Alright, using real a real die...
Dreepy - 5
You help the large man into a bunk, and suggest Errol go talk to Auburn. He smiles and walks over, and they converse for a while.
Frey - 5
You begin exercising and manage to get a good work out. You are stronger, and gain a temporary (let's say 3 turns) +1 bonus to anything requiring any physical strain.
Auburn - 6
After a few moments of smiling and flaunting, all but Jedvagenij rush at the door, including Frey, who had just finished exercising. The door is smashed off of it's hinges and and falls out into a hallway. You hear in the distance a faint alarm.
Jedvagenij - 1
You lay on the bed and reach to massage your ankle, but as soon as your hand grabs your foot, you hit your head on the top bunk, causing you to yank your hand back. Your foot sears with pain and you howl. After a while your head starts to feel sore as well.
Errol - 4
You bang on the door with little success for a while before Auburn convinces you and the others to bash it down.
Korgan - 5
After peering at the object and thinking a while you decide that it is a camera of sorts. The red button seems to indicate it being on. Shortly after you find this out, Auburn causes you to madly charge at the door and you smash it down.
Statuses
Korgan, no wounds, white pajamas
Frey, no wounds, white pajamas, +1 to strength (3 turns remaining)
Auburn, no wounds, white pajamas
Jedvagenij, sprained ankle, bruised forehead, white pajamas
Errol, no wounds, white pajamas
Korgan, no wounds, white pajamas
The Hallway
The doorway leads out into a hallway that spans left and right. On both ends, it intersects with other halls. You see no other doors. There are lights on the ceiling. The walls are painted brick, the floors are tiles. You hear an alarm in the distance.