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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


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Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 129513 times)

GruffyBears

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #930 on: July 05, 2009, 12:58:06 am »

Alright, since Shadowdump has 2 functioning arms, I'll change my action.

Instead, I'll Punch a zealot, right in the face.
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I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot

Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #931 on: July 05, 2009, 01:26:51 am »

Okay, I'll add a saving throw next round, but you guys will want to heal CJ, and quickly.
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Pacho

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #932 on: July 05, 2009, 02:09:20 am »

I think its about time some of us die (I suspect I'm on that list).  This RTD is getting a bit player heavy, and I think it drains the fun out of it for jackrabbit.  He's been too lenient on us anyways =P
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Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #933 on: July 05, 2009, 02:11:51 am »

I've been to slow on you, you mean. Things are going to heat up and people will die before the game is done, worry ye not. Or worry. Whichever.
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serephe

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #934 on: July 05, 2009, 02:14:16 am »

Heat up? Like a giant fireball? Are you trying to say that I'm going to end up killing everyone at this rate?  ???
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Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #935 on: July 05, 2009, 02:15:07 am »

No, I'm saying that I'm going to end up killing everyone.
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Vlynndar

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Re: Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #936 on: July 05, 2009, 02:33:32 am »

I'll attempt to heal CJ as well.

Also whoa. He would get a -8 to using a rapier of wit.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

GruffyBears

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #937 on: July 05, 2009, 03:30:29 am »

I was worried if I attempted to heal CJ without any modifiers (no healing powers, unless Order can auguement me), it'd do more harm than good. So I decided to punch a bad guy, preferably with an old-style 'KAPOW!' to carefully mask the impact.
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I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot

serephe

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #938 on: July 05, 2009, 03:38:24 am »

No, I'm saying that I'm going to end up killing everyone.

I don't think you understand what you're saying. Don't make me use my next fireball on the GM.
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Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #939 on: July 05, 2009, 03:42:30 am »

No, I'm saying that I'm going to end up killing everyone.

I don't think you understand what you're saying. Don't make me use my next fireball on the GM.

The GM has a plus 6 on attack and dodge and a -1 to all overshoots. I AM UNTO A GOD.
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serephe

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #940 on: July 05, 2009, 04:26:24 am »

Don't make me change my next turn into ascending into godhood.
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Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #941 on: July 05, 2009, 04:27:15 am »

AUTOFAIl! I AM YOUR GOD!
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serephe

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #942 on: July 05, 2009, 05:49:11 am »

Well I know where you live! /internetthreat
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Ninja

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #943 on: July 05, 2009, 06:41:16 am »

Steal that Armour god damn it.
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Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #944 on: July 05, 2009, 06:58:21 am »

Steal that Armour god damn it.

There's no way man, seriously.
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