Oh, achievements!
Round EighteenI chop off the Ogre's thumbs and keep them in my backpack.
If I can do more...
Search around for any shafts I can wield,preferably sharp.
1- You realize you have no edged weapons! Which is lucky, because if you did you'd have wounded yourself.
Impy bite his thumb. I will take whatever he has, and then mind control him.
2- Your imp bites his thumb. You look on, proud.
I'll go and cast a spell on the spider, making it feel crippling pain in two of its left legs so it thinks that they are horribly mangled beyond use.
2- You begin to incant but Pacho looks over at you. "This spider is mine, back off," he says. You do so.
With the adrenal rush of smooshing the goo into... well, non-threatening goo, I loot the room.
Oh, wait, this isn't Munchkin.
>.> I loot the room anyway!
1- Wow, this is going badly. You search for gold. Finding none, you search the spider, releasing it! It fall on you! (5-1 ironic that the first good roll goes to a spider) striking at you, roll to dodge! (2) You stand, slack jawed! (5) but the spider only headbutts you (so, if you're being attack, I roll for damage avoidance, if you attack, I roll for damage success it that wasn't already clear) and you roll away.
I attempt once more to make a sonic blade.
6- You fashion a sonic blade! You now have a
sonic blade.
I should have gotten some xp for that action, right? You might want to specify any xp gains for Shadow's benefit.
I heal Relm's burn. I also tell the zombie to attack the spider.
6- You heal Relm's burn, removing it totally, becoming a
strong healer! You're zombie heads over to the spider and attacks! (6) Biting hard! Roll to dodge! (3-2) The spider is bitten! (5+1) and dies, instantaneously! Seconds later, it rises from the dead, a zombie, bound to your will! This minion has overshot your minion limit. Increasing your limit to two will not allow any more minions, you must increase it further. You now have a
zombie giant spider Thats worthy of an achievement, methinks.
I try to learn ice magic.
Does the enormous fire imp have any resists?
2- You attempt to learn ice magic, but fail.
I spy-check the spider.
1- YOU. HAVE. NO. FLAMETHROWER. In your desperation, you attempt to throw magma at it. (6) stopping yourself just in time. It's dead anyway.
AHA! A successful attack! It seems that fire is the correct way to go for me.
I practice firing many smaller fireballs in rapid succession at the imp.
Yeah I know I probably can't kill it like this, but I have to practice somehow. And I don't think anyone would volunteer to be a target dummy.
6- Pew pew pew! Roll to dodge! (5-2) It lumbers out of the way, and is clipped by a ball. (3-1) it absorbs it.
strong fire powers (SHAD0W, could you also add this to Relm? Thanks)
is there any benefit in being good/evil
i do an heroic leap towards the spider and cut it on my way down or if im not capable of that i swing my blade in a flurry at it.
'Fraid not. You attack the imp instead. (1) You are no longer invisible and are now the center of the imps attention. You also miss.
I use my powers to suck out all of the spider's blood, empowering me even more >=]
2+1- You suck a bit of the zombies blood out, gaining +1 to your current blood levels.
Try to fatally stab Org.
1- You fatally stab yourself. You are now
heavily bleedingI try to keep Little and Org from killing each other.
2- I don't think that's necessary.
i shoot the imp in the throat with my crossbow
and if i can, train with crossbow.
6- Pew! The bolt is true! Roll to dodge! (5-2) The imp is clipped by the bolt! (3+1) Causing it to
gooing. You are now a
skilled crossbow userEnemiesThe imp lashes out at Ninja! (6-1) A magnificant shot! Roll to dodge! (5-1) He makes it out of the way, stumbling slightly.
OtherThe imp jumps at the imp! Confusing, I know. (3) He hits, just! Roll to dodge! (5-2+1) the fire imp
dodges.
Bleeding (and gooing)(5) The imps bleeding stops
(2) Little passes out on the floor. Little is
unconsiousActions?