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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


Pages: 1 ... 20 21 [22] 23 24 ... 126

Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 129061 times)

Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #315 on: May 14, 2009, 05:08:03 pm »

I canna do it cap'n! I need more power to the primary deflector rays from the warp crystal! We'd burn up I tell's ya!
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Vlynndar

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Re: Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #316 on: May 15, 2009, 04:04:42 am »

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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #317 on: May 15, 2009, 04:21:32 am »

Oh Pacho, you silly homicidal blood crazed madman you.

Round twelve

>:( I STAB MY LEFT ARM WITH MY DAGGER AND FORCE IT TO BE MORE BLOODTHIRSTY, THUS INCREASING ITS RESERVOIR/POWERS!

Actually make my action to be this:

I LEAP across the magma and fall on the zealot with the point of my dagger, FORCING IT TO BECOME MORE BLOODTHIRSTY OR ELSE!

1- I knew it. You take a running jump over the magma but fall short! Oh shit. You manage to hit the other side of the bridge, which is raised above the magma, but not enough to prevent your leg dropping in and burning off cleanly at the ankle! You howl in pain and drag yourself up by force of will alone. You lie there, bleeding onto the stone and hear the flaming voice of your God

You are my most faithful and... interesting servant to date. You will not die today. I will expect repayment for this...

The bleeding stops and skin grows over the wound, accompanied with a horrible itchy feeling. The zealot glares at you, but seems unable to attack.

You are now one legged. Healing can help, if you're creative enough. Hint hint

I use my thief powers to steal the Zealot Leader's Religious Furor trait.

5+1- The zealot feels strangely empty for a second and thanks to your overshoot, loses his power! He is none the wiser and you have gained the power religious furor. You cannot develop this skill.

I climb up the ladder and shoot the zealot leader.

5- You bound up the ladder and point your longsword at the Zealot! "dodge this" you quip, despite it having no real relevance as he didn't really set that one up for you. You fire a blast of power at the zealot! Roll to dodge! (5-1) He dodges. Oh, embarrassing

Contemplate quantum physics while going up the ladder.

5- You go up the ladder whilst contemplating quantum physics. That was pretty interesting, I must say.

ill try to sneak up to both of the doors to See or hear anything on the other side.

hopefully gaining sneak points

3- You sneak up to the door, but hear nothing. Strange. You gain no skill due to not training the skill but actively using it.

I'll kick a loose rock, and Conjure up an illusionary addition to the floor on the zealot's side of the room, like so

2- 'Friad not, sorry. It was a good idea. You dismiss your illusion.

I find a large brick or block and throw it into the lava near the leader.

Also, my location is outdated.

3- You do so. What? Did you expect him to be hit by lava? NOT TODAY HA HA

I try to summon a small mouse.  :D

Oh and sorry about that fireball Errol. :-[

3- You manage to summon a see-through mouse. It's obviously an illusion. You gain no skill. You now have an obviously fake mouse

I now have what?

I climb the ladder and use TK to pull the zelot leader into the magma.

4- You climb the ladder and focus your power on the zealot! Roll to dodge! (1) the zealot stumbles forward and falls screaming into the magma! He is killed! Unfortunately, people heard. You hear scrabbling on the other side of the door. You gain experience

One mistake I can see.

In my status.


I didnt know you can hold skilled maceman!

Action:
Train using my mace.

My imp trains too

3- Man, you aren't having much luck with this imp. Regardless, you gain experience. One more and you gain more skill.

Others

The imp sit there, bored


The mouse stares at the wall, glassy-eyed

Spoiler: Statuses. Big. (click to show/hide)


Actions?
« Last Edit: May 15, 2009, 04:37:40 am by Jackrabbit »
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Vlynndar

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'S pretty awesome.

Also, Frelock turn is in there twice. Worded a little differently though.

EDIT: Oh, and the leader isn't dead in the statusses.
« Last Edit: May 15, 2009, 04:32:27 am by Vlynndar »
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

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Thanks
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SHAD0Wdump

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I use the magnets found within the compass(or more realistically,magnet) and tinker them together in with the watch to create a gravity manipulating watch!
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Nirur Torir

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Alas, I have failed, and an ally needs help.

Hey, I know! I'll use my illusionary magic to make Pacho invisible!

Ha! They said illusionary magic was worthless, I'll show them. HAHAHAHAHAHAHAHA!
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Errol

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I improve my protective magics.
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Phazer

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i lockpick a door if possible and if that doesnt work ill force it open
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Relm

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I try to summon a real mouse.
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Pacho

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I use my blood powers to speed up the regenerative process of my leg.  i'm quite clearly growing a new one.

After that, I start setting up an area in the middle of the room where I can do the coming sacrifices >=]
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Frelock

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Shouldn't I have gotten a +1 for using a TK action?  Not that it matters much, since the leader is dead anyways...

I use TK and my healing skill to make an enchanted, permanent TK field in the place where Pacho's leg was previously, giving him what basically amounts to a new, stronger, invisible leg made entirely out of raw TK energy.  Preferably one that he could use...
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All generalizations are false....including this one.

Vlynndar

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Shouldn't I have gotten a +1 for using a TK action?  Not that it matters much, since the leader is dead anyways...

I use TK and my healing skill to make an enchanted, permanent TK field in the place where Pacho's leg was previously, giving him what basically amounts to a new, stronger, invisible leg made entirely out of raw TK energy.  Preferably one that he could use...

EAT KICK. OF BENEVOLENT MAGIC ENERGY.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

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Sorry, I forgot to put that in.  :(
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Pacho

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>=O Don't you dare taunt me Frelock, it will not end well for either one of us!
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