SHAD0Wdump, this is the last time you are on basic AI. I am aware that you haven't been on for a few days but I can't have an inactive player. Sorry mate.
Round FiveI look disappointed and gnaw at the handle of my hammer before trying again to learn how to steal powerz. But I try to make it look like I'm tapdancing. Nothing out of the ordinary here.
4- You gnaw at the handle and start to Tapdance. Everyone tries to ignore you and whilst there backs are turned you concentrate and a small ball of fire appears in your hand. you know have
thief powersNot that I should be complaining, but you didn't roll for my bleeding.
I practice telekenisis.
5- You lift the mace out of Org's hand with your mind and giggle. He jumps up, grabs it and glares at you. You now have [+1 to preforming telekinesis, +1 to any attack you make, (0/3)]strong telekinesis powers[/acronym]
I jump at the Zealots, banging their heads in.
6- You seem to be having a lot of luck. As you run into the next room, the mace glows weaker, signifying the distance between it and it's brother. You run up to Zealot A, as the leader is keeping his distance. Pow! (3) The zealot sidesteps the blow.
Running up closely behind Org, I jump out and try to swipe the leader's weapon.
6- You run towards the leader and jump on his weapon. Wrestle! (2) He throws you off and you retreat back to Org
I stand up while laughing maniacally, grab the dagger I failed to grab after my somewhat failed ritual, run behind lear at the zealot leader and lunge at his chest attempting to pierce his heart (lotsa blood!) while yelling at him to offer his blood for the glory of the Unraveler of Reality!
3- you pick up the dagger and walk into the next room but stop there for some reason
I incinerate the zealot leader with my fire magic. "Perish, to the Unraveler of Reality."
5+1- You grow a fireball and let fly in the name of your God! Roll to dodge! (4-1) The leader dives out of the way, sustaining no injuries. You now have
very strong fire powersI'll backstab the most wounded zealot, and then cry out "For the Unraveler of Reality!"
I find it disconcerting that you keep hinting that following this dark god is a Bad Idea, despite me not having any apparent choice.
4- you attack zealot A! Roll to dodge! (2) The zealot twists around and you stab him in the back! (4-1) The zealot is sliced down the back, sustaining light wounds. The zealot is now
lightly bleedingI try to learn the spell haste.
1- You suddenly slow down!
slowI fire up protective magic. Afterwards, I slash at the throat of the leader zealot.
2- The protective magic around you shimmers into life, but quickly dissipates. You sigh.
ill try to sneak up to a zealot to sneak kill him, preferably the one that's alone if there is one.
1- Using your skills, you render yourself invisible, walk into the next room and straight into the wall. You sit down heavily and everyone notices you, rendering your powers invisible unless I say otherwise
I attack Zealot a with my arm!
1- you walk into the wall. You have not left the room
Enemie actionsZealot A goes for Nirur Torir, anger at his attack. (1) He is parried by Nirur Torir, who counter attacks! (3) But the Zealot sidesteps him
Zealot B attacks Errol, seeing his magic as a threat. (5)! He slashes upwards at Errol. Roll to dodge! (4-1) Errol moves partially out of the way, negating some of the blow (5-1) He is cut in the chest, inducing
bleeding!
Zealot C goes for Shoruke! (3) but misses. It came close, and shoruke is a bit disquieted
The Zealot leader charges forward, attacking Org! (3) Missing, just barely
ROLL TO BLEED!
Errol (5) The bleeding has stopped. You are no longer bleeding
Frelock (4) The bleeding slows and you are now lightly bleeding
Zealot A (3) the bleeding stops
PlayersErrolWearing: Nice clothes,
backpack which holds a
torch and
6 matches.
Status: Holding: Jagged, evil daggerPowers: protective magicNirur Torir Wearing: Wearing
zealot robes,
backpack which holds a
torch and
6 matches.
Effects: stricken by
enormous headache and
touched by a dark godHolding: Jagged, evil daggerShoruk Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: is
touched by a dark godPowers: very strong fire powersfrelockWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Powers: strong telekinesis powers,
lightly bleeding,
dabbling healerlearWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Powers: echolocationinaluct Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Holding: Evil iron war hammer which is
heavyPowers: thief powersorg Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Holding: evil iron mace,
skilled macemanPachoWearing: average clothes,
backpack which holds a
lit torch and
5 matches.
Effects: touched by a dark god,
a vessel for a Dark God, covered in occult runes.
RelmWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: slowSkills: dabbling healerHolding: Jagged, evil daggerSHADOWdump Wearing: average clothes,
backpack which holds a
torch,
compass and
6 matches.
holding: a
paperclip in your right hand and wielding a
decomposing severed arm in the other. Weirdo.
Effects:Skills: skilled ingenuityPhazerWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: is
lightly bruised,
touched by a dark god,
ninjaEnemiesZealot leaderWearing: Blood red robe
holding: jagged, evil longsword,
leaderPowers: religious furorZealot AWearing: Blood red robe
holding: Jagged, evil daggerPowers: religious furorEffects:Zealot BWearing: Blood red robe
holding: Jagged, evil daggerPowers: religious furorZealot CWearing: Blood red robe
holding: Jagged, evil daggerPowers: religious furor DungeonEmpty room
Altar room
UnknownTorture roomPrison Actions?