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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


Pages: 1 ... 45 46 [47] 48 49 ... 126

Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 129537 times)

Phazer

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Re: Dungeon crawling delight! Turn 19: Achievments added
« Reply #690 on: June 20, 2009, 04:41:46 pm »

Then i will ban the export of Big Pink Elephants.
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Pacho

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Re: Dungeon crawling delight! Turn 19: Achievments added
« Reply #691 on: June 20, 2009, 05:10:22 pm »

the export of serephe is BANNED
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serephe

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Re: Dungeon crawling delight! Turn 19: Achievments added
« Reply #692 on: June 20, 2009, 05:30:16 pm »

Aww. :(
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GruffyBears

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Re: Dungeon crawling delight! Turn 19: Achievments added
« Reply #693 on: June 20, 2009, 07:45:37 pm »

Then i will ban the export of Big Pink Elephants.

But you just mandated the construction of three hundred of the fuckers. Where am I going to put THREE HUNDRED BIG,PINK ELEPHANTS?!?

*Sigh*. Never mind. I want you to go to you're room, and pull that lever next to your bed. I'm gonna lock the door, for your protection. And I'll see you in the morning.

Pleasant screams dreams.
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Jackrabbit

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Re: Dungeon crawling delight! Turn 20: All gone
« Reply #694 on: June 20, 2009, 09:47:51 pm »

Guess who's back back back, back again-gain-gain

Round TWENTY

No edged weapons? T O W E L - F U on those thumbs!

6- You whip your towel at the Ogres thumbs! One is sliced through completely! Fuck you, reality! You now have a finger. Yep.

I guess it's back to practicing with illusion magic, this time by making it look like the not-living goo is as lively as it originally was, chasing an illusionary orb around the room.

5- You amuse yourself by doing this. Everyone else is grossed out. You have advanced a tad. very strong illusionary powers


I try to impale the imp with my staff.

With... Your staff... It's blunt. Oh well, lets give it a shot. 4- You fly at the imp! Roll to dodge! (5-2) He is struck in the side! (4+1) Running him through! Logic goes off and has a sulk, but who cares, you did it! The imp's eyes cross comically and he collapses to the floor, his fire extinguish. He died! It's hilarious. Anyway, you have gains some skill in staff wielding, catapulting you to Staff wielder


(I think we might need a separate post for achievements. Or you could just not add them, they're only there for fun to be honest)

I attempt to return the souls of the rotting corpses (spider and zombie) that stole my kill back to their bodies, turning them against their master.

What? But... but... fine. 3- You fail to do this. The zombies look at you quizzically and Frelock flips you the bird. Don't pretend you don't deserve it.

I meditate on my necromancy powers, attempting to increase my minion capacity.
I heal little...again

3+1- You manage to stop the bleeding. Little is still, however, unconscious

I attack the fire imp with my sonic blade so as to send it flying into a wall.

Whoops, I missed this 6- You send the fire imp flying into the wall. Stop, stop, he's already dead! swordsman.

I will carry him. [Referring to Little]
My imp will try to heal him. [Again, Little]

3- You pick up Little in a fireman's lift. Using it's natural magic ability (so it doesn't have to learn how to heal before actually healing, heads up, you may wish to remember that) the imp tries to revive Little. I smacks him and he wakes up. You drop Little. The imp gains no skill because you only rolled a 3.

I try to learn ice magic by shooting a iceberg at the fire imp.

4- You manage to draw out, from deep inside you, ice magic! You fling it at the imps corpse. The imp turns blue. You now have Ice magic

I look for another exit, or secret compartments, or levers or buttons. You know, the fun things with potentially awesome/horrifying results.

3- The three as yet unopened doors in the area beckon.

attempting to test my powers, i summon a shadow warrior
The shadow warrior is special. he is weak ( below the zombie perhaps?) however since he is, essentially made up with the power of my mind, any experience he gets (from attacking etc) will be transfered to me (instead of him gaining it), However any  exp i get from this will be significantly reduced.

5+1- Hey, who's the GM here? But, that is a good idea and it means I don't have to bother thinking up all that. You summon, by dint of your arcane magics, a shadow warrior. It looks, uh, angry. You don't know how a blob of shadow could look angry, but it manages it. You now have a shadow warrior

I use my thief powers to steal Little's heavily bleeding and unconscious effects and impose them on the giant imp.

