Holycrapsosorrydamnarsebuggersorrysorrysorry
Round thirteenI use the magnets found within the compass(or more realistically,magnet) and tinker them together in with the watch to create a gravity manipulating watch!
4- You now have a
gravity manipulating watch! Alas, I have failed, and an ally needs help.
Hey, I know! I'll use my illusionary magic to make Pacho invisible!
Ha! They said illusionary magic was worthless, I'll show them. HAHAHAHAHAHAHAHA!
1- EPIC FAIL. Except... Pacho
is invisible. He screams for you to turn him back but you can't for some reason. Oh profanity. Pacho is now
strangely invisible. We now have a homicidal invisible maniac running around people!
I improve my protective magics.
5- You do so. You now have
strong protective magici lockpick a door if possible and if that doesnt work ill force it open
5- You kick the door down because its just
cool. Behind it sits a wizened human head (ew), a crossbow and a plank of wood long enough to traverse the lava. It looks pretty weak.
I try to summon a real mouse.
2- You need to get rid of your first mouse. It's a free action. (This wasn't an autofail, you really did get a two)
I use my blood powers to speed up the regenerative process of my leg. i'm quite clearly growing a new one.
After that, I start setting up an area in the middle of the room where I can do the coming sacrifices >=]
4- You pour your blood into your leg and you grow a new one! It is a dull, evil red. It looks pretty cool. Your blood levels have decreased
Shouldn't I have gotten a +1 for using a TK action? Not that it matters much, since the leader is dead anyways...
I use TK and my healing skill to make an enchanted, permanent TK field in the place where Pacho's leg was previously, giving him what basically amounts to a new, stronger, invisible leg made entirely out of raw TK energy. Preferably one that he could use...
1+1- Well, Pacho isn't dead, or legless thanks to your actions. Be grateful.
Why was I not included in the rolls? I believe my action was something to the effect of
pursue Zealot leader and BLOW HIS BRAINS THROUGH THE WALL!!!
Failing that, you could have at least noted that I marvelled at the awesomeness of magma or something.
Speaking of which. Next action: Attempt to somehow incorporate the use of magma into my own magical fire powers. Mwehehe.
5- You suck magma into your palm! You have augmented your fire powers, gaining
very strong agumented fire powersI find a pillar or somesuch architectural feature and collapse it, thereby making a bridge.
6- There are no pillars. You borrow inalucts hammer and collapse a wall. Behind it is a skeleton holding a key, inscribed with the words
"In emergency, use key". You take it. You now have a
strange key. You give inaluct his hammer back.
I will the magma into being made of wine.
2- Like hell you do.
same as last turn
6- AT SODDING LAST. You train with your mace, becoming an
adept maceman. Your imp learns to bite and specifically target enemies vital parts, causing +1 damage.
OthersThe imp sit there, bored
The mouse stares at the wall, glassy-eyed
PlayersErrolWearing: Nice clothes,
backpack which holds a
torch and
6 matches.
Status: Holding: Jagged dagger (sheathed) and a
powered longsword (held)
Powers: strong protective magicNirur Torir Wearing: Wearing
zealot robes,
backpack which holds a
torch and
6 matches.
Effects: touched by a dark godHolding: Jagged, evil daggerSkills: swordsman,
Illusionary powers Shoruke Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: is
touched by a dark godPowers: very strong agumented fire powersfrelockWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Powers: strong telekinesis powers,
healer,
weak distance healinglearWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Holding:strange keyPowers: echolocation,
sonic boominaluct Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Holding: Evil iron war hammer which is
heavyPowers: thief powers,
religious furorSkills: hammermanorg Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Skills:adept maceman,
summoning powersHolding: evil iron maceMinions: impPachoWearing: average clothes,
backpack which holds a
lit torch and
5 matches.
Effects: touched by a dark god,
a vessel for a Dark God, covered in occult runes,
strangely invisibleHolding: Jagged, evil, bloodthirsty daggerSkills: swordsmanPowers: blood powersRelmWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: slowSkills: healer,
strong fire powersHolding: longsword
Minions: obviously fake mouseSHAD0Wdump Wearing: average clothes,
backpack which holds a
torch,
compass,
watch and
6 matches.
holding: a
paperclip in your right hand and wielding a
decomposing severed arm in the other. Weirdo. Also,
gravity manipulating watch! yay!
Effects:Skills: adept ingenuityPhazerWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:touched by a dark god,
Skills: swordsman,
ninjaHolding Jagged, evil daggerEnemiesZealot leaderWearing: Blood red robe
holding: jagged, evil longsword,
leaderPowers: Effects: Hoarse DungeonEmpty room
Altar room
UnknownTorture roomPrisonMagma corridor Actions?