Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


Pages: 1 ... 86 87 [88] 89 90 ... 126

Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 129251 times)

Anti-Paragon

  • Bay Watcher
  • Proficient Clerk
    • View Profile
Re: Re: Dungeon crawling delight! Turn 29: Gee Willikers, a homicidal spider!
« Reply #1305 on: September 12, 2009, 12:00:31 pm »

I move into town all sneaky like. I'm looking to go into some sort of trinkets shop.
i upgrade my rangefinder to a sniper scope...      yeah
I punish the mean bunny by creating an illusion of Cthulhu that only (s)he can see.
I shrug and go north. Past the village. Searching for gods.
I wait.
I shout; "We come in peace!" to the guardsmen.
(Hoping on leveling up my diplomacy skills)
I fire a jolt into the elf's brain, attempting to fry it and make him my slave. Or create brain jelly, I'll revel in either accomplishment.
I go north and train with my sword.
Ill go to a empty alley and turn myself invisible and try to melt in with the rest of the townspeople and head for the blacksmith
I try to walk towards town. No other action because I'm a wimp and fear the -1.
I summon a rain of blood upon the town.
What?  I like the rain.
I leave Peter outside, instruct him to head to a rooftop should anyone attack him, and head into the weapons shop.  I look for a staff to wield, preferably an enchanted one.
Unstick my magic by... yes... swinging my sword at it!
Since i don't think i can harm the elf (not yet anyway) i will:
Try and use my scare powers to scare some of the guards, buying us more time, since if they join the fight against us, we're in trouble. (after all, we can't seem to handle a prissy naked elf)
p.s. Phazer, i think you mean to meld into the crowd, not melt  :P
I try to get around the elf and go north, heading into town.

15/19. That's as good as we're getting, I believe. *starts the turn generation stopwatch*
Logged

Ninja

  • Bay Watcher
  • Does anyone else hear the voices?
    • View Profile
Re: Re: Dungeon crawling delight! Turn 29: Gee Willikers, a homicidal spider!
« Reply #1306 on: September 13, 2009, 04:18:24 am »

away 4 5 days

next turn
if i fail this turn, try again
or... shoot the crap out of anything that attacks me
Logged

Vlynndar

  • Bay Watcher
  • To the skies! All of them!
    • View Profile
Re: Re: Re: Dungeon crawling delight! Turn 29: Gee Willikers, a homicidal spider!
« Reply #1307 on: September 14, 2009, 10:44:47 am »

15/19. That's as good as we're getting, I believe. *starts the turn generation stopwatch*

*BWWWMMMZZZZZZzzzzzzzzzzzz...*
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Re: Dungeon crawling delight! Turn 29: Gee Willikers, a homicidal spider!
« Reply #1308 on: September 16, 2009, 05:53:36 am »

Update tomorrow (promise).

As of this second, everyone who did not post a turn this and the last two round rounds is dead. Their items have evaporated, assuming they don't have the gem, otherwise their items stay.
Logged

Vlynndar

  • Bay Watcher
  • To the skies! All of them!
    • View Profile
Re: Re: Re: Dungeon crawling delight! Turn 29: Gee Willikers, a homicidal spider!
« Reply #1309 on: September 16, 2009, 08:39:30 am »

Update tomorrow (promise).

As of this second, everyone who did not post a turn this and the last two round rounds is dead. Their items have evaporated, assuming they don't have the gem, otherwise their items stay.

Do they get rolls for the manner in which they disappear? I won't post any ideas, but that looks frikkin' sweet in my mind. If I'd say frikkin' sweet.
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Re: Dungeon crawling delight! Turn 29: Gee Willikers, a homicidal spider!
« Reply #1310 on: September 16, 2009, 04:05:09 pm »

Yes, it'll happen with the update.
Logged

Phazer

  • Bay Watcher
  • This song is creepy.
    • View Profile
Re: Re: Dungeon crawling delight! Turn 29: Gee Willikers, a homicidal spider!
« Reply #1311 on: September 16, 2009, 04:20:49 pm »

Spontanous Combustion Please.

P.S not me
Logged
Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

GruffyBears

  • Bay Watcher
  • Prodigal
    • View Profile
    • Creature Club Podcast
Re: Re: Dungeon crawling delight! Turn 29: Gee Willikers, a homicidal spider!
« Reply #1312 on: September 16, 2009, 04:51:40 pm »

Improbabilty drive plox.

Someone will become a bowl of tapioca.
Logged
I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot

Anti-Paragon

  • Bay Watcher
  • Proficient Clerk
    • View Profile
Re: Re: Dungeon crawling delight! Turn 29: Gee Willikers, a homicidal spider!
« Reply #1313 on: September 16, 2009, 05:55:45 pm »

I demand one of them somehow become a large blunt weapon through creative means! No 'they turn into a warhammer' or simple petrification!
Logged

Vlynndar

  • Bay Watcher
  • To the skies! All of them!
    • View Profile
Re: Re: Re: Dungeon crawling delight! Turn 29: Gee Willikers, a homicidal spider!
« Reply #1314 on: September 17, 2009, 01:46:39 am »

I demand one of them somehow become a large blunt weapon through creative means! No 'they turn into a warhammer' or simple petrification!

'They turn into Maddox'?
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Re: Dungeon crawling delight! Turn 30: Hilarious deaths!
« Reply #1315 on: September 17, 2009, 02:39:32 am »

Turn THIRTY

I move into town all sneaky like. I'm looking to go into some sort of trinkets shop.

