Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


Pages: 1 ... 23 24 [25] 26 27 ... 126

Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 129098 times)

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #360 on: May 20, 2009, 07:22:59 pm »

My question was if i get the loot that i find or if anyone who writes before me gets it as i dont want people to ninja what i find.

People can ninja what you find, so you need to put into your original action that you take whatever you find in the room. Obviously you wouldn't take things that could kill you and you could give items away that you don't need.
Logged

Pacho

  • Bay Watcher
    • View Profile
Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #361 on: May 20, 2009, 07:48:41 pm »

I eat whatever I can find that's digestible and will my body into creating more blood so I can raise my blood levels.

If I can manage to stick in some pranks to the others while I'm invisible and doing this then all the better =P
Logged

Phazer

  • Bay Watcher
  • This song is creepy.
    • View Profile
Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #362 on: May 21, 2009, 05:41:43 am »

can i kill anyone who takes my stuff?  :)
Logged
Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #363 on: May 21, 2009, 06:35:58 am »

No
Logged

serephe

  • Bay Watcher
    • View Profile
Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #364 on: May 21, 2009, 09:43:01 pm »

Can he kill YOU?
Logged

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #365 on: May 21, 2009, 09:55:05 pm »

He can try.

Have at thee!
Logged

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #366 on: May 21, 2009, 10:25:56 pm »

Wizened human head? I go and stuff it into my backpack for later!

Thats a free action.
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #367 on: May 21, 2009, 11:15:07 pm »

Oh,awesome.

Then I shall project a field of neutralized gravity(read,zero-gravity) above the magma pit(river?)

Yeah,people can float over now if this works.
Logged

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #368 on: May 22, 2009, 05:05:33 pm »

Round fourteen

Traverse magma. Make sure to fire up protective magics before that.

It's up to you what objects I use. I'm also okay with borrowing other player's items.

5- You quickly run across the magma, covered in strong protective magic! Environmental roll! (2+1)! You just manage to make it over but gain no skill from using protective magic.

I'd better just practice my illusionary magic.

Just wondering, can illusionary magic be used to directly cause physical harm, or merely extreme mental anguish, blindness, and possibly crippling pain?
Quote from: Wikipedia, omniscient source of all knowledge
An illusion is a distortion of the senses, revealing how the brain normally organizes and interprets sensory stimulation. While illusions distort reality, they are generally shared by most people. Illusions may occur with more of the human senses than vision, but visual illusions, optical illusions, are the most well known and understood.

5- You do so, and gain a level. You now have strong illusionary magic

just a question, do i who found the head and those stuff get it or can just anyone pick it up if they write before me?

and i train on making myself temporarily invisible at my will for sneak missions.

2- You attempt to become invisible at will but fail

I dispel my fake mouse, then I try to summon a real mouse.

2- Unfortunately, you fail to summon the mouse. Your fake mouse vanishes with a squeak.

I continue on past the skeleton looking for another way across the magma.

6- You find two potions. you now have two potions

Wait, Pacho's invisible, but his leg is red?  So is there a blood-red leg just walking around places?

I'll learn to fly using TK to push me up.

4+1- You learn to fly! You can now switch between flying and walking as a free action plus you get all the benefits of flying! You may not fly higher than 20 meters, as a restriction and may not fly for more than two turns before I start rolling to see if you stay up.

Moses-style, I hold my hand above the magma, part it like the Red Sea, and cross through the pit while the magma batters harmlessly against the sides.

Augmented fire powers for the win! In the name of The Devourer!

2+1- You push aside the magma. The pit at the bottom is empty of anything useful. You run across and manage to make it to the other side before the magma closes again.

I work on summoning.

My imp works on magicks!

2+1- You gain a bit of skill. Your imp can now cast large farting noise

I make a magma fueled helicopter out of rocks.

4- You make a magma fueled helicopter!

Just kidding. You skip stones in the magma instead.

I eat whatever I can find that's digestible and will my body into creating more blood so I can raise my blood levels.

If I can manage to stick in some pranks to the others while I'm invisible and doing this then all the better =P

4- You eat some blood crap stuff, I dunno. But you eat it and gain 2 blood

Oh,awesome.

Then I shall project a field of neutralized gravity(read,zero-gravity) above the magma pit(river?)

Yeah,people can float over now if this works.

5- That is pretty cool. You take the head and then... You project a field of zero gravity and jump into it, rocketing over the lava pit. Cool. The field remains strong.

Others

The imp sit there, bored


Spoiler: Statuses. Big. (click to show/hide)


Actions?
« Last Edit: May 22, 2009, 05:11:40 pm by Jackrabbit »
Logged

Nirur Torir

  • Bay Watcher
    • View Profile

Yay, a turn, I feel blessed. I'll cross the magma via the zero gravity field. If that counts as a free action, I'll use my illusionary magic to create a small swarm of illusionary black widows. Very useful for making people burn themselves to get the spiders off.
Logged

Vlynndar

  • Bay Watcher
  • To the skies! All of them!
    • View Profile

Y'know... DRINK IT
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile

Freaking... Awesome...

I start tinkering around with the compass,all in the name of skill grinding.

Then again... Am I supposed to still have that compass? If not...

I search my backpack for anything else useful,I might have missed something ya know?
Logged

inaluct

  • Bay Watcher
    • View Profile

I leap across the magma!
Logged

Lear

  • Bay Watcher
  • IRO-Bot will never die.
    • View Profile
    • the-crowing-is-near on deviantArt.

I begin my journey across the magma, knowing full well the trials and endless hordes of foes I must face to get to the other side. ::)
Logged
Those were the days, The End Complete.
deviantART - My artworks, let me show you them!

Org

  • Bay Watcher
  • Daring Hero
    • View Profile

Imp and I follow Inaluct.
Logged
Pages: 1 ... 23 24 [25] 26 27 ... 126