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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


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Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 129014 times)

Nirur Torir

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #255 on: May 05, 2009, 06:46:41 pm »

A turn! Sorry I'm late, I had massive computational failures.

I'll create an illusionary large spider minion. (Cat sized)
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Jackrabbit

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #256 on: May 05, 2009, 07:09:40 pm »

Cool, thats everyone, I'm working on the turn now. Update within 10 or so hours (I really shouldn't give myself a time frame but there you go)
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Jackrabbit

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #257 on: May 06, 2009, 02:21:57 am »

Hang on, inaluct isn't here. Its kind of mean to continue without him and put him on AI... But I will anyway. Turn up, soon now

Round TEN
Double digits baby!

Although I'm highly tempted to delve into my character's evil,foul smelling underwear fetish...

I Use the power of ingenuity to combine the watch and compass into a device capable of freezing time for a short period.

Rock on for mad science!

3- that wasn't an ingenuitive attack, sorry, no bonus. You fail to do anything, because you couldn't be arsed

I try to imbue my dagger with bloodsucking powers (gives it to me, or stores it in the dagger), making its slashes all the more deadly.  Then I leave these fools and go forth to stabbity stab some more!

4- You imbue your dagger with weak bloodsucking powers. This can be improved via more imbuing. This has also given me the idea of blood levels, which allow you to preform your evil blood powers. If you have more than 4 (out of ten) levels of blood, you may cast powerful spells, which take up 3 units of blood each. 3 levels of blood allow you to cast medium spells, for the price of 2 units of blood and weak spells require 1 unit of blood, use 1 and are not offensive spells. It should be obvious how powerful the spell is when you think it up, I will clarify. Blood storage levels are increased with higher levels of blood power.

Anyway, you have a Jagged, evil, bloodthirsty dagger

I look around for a sword type weapon. If this is unsuccessful, I gather metal.

5- Checking the prison, you find a sword type weapon! Its a longsword. You now have a longsword.

cancel my action to shove a gigantic knife up shadow's ass if there are any daggers like that

if there isnt i will train sneaking or backstabing if theres a skill like that

3- As much as I would like you to do that, it would be unfair. I don't want a mini-war breaking out. However fun that may be. So, you gain skill in Ninja'ing

I work on throwing things about with my TK.

2- No you don't  :(

I'm going to nuke the zealot leader and take his longsword. In the name of The Devourer.

EDIT: I climb the ladder and THEN nuke the zealot leader in the name of The Devourer, and take his longsword.

4- Up the ladder! You climb the ladder grimly and reach the top. You stop and stare. The area ahead of you is a long corridor, cut halfway across the room with a river of magma. The magma is crossed with a bridge. The zealot leader sees you, laughs and pulls a lever, retracting the bridge. You are stuck on the opposite side to the leader. There are 2 doors on either side of the room, within reach.

I kill Zealot b.   8)

He's dead Jim

I will train my summoning powers.

My imp buddy will practice casting fireball, away from anything flammable or important.

3- you train your summoning powers, but fail to multi task well enough to order your imp. You now have  weak summoning powers

I continue to pursue the leader and kill him.

6- You end up with shoruke, gaping at magma

A turn! Sorry I'm late, I had massive computational failures.

I'll create an illusionary large spider minion. (Cat sized)

Remember, you can only succeed with less than a 5 if you have even the slightest training in what you are attempting. 6- as it is, you still do it. The illusionary spider minion appears, slightly see through, but only to you. He is a bit bigger than you expected. He's the size of a horse. You have gain Illusionary powers

Quote from: inaluct
I go up the ladder

2- Not today friend!

Others

The imp sit there, bored

The spider is an illusion

Enemies

The zealot leader laughs. Theres not much else for him to do, really

Spoiler: Statuses. Big. (click to show/hide)


Actions?
« Last Edit: May 06, 2009, 03:56:33 am by Jackrabbit »
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SHAD0Wdump

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #258 on: May 06, 2009, 03:52:06 am »

We got an acronym tag malfunction...

I start tinkering around with what I have,I want to learn some old fashioned ingenuity.
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Frelock

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #259 on: May 06, 2009, 03:58:20 am »

I'll work on my healing skill.  I don't mind hurting someone, so long as I get to heal them immediately afterward.
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Phazer

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #260 on: May 06, 2009, 04:02:14 am »

dam you luck SHADOW ill kill you sometime...
ill try to finish of the last zealot with a fast slash from my dagger
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Jackrabbit

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #261 on: May 06, 2009, 04:10:43 am »

There is NO zealot currently in reach
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SHAD0Wdump

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #262 on: May 06, 2009, 04:58:40 am »

I declare Phazer is obviously evil.
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Jackrabbit

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #263 on: May 06, 2009, 05:14:12 am »

Hey, he's only threatening you with death. You can request an alignment, but once you have one, you have to work if you wish to change it
« Last Edit: May 10, 2009, 02:07:09 am by Jackrabbit »
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Phazer

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #264 on: May 06, 2009, 06:16:17 am »

can you make a roll of me shoving my dagger up his ass so i can see what would happen?

i change my action to go up the ladder
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Jackrabbit

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #265 on: May 06, 2009, 06:24:25 am »

Sure

6 (hey, you actually got a 6, I figured a 1 would be more likely) You turn and shove a dagger upwards towards SHAD0Wdump! Roll to dodge! (4-1) Oh wow. Ow. (3-1) SHAD0Wdump proclaims you to be an ass. You stabbed using the wrong end of the dagger.

RANDOM EVENT ROLL
1
Tim Curry, playing the classic Stephen King monster, the demon clown "It" eats you and displays your gonads on his evil clownish mantel piece
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Nirur Torir

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #266 on: May 06, 2009, 06:51:43 am »

I'll climb up the ladder, and order my illusionary giant spider to annoy the zealot leader. Real giant spiders can't cross magma, but I'm hoping the zealot doesn't know that.
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Errol

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #267 on: May 06, 2009, 07:47:28 am »

I modify my longsword so that it shoots blasts of energy.
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Pacho

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #268 on: May 06, 2009, 10:26:11 am »

I channel my energies and focus on imbuying my dagger with more power!  I then go upstairs to play with magma with the other fools >:(
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Relm

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Re: Dungeon crawling delight! Turn 10: Magma makes an apperance
« Reply #269 on: May 06, 2009, 10:51:46 am »

I try to learn fireball.  ;D
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