Oh Pacho, you silly homicidal blood crazed madman you.
Round twelve I STAB MY LEFT ARM WITH MY DAGGER AND FORCE IT TO BE MORE BLOODTHIRSTY, THUS INCREASING ITS RESERVOIR/POWERS!
Actually make my action to be this:
I LEAP across the magma and fall on the zealot with the point of my dagger, FORCING IT TO BECOME MORE BLOODTHIRSTY OR ELSE!
1- I knew it. You take a running jump over the magma but fall short! Oh shit. You manage to hit the other side of the bridge, which is raised above the magma, but not enough to prevent your leg dropping in and burning off cleanly at the ankle! You howl in pain and drag yourself up by force of will alone. You lie there, bleeding onto the stone and hear the flaming voice of your God
You are my most faithful and... interesting servant to date. You will not die today. I will expect repayment for this...The bleeding stops and skin grows over the wound, accompanied with a horrible itchy feeling. The zealot glares at you, but seems unable to attack.
You are now
one legged. Healing can help, if you're creative enough. Hint hint
I use my thief powers to steal the Zealot Leader's Religious Furor trait.
5+1- The zealot feels strangely empty for a second and thanks to your overshoot, loses his power! He is none the wiser and you have gained the power
religious furor. You cannot develop this skill.
I climb up the ladder and shoot the zealot leader.
5- You bound up the ladder and point your longsword at the Zealot! "dodge this" you quip, despite it having no real relevance as he didn't really set that one up for you. You fire a blast of power at the zealot! Roll to dodge! (5-1) He dodges. Oh, embarrassing
Contemplate quantum physics while going up the ladder.
5- You go up the ladder whilst contemplating quantum physics. That was pretty interesting, I must say.
ill try to sneak up to both of the doors to See or hear anything on the other side.
hopefully gaining sneak points
3- You sneak up to the door, but hear nothing. Strange. You gain no skill due to not training the skill but actively using it.
I'll kick a loose rock, and Conjure up an illusionary addition to the floor on the zealot's side of the room, like so
2- 'Friad not, sorry. It was a good idea. You dismiss your illusion.
I find a large brick or block and throw it into the lava near the leader.
Also, my location is outdated.
3- You do so. What? Did you expect him to be hit by lava? NOT TODAY HA HA
I try to summon a small mouse.
Oh and sorry about that fireball Errol.
3- You manage to summon a see-through mouse. It's obviously an illusion. You gain no skill. You now have an
obviously fake mouseI now have what?
I climb the ladder and use TK to pull the zelot leader into the magma.
4- You climb the ladder and focus your power on the zealot! Roll to dodge! (1) the zealot stumbles forward and falls screaming into the magma! He is killed! Unfortunately, people heard. You hear scrabbling on the other side of the door. You gain experience
One mistake I can see.
In my status.
I didnt know you can hold skilled maceman!
Action:
Train using my mace.
My imp trains too
3- Man, you aren't having much luck with this imp. Regardless, you gain experience. One more and you gain more skill.
OthersThe imp sit there, bored
The mouse stares at the wall, glassy-eyed
PlayersErrolWearing: Nice clothes,
backpack which holds a
torch and
6 matches.
Status: Holding: Jagged dagger (sheathed) and a
powered longsword (held)
Powers: protective magicNirur Torir Wearing: Wearing
zealot robes,
backpack which holds a
torch and
6 matches.
Effects: touched by a dark godHolding: Jagged, evil daggerSkills: swordsman,
Illusionary powers Shoruke Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: is
touched by a dark godPowers: very strong fire powersfrelockWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Powers: strong telekinesis powers,
healer,
weak distance healinglearWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Powers: echolocation,
sonic boominaluct Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Holding: Evil iron war hammer which is
heavyPowers: thief powers,
religious furorSkills: hammermanorg Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Holding: evil iron mace,
skilled maceman,
summoning powersMinions: impPachoWearing: average clothes,
backpack which holds a
lit torch and
5 matches.
Effects: touched by a dark god,
a vessel for a Dark God, covered in occult runes,
one leggedHolding: Jagged, evil, bloodthirsty daggerSkills: swordsmanPowers: blood powersRelmWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: slowSkills: healer,
strong fire powersHolding: longsword
Minions: obviously fake mouseSHAD0Wdump Wearing: average clothes,
backpack which holds a
torch,
compass,
watch and
6 matches.
holding: a
paperclip in your right hand and wielding a
decomposing severed arm in the other. Weirdo.
Effects:Skills: adept ingenuityPhazerWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:touched by a dark god,
Skills: swordsman,
ninjaHolding Jagged, evil daggerEnemies DungeonEmpty room
Altar room
UnknownTorture roomPrisonMagma corridor Actions?