Hang on, inaluct isn't here. Its kind of mean to continue without him and put him on AI... But I will anyway. Turn up,
soon now
Round TENDouble digits baby!
Although I'm highly tempted to delve into my character's evil,foul smelling underwear fetish...
I Use the power of ingenuity to combine the watch and compass into a device capable of freezing time for a short period.
Rock on for mad science!
3- that wasn't an ingenuitive attack, sorry, no bonus. You fail to do anything, because you couldn't be arsed
I try to imbue my dagger with bloodsucking powers (gives it to me, or stores it in the dagger), making its slashes all the more deadly. Then I leave these fools and go forth to stabbity stab some more!
4- You imbue your dagger with weak bloodsucking powers. This can be improved via more imbuing. This has also given me the idea of blood levels, which allow you to preform your evil blood powers. If you have more than 4 (out of ten) levels of blood, you may cast powerful spells, which take up 3 units of blood each. 3 levels of blood allow you to cast medium spells, for the price of 2 units of blood and weak spells require 1 unit of blood, use 1 and are not offensive spells. It should be obvious how powerful the spell is when you think it up, I will clarify. Blood storage levels are increased with higher levels of blood power.
Anyway, you have a
Jagged, evil, bloodthirsty daggerI look around for a sword type weapon. If this is unsuccessful, I gather metal.
5- Checking the prison, you find a sword type weapon! Its a longsword. You now have a longsword.
cancel my action to shove a gigantic knife up shadow's ass if there are any daggers like that
if there isnt i will train sneaking or backstabing if theres a skill like that
3- As much as I would like you to do that, it would be unfair. I don't want a mini-war breaking out. However fun that may be. So, you gain skill in Ninja'ing
I work on throwing things about with my TK.
2- No you don't
I'm going to nuke the zealot leader and take his longsword. In the name of The Devourer.
EDIT: I climb the ladder and THEN nuke the zealot leader in the name of The Devourer, and take his longsword.
4- Up the ladder! You climb the ladder grimly and reach the top. You stop and stare. The area ahead of you is a long corridor, cut halfway across the room with a river of
magma. The magma is crossed with a bridge. The zealot leader sees you, laughs and pulls a lever, retracting the bridge. You are stuck on the opposite side to the leader. There are 2 doors on either side of the room, within reach.
I kill Zealot b.
He's dead Jim
I will train my summoning powers.
My imp buddy will practice casting fireball, away from anything flammable or important.
3- you train your summoning powers, but fail to multi task well enough to order your imp. You now have
weak summoning powersI continue to pursue the leader and kill him.
6- You end up with shoruke, gaping at magma
A turn! Sorry I'm late, I had massive computational failures.
I'll create an illusionary large spider minion. (Cat sized)
Remember, you can only succeed with less than a 5 if you have even the slightest training in what you are attempting. 6- as it is, you still do it. The illusionary spider minion appears, slightly see through, but only to you. He is a bit bigger than you expected. He's the size of a horse. You have gain
Illusionary powers I go up the ladder
2- Not today friend!
OthersThe imp sit there, bored
The spider is an illusion
EnemiesThe zealot leader laughs. Theres not much else for him to do, really
PlayersErrolWearing: Nice clothes,
backpack which holds a
torch and
6 matches.
Status: Holding: Jagged dagger (sheathed) and a longsword (held)
Powers: protective magicNirur Torir Wearing: Wearing
zealot robes,
backpack which holds a
torch and
6 matches.
Effects: touched by a dark godHolding: Jagged, evil daggerSkills: swordsman,
Illusionary powers Shoruke Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: is
touched by a dark godPowers: very strong fire powersfrelockWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Powers: strong telekinesis powers,
healer,
weak distance healinglearWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Powers: echolocation,
sonic boominaluct Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Holding: Evil iron war hammer which is
heavyPowers: thief powersSkills: hammermanorg Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Holding: evil iron mace,
skilled maceman,
weak summoning powersMinions: impPachoWearing: average clothes,
backpack which holds a
lit torch and
5 matches.
Effects: touched by a dark god,
a vessel for a Dark God, covered in occult runes
Holding: Jagged, evil, bloodthirsty daggerSkills: swordsmanPowers: blood powersRelmWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: slowSkills: healerHolding: longsword
SHAD0Wdump Wearing: average clothes,
backpack which holds a
torch,
compass,
watch and
6 matches.
holding: a
paperclip in your right hand and wielding a
decomposing severed arm in the other. Weirdo.
Effects:Skills: adept ingenuityPhazerWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:touched by a dark god,
Skills: swordsman,
ninjaHolding Jagged, evil daggerEnemiesZealot leaderWearing: Blood red robe
holding: jagged, evil longsword,
leaderPowers: religious furorEffects: bleeding DungeonEmpty room
Altar room
UnknownTorture roomPrison
Magma corridor Actions?