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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


Pages: 1 ... 18 19 [20] 21 22 ... 126

Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 129054 times)

Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #285 on: May 10, 2009, 02:30:01 am »

Rolls! Get your rolls here! Fresh from the oven! Rolls!

Round ELEVEN

We got an acronym tag malfunction...

I start tinkering around with what I have,I want to learn some old fashioned ingenuity.

3- You gain a little bit of experience

I'll work on my healing skill.  I don't mind hurting someone, so long as I get to heal them immediately afterward.

4- You practice on inaluct, with his permission. You heal him and gain some skill

Frelock is evolving!

Bing
Bing
Bing

Frelock has evolved into..... Slightly better at healing than he was previously Frelock!

You now have

can you make a roll of me shoving my dagger up his ass so i can see what would happen?

i change my action to go up the ladder

4- Up the ladder! You are now up the ladder

I'll climb up the ladder, and order my illusionary giant spider to annoy the zealot leader. Real giant spiders can't cross magma, but I'm hoping the zealot doesn't know that.

6- You climb the ladder and send your spider across! The leader slashes at it, ineffectually! He's so caught up in attacking, he forgets to call for reinforcements!

I modify my longsword so that it shoots blasts of energy.

5- That is awesome, you think, looking down at you handiwork, which you achieved via an amazingly cool burst of magic that would have been awesome to describe....

Anyway, your sword can now shoot blasts of energy. So you have a powered longsword

I channel my energies and focus on imbuying my dagger with more power!  I then go upstairs to play with magma with the other fools >:(

1- Your dagger begins to bleed. You try to stop before you lose any blood and climb the ladder. You still lost two levels of blood.

I try to learn fireball.  ;D

6- Fireball! You launch a fireball at Errol accidentally! Roll to dodge! (1) He is caught in the chest! This being a special case where you weren't trying to hurt him, the roll corresponds to how much damage he avoided, not took (4) he is unharmed, but pissed

I asplode the leader's noggin with a sonic boom of DOOM.

3- You manage to create a sonic boom, but just. Roll to dodge! (4+1)! The zealot moves out of the way! He is focused on the group once more!

I train more in summoning.

My imp will train using whatever he has(claws/fangs)

3- you gain summoning powers! Once again, your imp ignores you. What a douche.

I moonwalk up the ladder.

4- That looked awesome. You have moonwalked up the ladder. Michel Jackson would be proud if he weren't currently occupied with keeping his face from falling off.

Others

The imp sit there, bored

The spider is attempting to attack the Leader but he is aware of the illusion now and isn't bothered

Enemies

The zealot leader calls for reinforcments! (1) He loses his voice for one turn! He glares at you and starts searching for a long ranged weapon.

Bleeding roll!
Blimey, I'd forgotten about these

zealot leader- (5) the bleeding stops.

Spoiler: Statuses. Big. (click to show/hide)
Actions?
« Last Edit: May 10, 2009, 07:39:54 am by Jackrabbit »
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Pacho

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #286 on: May 10, 2009, 02:56:13 am »

>:( I STAB MY LEFT ARM WITH MY DAGGER AND FORCE IT TO BE MORE BLOODTHIRSTY, THUS INCREASING ITS RESERVOIR/POWERS!

Actually make my action to be this:

I LEAP across the magma and fall on the zealot with the point of my dagger, FORCING IT TO BECOME MORE BLOODTHIRSTY OR ELSE!
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Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #287 on: May 10, 2009, 02:59:24 am »

I think you may be letting your near suicidal tendencies get to your head
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inaluct

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #288 on: May 10, 2009, 03:05:08 am »

I use my thief powers to steal the Zealot Leader's Religious Furor trait.
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serephe

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #289 on: May 10, 2009, 03:26:06 am »

Leaping over magma is always the correct choice.
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Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #290 on: May 10, 2009, 03:26:55 am »

*sniggers*

Spoiler (click to show/hide)
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Errol

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #291 on: May 10, 2009, 03:41:24 am »

I climb up the ladder and shoot the zealot leader.
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SHAD0Wdump

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #292 on: May 10, 2009, 04:01:04 am »

Contemplate quantum physics while going up the ladder.
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Phazer

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #293 on: May 10, 2009, 06:34:17 am »

ill try to sneak up to both of the doors to See or hear anything on the other side.

hopefully gaining sneak points
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Nirur Torir

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #294 on: May 10, 2009, 07:26:14 am »

I'll kick a loose rock, and Conjure up an illusionary addition to the floor on the zealot's side of the room, like so:

Code: [Select]
========
~~~~~~~~
~~~~~~~~
~~~~~~~~
~~~~~~~~
========

Will go to:

Code: [Select]
========
--------
~~~~~~~~
~~~~~~~~
~~~~~~~~
========

The zealot's side is on top. I'm hoping that his reinforcements won't notice that there is no floor there. (You also forgot an [/acronym] tag in Pacho's status.)
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Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #295 on: May 10, 2009, 07:41:02 am »

Thank you, fixed
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Lear

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #296 on: May 10, 2009, 09:50:53 am »

I find a large brick or block and throw it into the lava near the leader.

Also, my location is outdated.
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Relm

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #297 on: May 10, 2009, 11:38:07 am »

I try to summon a small mouse.  :D

Oh and sorry about that fireball Errol. :-[
« Last Edit: May 10, 2009, 11:45:55 am by Relm »
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Frelock

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #298 on: May 10, 2009, 11:50:52 am »

I now have what?

I climb the ladder and use TK to pull the zelot leader into the magma.
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Relm

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #299 on: May 10, 2009, 01:17:59 pm »

Did i get any skill from the fireball thing?
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