Masters of the Star.
The 4X Bay12games Forum game.
Background:
The year is 2100 and the heavens have opened to humanity. The recent invention of ftl units have opened up a universe of possibilities to everyone who is willing to risk everything.
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Situation:There are currently 3 inhabited planets. These are:
Earth
Ecological.
No jungles left. The major ones last were cut down in 2050.
Sea level has risen by 3 meters. Reducing total land mass by 1/50th.
Current Population: approx 8 Billion.
Economical.
America still leads as the worlds super power, with China still desperately clinging in second place.
The UEC (United European Commonwealth) is the worlds 3rd largest power.
Japan is currently the leader of technologic progress.
Europe is currently the leader of biological progress.
America is currently the leader of space industry.
China is currently the leader of food products.
Political.
The UEC is a block of early 21st century countries unified into one. (Except Switzerland and Hungary)
Talks of a world government (World Gov) have begun.
The Moon
Ecological.
It’s the moon. Not much but dust and a few colonies.
Current population: 2 million.
Economical.
A few colonies specialise in low gravity technologies. There is an heavy industrial economy starting up here due to an abundance of raw materials and demand for new space craft.
Political.
Each of the 4 colonies is headed by an Earth bound nation. 2 Colonies belong to America, 1 to Europe and 1 to China/Japan.
Mars
Ecological.
Barren waste land. Ideas of terraforming are in the works with some governments.
Current population: approx 23,500
Economical.
Nothing as of 2100. First colonies support research staff, more are planned.
Political.
2 joint (between all the 4 major powers on earth) research bases, one on the equator and one on the north pole.
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YOU have the power to do good in the world. YOU have the ingenuity to start new worlds. YOU are the deciders. But, your not alone. There are others who will undercut, backstab, ally against you to make it to the top.
This is the game of interstellar exploring, expansion, exploiting and exterminating. Your taking over for the giants that have stood before you. The world is in crisis and the ftl units seem to be the worlds answer to everything. You will have to make sure this happens or there may be no future for humanity.
What it’s about.Basically you are playing as a CEO or a head of some family with tendrils in every single pie. You’re an economic and political powerhouse, you represent everything that anyone would want to be. You have money, power and most importantly respect.
Its your job to explore the stars, open up new worlds for the people, allow them to flock to your lands and make you rich beyond your wildest dreams.
Expand into the unknown, make people want to come to your lands, offer tax havens, jobs, health care and education!
Exploit the exploitable, if its there for the taking, then do so. Nothings worse than a missed opportunity.
And exterminate your opposition. Do this in any way you see fit, whether direct confrontation, or more underhanded ways such as politics and economics.
What I want from this. Basically I want to see if its possible for people to work together for the benefit of mankind. In this game you’ll be placed into it as a person of direct power and you will attempt to shape mankinds future. I want this to be as serious as possible please. If you can’t handle the heat then get out of the kitchen as they say. People will be allowed to be mean, so long as its in game only, I don’t want people getting annoyed at me for running this.
The rules:- I want all turns to be taken within a week in real life. I promise you as a GM that if you can all get the turns in by Wednesday of that week, I will have the next turn ready by Saturday.
- Turns will last in game approximately 4 years a piece.
- You can do as little or as much as you want in game.
- I (or my fellow co-gm (to be announced)) will be playing as the general public and their governments.
- You don’t have to worry about the little things in the corporation, it’s assumed that everything is done by itself.
- Emergencies will occur, I will explain them to you in a PM or something. Not everyone will get ones at the same time, but there’s usually going to be one MAJOR emergency per turn. How you handle these will effect the game as a whole.
Organisation Creation.
How to go make one.
First I want you to take a serious long hard think about what your corporation does. Don't post these yet, I still have to finalise the rules.
Questions you should ask yourselves.
The name, all organisations MUST have a name.
What is it that your organisations specialise in? Politics or Economics?
Your corporations history. How did they get to where they are now?
Who is currently the CEO? You or some other figure head.
And one to keep to yourself. What are your long term goals? Economic power house through the invention of some really cool gadget? Eventual merger of all world governments? Can you get this through the UN and become its leader? Its up to you.
Current status of game:
Not playing, testing idea out with you lot.Current Organistations:(Newmartianemperor) GaiaCorp: Extreme Colonizers, who may or may not be completely nuts.
(Emperor_Jonathan) Defense Corp: Ruthless mercenaries with a distinctive lack of morals.
(woose1) Terra-form United: A company devoted to the exploration and colonization of Mars in particular.
(Boksi) Starpower Industries: FTL/nuclear-focused company with access to the main source of FTL/Fusion fuel (I'll let that slide as cannon for the while, your not the main holder in the flt tech, that was done by a joint government research initiative*).
(Solifuge) Helix Firm: Genetics-focused company, has come under fire for it's unethical practices.
(inaluct) Australian Colonization Incorporated: A company that used to be based in Australia, before the continent was obliterated via tectonics (This didn't actually happen, they are just crazy*). They prioritize the colonization of Europa over that of Mars.
(NUKE9.13) LSA: Portal-inspired company specializing in robotics, cybernetics, and manufacturing. Possibly (most likely*) lead by an insane computer.
(Little) The Bradwell Organization: An "old money" company with a great deal of political acumen, seems to have set its sights on Mars.
(Virex) CAN: Nano/Quantum technology focused, with quite a lot of effort being diverted into a new space colonization program.
* GM notes.