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Round EighteenHuh I totally forgot I had yet to post my action...
I force Relm's imp to destroy itself.
2- You attempt to yuri the imp but fail.
Uh...
I go in the frikin' 'Fuck You' room and pull out the ogre's teeth with T O W E L - F U !
4+1- TOWEL-FU! You whip the towel into a rats tail and snap at the ogre! Roll to dodge! (3-2) He stands there, stupidly! (5+1) The towel hits him in the teeth and in defiance of conventional physics, blows them through the back of his head! The ogre is killed instantaneously! You have gained the skill
skilled towelfuThe ogre is currently a bloody mess on the floor.
Hurray, I did a useful thing. I'll now practice my illusion magic by creating shiny illusion orbs that do nothing at all besides grant xp to me.
5+1- You create a shiny orb! It grows and grows! It seems to be about to crush the others but passes right through them and dissipates. Whew. You have advanced and gained
very strong illusionary powersHmm... how about fire magic then?
I attempt to conjure a fireball of immense proportions!
5- You draw power from the lava and via application of awesomeness, make an enormous fireball! You, uh, didn't say what you wanted to do with it. Magic doesn't last, so you hurl it at the fire imp! -1 because it's a fire spell. That said, you still hit the bastard, roll to dodge! (5-1) It hits his chest and is absorbed. You have gained
fire powersYay, the thread is alive!
I cut off the spider's webspinners and proceed to make bleeding cuts all over, powering up the trap even more =D
6- You crazy mo' fo'. Anyway, you set about cutting off the spiders web spinners (note: this removes the web tag from the spider status) and start to cut it! The spider is now
bleedingI order my zombie to follow (I don't get any cool necromancy powers for that?) and fly back to heal poor Little.
Also, my mindless zombie has a sword, right? That do any extra damage, or is he just too mindless to know how to use it?
Mindless zombie is mindless and all the other players robbed the corpses so no sword.
6- Damn, lots of good rolls. You heal little fully and he is no longer bleeding. Your zombie is right behind you.
sweet i failed so bad it became a win.
take that imp!
also
action: retry matchstick thing and use little as a shield against attacks.
P.S. sorry to pick on little but i have grown fond of Orgs ability to keep his head attached to the rest of his body.
3- You manage to craft a nifty looking thing but were forced to use up all of your matchsticks. You have no more matchsticks. You do have, however, a
rangefinder but not a scope because matchsticks can't magically zoom in on stuff.
I use my thief powers to steal the huge fire imp's enormous trait and transmit it to Relm.
Relm summoned it, right?
1+1- You decide not to. That thing looks pissed enough as it is and Ninja is currently the center of it's attention. Better him than you.
i attempt to backstab the ogre with my dagger, as hes the most slowest of them i presume.
5+1- Trolls dead. Stab the blob! (6-2) you cut into it heavily and cause severe goo. The blob takes no penalties save being
wounded and being sorely pissed off.
Yep.
I try to shoot a iceball at the colossal fire Imp.
1- You do not have ice powers. In your attempts, you strain so hard that you break wind, attracting th attention of the imp. And everyone else.
I bash Little in the head, not to kill him, but to make him unconscious. My imp attacks little.
Once unconscious, I will dump him in the magma.
5- Gods damn. You thump Little carefully, knocking him unconscious, but not wounding him. Dumping him in the magma needs another turn to happen. You can no experience because you ATTACK A PARTY MEMBER YOU PILLOCK.
I gain Weapon Proficiency: Pacho, and test it on the nearest opponent.
3- You what with Pacho? A modicum of skill is gained. You now have
dabbling weapons proficiencyAwesome. i didn't know there was another guy with illusion style skills, but never mind
My action:
I send my shadow towards the ogre, hoping to distract it.
6- and off it goes! The ogre is dead. It covers the blob instead, rendering it immobile for one turn. You have gained
illusionary magicI turn my rolling into an airborne horizontal spinning hammer hurricane attack. Thing. With Motion blur.
5+1- Against who, pray? Ah, who cares, wail on the blob! (6+1-2)
Thunk! The hammer sinks into the blob, exploding it into green gunk! Ewwwwww. You now have
strong warhammer skillsIf Org persists on his course of action, stab him.
If he doesn't, attempt to stop the bleeding.
6-2- The minus 2 is for the unconscious penalty. You wake up, sit up and stab Org. Roll to dodge! (5) he sidesteps you
enemiesThe fire imp goes for the flatulent Relm! 5- Whoops, good rolls also benefit enemys! He fires... fire! Roll to dodge! (1-1) Aw shit. The fireball hits you in the chest! (4-1) you manage to stop, drop and roll but are now
burnt!
The Spider (5-1) breaks free and breaks the trap!
OtherThe imp finally overcomes his crisis and jumps at the fire imp! (3) he lands on him! Roll to dodge! (3+1-1) the imp manages to avoid the worst of it! (2+1) and swats the smaller imp away!
The zombie cannot see why he should bite a giant red imp, he doubt's there'd be any brains. You must tell him to attack. Which is a free action.
Bleeding3- the bleeding on the spider continues, but does not worsen.
Actions?