2- You stride into town and bellow "WHERE IS THE TRINKET SHOP?" People stare at you.

i upgrade my rangefinder to a sniper scope...      yeah

4- Using spit and magical handwaving, you manage to turn your rangefinder into a scope. You now have a scope. Note that the rangefinder is now gone and does not stack.

I punish the mean bunny by creating an illusion of Cthulhu that only (s)he can see.

5- You manage to summon a monstrous image of Cthulhu in front of the elf. The elf is now scared shitless.

You now have super strong illusionary powers.

I shrug and go north. Past the village. Searching for gods.

2- Looking out, you realize with a jolt that whatever you're looking for, it'll be guarded by something able to kick the ass of your puny little Turn 29 body. Also, there may be a contrived quest hook in this town. Also also, beyond the town lies a massive river, heading into a dense forest.

I wait.

Patience is a virtue.

I shout; "We come in peace!" to the guardsmen.
(Hoping on leveling up my diplomacy skills)

6- You try and explain the situation to the guardsmen. They understand! Hooray! Then they tell you you may not leave the city until you all see the mayor. At the same time.

You are now a diplomat!

I fire a jolt into the elf's brain, attempting to fry it and make him my slave. Or create brain jelly, I'll revel in either accomplishment.

3+1- You send a bolt of pure - SHOOP DA WHOOP! Roll to Dodge! (5-2) He is struck slightly! Your meme is successful, despite not being a lazor! (2) However, he manages to do some elfy thing or something! Yeah!

...just look over there. *runs*

I go north and train with my sword.

3- You enter the town and the guards cover the entrance way you came in. Huh.

Ill go to a empty alley and turn myself invisible and try to melt in with the rest of the townspeople and head for the blacksmith

2- You turn invisible! Then, you head towards the blacksmith, but get lost! Because you're invisible! Invisible!

I try to walk towards town. No other action because I'm a wimp and fear the -1.

5-1- You leap into town with the skill and dexterity of a man with a broken leg! In other words, you hobble. But it's a good hobble.

I summon a rain of blood upon the town.
What?  I like the rain.

2- You drain all your blood, but nothing happens. Odd...

I leave Peter outside, instruct him to head to a rooftop should anyone attack him, and head into the weapons shop.  I look for a staff to wield, preferably an enchanted one.

Entering the shop, you discover several staffs. Roll to Choose! 1- The shopkeeper tells you to hurry up. Oh, and for some reason a clump of hair falls out of your head. That's totally random, I'm just being a dick to you.

Unstick my magic by... yes... swinging my sword at it!

6- you manage to swing at yourself, because that's where your magic is! Well done! Roll to Dodge! (4-1) You manage to cut your sword hand. Wow. (3+1) You're fine.

Since i don't think i can harm the elf (not yet anyway) i will:
Try and use my scare powers to scare some of the guards, buying us more time, since if they join the fight against us, we're in trouble. (after all, we can't seem to handle a prissy naked elf)
p.s. Phazer, i think you mean to meld into the crowd, not melt  :P

2- Goodness, good thing you failed or we'd be in trouble now! Considering they're on our side now.

[/quote]

I try to get around the elf and go north, heading into town.

3- You shoulder past the elf and run! But you're still in his line of sight!

Enemies

The elf fires a blast at Lear! (6) Oh dear, Lear (hur dur)! Roll to Dodge! (4-1) You're hit in the shoulder! (5-1) And get bowled flat! Your arm is broken! broken arm(s).

Other

Peter climbs onto a building and squats, content.
Everything else just follows their respective masters. Good-o.

Deaths!

Shoruke - 5 - suddenly morphs into a horse! It stares for a moment then trots away. His mind is horsey now. Shoruke as a person is gone.
inaluct - 4 - suddenly keels over and melts into the ground! Must be something he ate.
Org - 3 - transforms into an imp, is eaten by his pet imp and then his pet imp explodes! Much laughter was had.
Serephe - 3 - looks at the ground, then leaves for stranger places. After several months adventuring, he dies from a FATAL wound when his anus explodes. Pretty FATAL if you ask me. Not to mention crude and disgusting.
Logged

Vlynndar

  • Bay Watcher
  • To the skies! All of them!
    • View Profile
Re: Re: Re: Dungeon crawling delight! Turn 30: Hilarious deaths!
« Reply #1316 on: September 17, 2009, 03:07:02 am »

Can I keep Shoruke? I'll promise I'll take care of him!
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Re: Dungeon crawling delight! Turn 30: Hilarious deaths!
« Reply #1317 on: September 17, 2009, 03:18:30 am »

Yes, sure. Still needs a role though.
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Re: Dungeon crawling delight! Turn 30: Hilarious deaths!
« Reply #1318 on: September 17, 2009, 07:11:02 am »

Bad bunny has been punished sufficiently.

Time to jog to town, and hopefully buy/drink some magic potion (overly strong coffee) that will clear my hallucinations.
Logged

Relm

  • Bay Watcher
    • View Profile
Re: Re: Dungeon crawling delight! Turn 30: Hilarious deaths!
« Reply #1319 on: September 17, 2009, 08:08:28 am »

I go north.
Logged
Pages: 1 ... 86 87 [88] 89 90 ... 126