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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


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Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 128989 times)

Shoruke

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Re: Dungeon crawling delight! Turn 8: get back here!
« Reply #225 on: May 03, 2009, 08:03:44 pm »

Um.

...What?

...

...

...Rolls.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Jackrabbit

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Re: Dungeon crawling delight! Turn 8: get back here!
« Reply #226 on: May 04, 2009, 04:52:06 am »

Again, sorry for the lack of updates. I have no excuse.

If there are any mistakes in the statuses, please, present a revised edition and I will happily place it in.

Round Nine

I pray to my master to throw back the coward so that we may bathe with his blood in his honor (the master's not the zealot!)

Also, I like to draw pretty pictures with magical red people ink :)

Edit:  Yes, Zealot B is indeed alive in spirit =]

6- You... I'm not totally sure what you wanted, all the zealots are gone or dead. Regardless, blood in the room begins to glow! It starts to grow! Time to reap what you have sow! -n, I guess. Anyway, the blood flows towards and into you. You now have blood powers

I try to snatch a watch from somebody's backpack.Or arm...

6- You snatch a watch from somebody's backpack, or arm. You now have a watch. It is 10:30 at night, but you're in a dungeon, so it doesn't matter.

My headache duration hasn't been decremented.

I'll search the area for secret treasure compartments

4- This area displays a befuddling lack of secret treasure compartments. There was one secret passageway, but it lead to the laundry. Nothing of interest there unless you have an evil, foul smelling underwear fetish. And no, it isn't useful.

I remove the 'evil' enchantment from my dagger.

6- your dagger loses all enchantment.

I heal Pacho.

How long will my slow affect last?

Also, my leather armor is missing from my status.

6- Pacho is fully healed. You are now a healer.

I improve my healing by whatever means necessary.

4- Necessary means healing your cut. You are healed and as an added benefit one more training session will advance your power.

Ill try to summon a friendly helper.

4- You summon a small imp. I looks at you curiously. You have an imp. You have maxed out your minion limit, train to increase it.

I draw a rune in blood (there should be lots of blood lying around), put some of Zealot B's ashes in it, and use alchemy to turn the ash into chalk so I can draw runes anywhere.

3- All the blood's gone, thank Pacho

I CLIMB THE LADDER and if I have time, I run up to the Zealot leader and punch him in the throat.

EDIT

1- Wait, how do ladders work again?

I continue hammering zealots.

6- you are a creepy bastard. You continue to hammer on the ashes, much to your delight despite no real benefit. You feel a bit evil. But not that evil. You feel elated, like you just got out of visiting your grandmother. Or something.

i jump around training acrobatics trying to look funny while i do it.

p.s. i dont want any clown skill for it : :P

3- You look funny, but thats about it

You have gain SUICIDAL CLOWN SKILL

Others

The imp chews on the wall. Stupid little thing.

Spoiler: Statuses. Big. (click to show/hide)


Actions?
« Last Edit: May 04, 2009, 05:16:28 am by Jackrabbit »
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Phazer

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Re: Dungeon crawling delight! Turn 8: get back here!
« Reply #227 on: May 04, 2009, 05:03:25 am »

me think you forgot someone.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Jackrabbit

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Re: Dungeon crawling delight! Turn 8: get back here!
« Reply #228 on: May 04, 2009, 05:14:52 am »

Wow, I don't know what happened there. I've done your turn, I swear

EDIT: There we go
« Last Edit: May 04, 2009, 05:16:46 am by Jackrabbit »
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Phazer

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Re: Dungeon crawling delight! Turn 8: get back here!
« Reply #229 on: May 04, 2009, 05:19:53 am »

whats the benefits??
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Jackrabbit

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Re: Dungeon crawling delight! Turn 8: get back here!
« Reply #230 on: May 04, 2009, 05:22:00 am »

Nothing

3- probable fail and not much (if any) benefits
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SHAD0Wdump

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #231 on: May 04, 2009, 05:47:47 am »

Although I'm highly tempted to delve into my character's evil,foul smelling underwear fetish...

I Use the power of ingenuity to combine the watch and compass into a device capable of freezing time for a short period.

Rock on for mad science!
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Jackrabbit

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #232 on: May 04, 2009, 05:48:55 am »

do the bill and ted thing! The bill and ted thing!

EDIT: I must warn you though, freezing time will only give you an advantage in stuff like combat, freezing an entire round would be a massive middle finger for everyone else. Admittedly, I technically froze the round by not updating but, y'know, whatever
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SHAD0Wdump

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #233 on: May 04, 2009, 05:55:35 am »

Yeah... I'm thinking it would be a thing I could do to buy myself some time/move really quickly/or other stuff...

Then again I'm not really sure,what capabilities it will hold is up to you,and that is if this works.

I'm also thinking about adding other abilities to it over time,sort of like a james bond worthy super-watch.
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Jackrabbit

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #234 on: May 04, 2009, 05:59:44 am »

Sounds fun and interesting
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Pacho

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #235 on: May 04, 2009, 06:39:41 am »

blood powers!  Oh yeah!  My original intention was to pull back that zealot who managed to escape back into the room so that we may butcher him (and bathe in his blood), then draw pretty pictures with the whole mess =]

Blood powers will do just fine >=]
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Phazer

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #236 on: May 04, 2009, 06:42:37 am »

i continue to jump but in a more serious way,

i want my acrobatics
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Pacho

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #237 on: May 04, 2009, 06:49:40 am »

I try to inbue my dagger with bloodsucking powers (gives it to me, or stores it in the dagger), making its slashes all the more deadly.  Then I leave these fools and go forth to stabbity stab some more!
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Errol

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #238 on: May 04, 2009, 08:13:47 am »

I look around for a sword type weapon. If this is unsuccessful, I gather metal.
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Relm

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Re: Dungeon crawling delight! Turn 9: Not much happens!
« Reply #239 on: May 04, 2009, 10:49:29 am »

I kill Zealot b.   8)
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