2- Oh look, a giant imp corpse. How did that get there?

hug imp
i train with crossbow

5- Through trial and error, you figure out which end the bolt needs to come out which is odd, considering your skill. Pay more attention. You are now a Adept crossbow user

I attempt to staunch the bleeding myself with the power of my mind.

4- You train with your sword instead, now you are fully healed. You are now a swordsman

I don't know, but if anyone isn't particularly attached to the fire imp, let me stab it. With my crossbow.
If they do, I'll heal Little. With my crossbow

2- You, uh, you stab the imp. Well done.

I craft me a flamethrower.

4- you manage to make a +flame thrower+. You refuel it with magma but it only has three shots before running out. I suggest you learn fire magic if you wish to refuel it. flamethrower is what you have, a-yup, a-yup.

argh...!... i try to cut the imps throat.

2- I swear I'm not giving out auto-2's to people that do this, it just happens. Anyway, you cut the imps throat. You feel like more of a man. For some reason, the imp does not bleed or goo. Strange.

Other

The shadow warrior floats around aimlessly.

The zombies do nothing.

The imp makes rude gestures at all and sundry

Bleeding rolls

Spider (not that it matters) 5- bleeds out totally. Since it's a zombie, this does not matter. The spider can no longer bleed.

Event roll!

2- GruffyBears and CJ1145 need to remind me of their weapons preferences, because not only does my memory suck, I'm lazy! Yay! You'll go in next turn.

Actions?

If I've missed you, I'm really sorry. But, on the bright side, I'm back!
« Last Edit: June 20, 2009, 09:50:31 pm by Jackrabbit »
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serephe

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Re: Dungeon crawling delight! Turn 20: All gone
« Reply #695 on: June 20, 2009, 10:15:59 pm »

Even if something is fire immune, it isn't staff-impale immune!

I turn the imp corpse into a cloak.

Suppose if it works it'd protect me from fire damage? Or increase my power? Or just look awesome? Either way, I'm cool with whatever.

Oh oh oh and welcome back. :)
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Lear

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Re: Re: Dungeon crawling delight! Turn 20: All gone
« Reply #696 on: June 20, 2009, 10:20:27 pm »

I randomly open one of the three doors.
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Anti-Paragon

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Re: Dungeon crawling delight! Turn 20: All gone
« Reply #697 on: June 20, 2009, 11:09:26 pm »

I follow Lear, attempting to learn how to pole vault with my War hammer. As a minor action, if allowed, I stay alert and prepare to help Lear if he gets in trouble.
I don't know why I bothered bolding this since I'm the one sorting these out later.

Also I mandate the construction of three serephe goblets.
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Little

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Re: Dungeon crawling delight! Turn 20: All gone
« Reply #698 on: June 20, 2009, 11:22:55 pm »

I leap across the magma.

 8)
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Frelock

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Re: Dungeon crawling delight! Turn 20: All gone
« Reply #699 on: June 20, 2009, 11:32:47 pm »

I learn to ride my spider zombie, and have it carry me to wherever people are going.  The normal mindless zombie can follow.
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Pacho

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Re: Dungeon crawling delight! Turn 20: All gone
« Reply #700 on: June 20, 2009, 11:53:54 pm »

I empower the spider's spilled blood and draw it back into its zombie corpse, making it stronger and smarter.

Also, I grab the webspinners and put them in my pack as I go through the now (hopefully) open door.

Oh, and can I cackle like a maniac?  I'd like to cackle like a maniac.
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Ninja

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Re: Dungeon crawling delight! Turn 20: All gone
« Reply #701 on: June 21, 2009, 12:05:58 am »

i attempt to make a zoom thingy for my scope.
also I arrange a group hug with everybody.
« Last Edit: June 21, 2009, 01:46:50 am by Ninja »
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Errol

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Re: Dungeon crawling delight! Turn 20: All gone
« Reply #702 on: June 21, 2009, 02:08:14 am »

Tinker around with the flamethrower to ensure unlimited ammo.
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serephe

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Re: Dungeon crawling delight! Turn 20: All gone
« Reply #703 on: June 21, 2009, 02:42:42 am »

Errol, we could probably use my fire magic to reload your flamethrower if we need to. I plan to improve its power significantly, anyway.
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Jackrabbit

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Re: Dungeon crawling delight! Turn 20: All gone
« Reply #704 on: June 21, 2009, 02:47:30 am »

Tinker around with the flamethrower to ensure unlimited ammo.

Sorry, I can't just give you an astonishingly dangerous weapon and unlimited ammo to go with it.
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