A little word on the game...
1. The numbers on the turn card do not reflect Skill or Power. Although they do take bonuses into account, what a Turn Card figure shows is whether it's a good time to do something or not. They are randomly generated every turn.
If Industry turns up 9 on your Turn Card, it might be a good time to start churning out branded consumer goods for the next wave of Space Colonists.
If Espionage comes out 3, it probably isn't the best time to try and steal your competitors new Hydroponics technique.
Seeing as Turn Cards are personalised for the player, they already take ito account bonuses for technology, etc.
2. Interestingly, as you might have noticed from "The New Average" on the last screenshot I posted, the system is now self balancing (*crosses fingers*) with the target numbers for dice rolls being determined by the overall positions of all players. The amount you beat the New Average by determines how well you succeed... or how badly you fail if you're unable to compare with your competitors...
This should hopefully keep the game balanced in late play. Hopefully.
3. There's a reason the Attributes on the Turn Card are colour coded.
Public Relations and Politics allow you to improve your Public and Government Appeal, respectively (or lower a competitor's...). These are the closest we've got to hit points. The higher your appeals, the more narrative control you'll have over the game.
Industry and Economics are the Attributes used to gather Resources. Industry guarantees at least a trickle of income, whereas Economics offers the chance of great wealth, with the risk of even greater losses. Economics uses the Economic Climate figure (the average of all players Economics Stat on any given turn) as a target number. Resources can be used to boost any roll. Spend 5 resources, gain +5 to the roll.
Research is used to develop new Technologies and Techniques, giving you bonuses to rolls later in the game. Espionage is used to steal (or neutralise) competitors bonuses, without their knowledge.
4. A standard roll is...
[1D10 + Turn Card Bonus + Resources + Any Good RP Bonus] vs The New Average