Rolls! Get your rolls here! Fresh from the oven! Rolls!
Round ELEVENWe got an acronym tag malfunction...
I start tinkering around with what I have,I want to learn some old fashioned ingenuity.
3- You gain a little bit of experience
I'll work on my healing skill. I don't mind hurting someone, so long as I get to heal them immediately afterward.
4- You practice on inaluct, with his permission. You heal him and gain some skill
Frelock is evolving!
Bing
Bing
Bing
Frelock has evolved into..... Slightly better at healing than he was previously Frelock!
You now have
can you make a roll of me shoving my dagger up his ass so i can see what would happen?
i change my action to go up the ladder
4- Up the ladder! You are now up the ladder
I'll climb up the ladder, and order my illusionary giant spider to annoy the zealot leader. Real giant spiders can't cross magma, but I'm hoping the zealot doesn't know that.
6- You climb the ladder and send your spider across! The leader slashes at it, ineffectually! He's so caught up in attacking, he forgets to call for reinforcements!
I modify my longsword so that it shoots blasts of energy.
5-
That is awesome, you think, looking down at you handiwork, which you achieved via an amazingly cool burst of magic that would have been awesome to describe....
Anyway, your sword can now shoot blasts of energy. So you have a
powered longswordI channel my energies and focus on imbuying my dagger with more power! I then go upstairs to play with magma with the other fools
1- Your dagger begins to bleed. You try to stop before you lose any blood and climb the ladder. You still lost two levels of blood.
I try to learn fireball.
6- Fireball! You launch a fireball at Errol accidentally! Roll to dodge! (1) He is caught in the chest! This being a special case where you weren't trying to hurt him, the roll corresponds to how much damage he avoided, not took (4) he is unharmed, but pissed
I asplode the leader's noggin with a sonic boom of DOOM.
3- You manage to create a sonic boom, but just. Roll to dodge! (4+1)! The zealot moves out of the way! He is focused on the group once more!
I train more in summoning.
My imp will train using whatever he has(claws/fangs)
3- you gain
summoning powers! Once again, your imp ignores you. What a douche.
I moonwalk up the ladder.
4- That looked
awesome. You have moonwalked up the ladder. Michel Jackson would be proud if he weren't currently occupied with keeping his face from falling off.
OthersThe imp sit there, bored
The spider is attempting to attack the Leader but he is aware of the illusion now and isn't bothered
EnemiesThe zealot leader calls for reinforcments! (1) He loses his voice for one turn! He glares at you and starts searching for a long ranged weapon.
Bleeding roll!Blimey, I'd forgotten about these
zealot leader- (5) the bleeding stops.
PlayersErrolWearing: Nice clothes,
backpack which holds a
torch and
6 matches.
Status: Holding: Jagged dagger (sheathed) and a
powered longsword (held)
Powers: protective magicNirur Torir Wearing: Wearing
zealot robes,
backpack which holds a
torch and
6 matches.
Effects: touched by a dark godHolding: Jagged, evil daggerSkills: swordsman,
Illusionary powers Shoruke Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: is
touched by a dark godPowers: very strong fire powersfrelockWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Powers: strong telekinesis powers,
strong healer,
weak distance healinglearWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Powers: echolocation,
sonic boominaluct Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Holding: Evil iron war hammer which is
heavyPowers: thief powersSkills: hammermanorg Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Holding: evil iron mace,
skilled maceman,
summoning powersMinions: impPachoWearing: average clothes,
backpack which holds a
lit torch and
5 matches.
Effects: touched by a dark god,
a vessel for a Dark God, covered in occult runes
Holding: Jagged, evil, bloodthirsty daggerSkills: swordsmanPowers: blood powersRelmWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: slowSkills: healerHolding: longsword
SHAD0Wdump Wearing: average clothes,
backpack which holds a
torch,
compass,
watch and
6 matches.
holding: a
paperclip in your right hand and wielding a
decomposing severed arm in the other. Weirdo.
Effects:Skills: adept ingenuityPhazerWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:touched by a dark god,
Skills: swordsman,
ninjaHolding Jagged, evil daggerEnemiesZealot leaderWearing: Blood red robe
holding: jagged, evil longsword,
leaderPowers: religious furorEffects: Hoarse DungeonEmpty room
Altar room
UnknownTorture roomPrisonMagma corridor Actions?