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Author Topic: awesomely powerful games  (Read 8492 times)

Soulwynd

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Re: awesomely powerful games
« Reply #90 on: April 14, 2009, 01:48:39 am »

Better version ->  http://www.youtube.com/watch?v=4CCwj1_xW6A

And there are destruction deathmatches where you have to destroy other people's buildings. It's not entirelly based on it, but well, destruction DM is fun.
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IndonesiaWarMinister

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Re: awesomely powerful games
« Reply #91 on: April 14, 2009, 02:07:12 am »

Other than that, I'd suggest a bullet hell games. But bullet hell games don't MAKE you powerful, it's usually the effect at succeeding. Just like in the last two games I mentioned.

You have the potential to kick everyone's asses but not the innate capability.

Yeah, yeah.
Oh man, fighting against people who could shoot 1,000,000,000 shots in one second is hard[/b]

Like, hell-hard.
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Yanlin

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Re: awesomely powerful games
« Reply #92 on: April 14, 2009, 06:04:59 am »

What about a game where you're insanely weak and the enemy is insanely strong, yet you still beat the enemy? Would that count? If so, pretty much any game can be done that way.
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Sordid

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Re: awesomely powerful games
« Reply #93 on: April 14, 2009, 07:37:53 am »

charge into a stadium with a flamethrower running around very fast and setting everyone on fire and watching them run and set fire to everything else....

Postal. ;D
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Virtz

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Re: awesomely powerful games
« Reply #94 on: April 14, 2009, 08:06:00 am »

why cant someone just make a "destroy everything to a pulp" game....wipe out buildings bend poles smack people 50 feet away, charge into a stadium with a flamethrower running around very fast and setting everyone on fire and watching them run and set fire to everything else.... o wait half that stuff is doable in dwarf fortress *quickly opens up DF*
Among games currently available, there's Mercenaries 2. You're pretty God-like there, it's like all the tanks and helicopters they send at you are just vehicles for the taking (assuming you memorize the crappy quicktime event). And you can pretty much level any building there.

Also, just remembered something pretty obvious - the Rampage games. You run around as a giant monster of your choice, climb and destroy buildings, eat people and fight off the military. Unfortunately, I think they've always been console/arcade-exclusive with perhaps one exception.
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Muz

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Re: awesomely powerful games
« Reply #95 on: April 14, 2009, 08:34:15 am »

Dwarf Fortress adventure mode.
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Osmosis Jones

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Re: awesomely powerful games
« Reply #96 on: April 14, 2009, 08:52:52 am »

Onimusha 3, the bit where you siege the castle. You (Jean Reno) lead an army of ghost warriors against an infinite numbers of mooks, while flaming arrows rain down all around. Because it's so easy to chain together instakill crits, you're effectively invincible. Plus, your taking down an entire demon infested castle!
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Cthulhu

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Re: awesomely powerful games
« Reply #97 on: April 14, 2009, 06:04:44 pm »

Just Cause if you piss off the police.  There's something unbelievably satisfying about unloading an automatic weapon into a car from in front of it.  It's like a pizza.  The crunching of the glass, the hissing of the tires, the ping of the metal, and the sounds of gunfire, all the ingredients mix together in a way that's much more beautiful than the sum of their parts.

Went on a tangent.  Anyway, if you piss off the police, you can get into huge car-chases and shootouts with the cops and government officials.  Eventually they start calling in attack helicopters which you can hijack with your grappling hook.  Basically it leaves a swath of destruction across the island until you get bored and hide or they manage to take you out.
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Crnobog

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Re: awesomely powerful games
« Reply #98 on: April 15, 2009, 06:04:29 am »

Heroes of WWII
Faces of War
Men of War

A WWII-themed Cannon Fodder with realistic location damage on vehicles and destructible environments. It's technically a "real-time tactics" game, so you can either give orders to your squad and coordinate their movements (the boring way), or switch to manual control on one of your guys and run around mowing everything down with a hmg, hop into a tank and blow some holes in buildings and basically treat the other squad members as extra lifes (the proper way).

IMHO it's much more fun to play this way, you have way better aim on manual control anyway. If you get a map with an ammo depot and a town you can pretty much turn everything into rubble. Maps with some sort of artillery cannons on them are very fun as well.
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Yanlin

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Re: awesomely powerful games
« Reply #99 on: April 15, 2009, 06:34:40 am »

I still don't understand how those guys that manufacture infinite ammo crates are still in business. You'd think they'd just sell a ton of them and go out of business because nobody needs them anymore. Everyone has a crate.

Why can't they make mini crates too?
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Neonivek

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Re: awesomely powerful games
« Reply #100 on: April 15, 2009, 07:13:04 am »

I still don't understand how those guys that manufacture infinite ammo crates are still in business. You'd think they'd just sell a ton of them and go out of business because nobody needs them anymore. Everyone has a crate.

Why can't they make mini crates too?

Simple they are like Copyrighting words. Everytime they are used they get money.
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Yanlin

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Re: awesomely powerful games
« Reply #101 on: April 15, 2009, 08:46:25 am »

Hmm. Good plan... They save lives too. How else could Gordon Freeman down those gunships in that lighthouse? Or those machine gunners kill Nazis?

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Osmosis Jones

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Re: awesomely powerful games
« Reply #102 on: April 15, 2009, 09:01:40 am »

Why can't they make mini crates too?

You need that minimum volume to fit the portable wormhole generator in.
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Yanlin

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Re: awesomely powerful games
« Reply #103 on: April 15, 2009, 09:27:22 am »

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Osmosis Jones

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Re: awesomely powerful games
« Reply #104 on: April 15, 2009, 09:56:55 am »

Better model of wormhole generator. More compact, donchyerknow?
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.
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