising force, causing a sharp snap in his rib cage. You then go and help the man trying to pull open the door. (will roll successes for this next turn)

Alis - 3
You run over to the door, slapping a few times at the air, and do you best to knock it open. It's locked. You could, however, help the others trying to break it open.

Zasit Alebath - 3
You start to scream, and suddenly the man you bumped into earlier kicks you very hard in the side. You hear more ribs crack, and gives your scream some real cause. No police come to you (at least not yet). You are dying now. Your guts have been punctured twice now from bone shards, and you are going to enter shock next turn.

Statuses
Inaluct
Spoiler (click to show/hide)
Humaan
Spoiler (click to show/hide)
Little
Spoiler (click to show/hide)
Zak
Spoiler (click to show/hide)
The Clock
Spoiler (click to show/hide)
Kishmond
Spoiler (click to show/hide)
Errol
Spoiler (click to show/hide)
Kyeti
Spoiler (click to show/hide)
Alis
Spoiler (click to show/hide)
Zasit Alebath
Spoiler (click to show/hide)

The police have occupied the first floor and are on the move up.

Evacuation has just begun.

It is now 12:00 P.M., noon.
« Last Edit: May 27, 2009, 04:16:11 pm by Helmaroc »
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Zako

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Re: Asylum RTD - Turn 6
« Reply #126 on: May 26, 2009, 08:40:50 pm »

I ask the nurse for a layout of all the floors in the building and I also ask for a keycard. Then I proceed up the stairs carefully, gun up.
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inaluct

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Re: Asylum RTD - Turn 6
« Reply #127 on: May 26, 2009, 08:45:57 pm »

I yell at other inmates to help me pull, and then I pull.
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Little

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Re: Asylum RTD - Turn 6
« Reply #128 on: May 26, 2009, 08:49:09 pm »

Hit the door again!  >:(
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Kishmond

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Re: Asylum RTD - Turn 6
« Reply #129 on: May 26, 2009, 09:27:43 pm »

Proceed up the emergency stairwell to second floor landing with my backup.

Pacho

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Re: Asylum RTD - Turn 6
« Reply #130 on: May 26, 2009, 11:25:33 pm »

I spin and spin and spin with my arms straight out, tangling myself on the cords and obliterating the door in the process.
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theevilmonk

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Re: Asylum RTD - Turn 6
« Reply #131 on: May 27, 2009, 12:48:40 am »

shouldnt my pointy stick be in my inventory? also continue helping open door
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Humaan

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Re: Asylum RTD - Turn 6
« Reply #132 on: May 27, 2009, 08:56:46 am »

Using the power of my mind, the blast the door open!


(Yes, I'm trying to use telekinesis. Why? Because its more awesome that way.)
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

NUKE9.13

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Re: Asylum RTD - Turn 6
« Reply #133 on: May 27, 2009, 09:07:58 am »

Tick tock tick tock
From the depths of your mind comes a black wave.
The men with pitchforks are strong in you.

Help. Somebody. Kill me!
No no no negative nancy kill the nurse and we
shall be free.
Free from the tick-tock clock and the pitchfork
men.
For the world lies to everyone, but not us, no not
us.


Stab nurse with pitchfork.

Kill nurse
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Kishmond

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Re: Asylum RTD - Turn 6
« Reply #134 on: May 27, 2009, 09:49:09 pm »

I assume there aren't any small windows in the stairwell doors?
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