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Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


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Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 128785 times)

Jackrabbit

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #75 on: April 13, 2009, 03:01:05 am »

Interesting round...

Round Three

I train sing with my mace by hitting people, apparently

5- You swing the mace round in a complicated movement before swinging it towards Zealot A's face. -1 to dodge because you got a 5. Roll to dodge! (3-1) The Zealot catches the full force! (5-1+1) The attack hits him in the chest, collapsing his ribcage! Zealot a is now heavily bleeding and has a collapsed ribcage He howls in pain and screams a curse at you in an unknown language You are now a maceman

I crush one of the zealot's heads into a gory paste with the hammer.

4- you swing at zealot A! Roll to dodge! (2+1) The zealot staggers to one side and is caught on the side of the head! (2-1+1) The attack glances off him.

I light these new opponents on fire. No point in being a god's apostle if you're useless at using his magic.

4+1- You make a complicated movement in the air. A fireball grows between your hands and is sent flaming towards Zealot A! Role to dodge! (6-4) The Zealot is caught full in the chest! (4) His already pulped chest is totally incinerated and the Zealot falls into two pieces on the floor. He glows red for a moments before crumbling to dust, leaving his robe and his blade (free action to pick up once all the zealots are dead if anyone is interested. If a zealot is still alive you have to roll for it and for each zealot still standing, you get a negative bonus i.e. -1 for one zealot, -2 for two and so on)

I try to learn healing magic.

3- you manage, just barely, to learn very weak healing magic. You are now a dabbling healer

I run towards the so called zealots (the closest one) and attack savagely with my bloody, pointy, torch (hopefully somehow lighting its other end in the process).  I jab and jab until there's enough blood to paint the walls a nice skin-glow red

5- You run towards the now slightly less cocky Zealot B, lighting the torch as you do so (I probably shouldn't let you but I'm a nice gm) and jab at him with the point end of your torch! Roll to dodge! (4-1) the torch hits him in the sword arm! (5+1!) It severs it completely! The Zealot screams in agony and stumbles backwards. Then, his eyes glow red and he seems to regain his posture. Could it be that these crazy Zealots have the ability to push aside pain? Yes. Yes it could.

The zealot is now heavily bleeding but is unaffected by the pain. His sword is on the floor. You busy yourself with painting the walls red with his blood. Everyone backs away from you and you feel that sensation again, as if someone or something is please by your actions.

Roll for the torch (6) The torch is unaffected and seems pretty strong (I only have to roll to see if it breaks after you use it as a weapon 3 times, (1/3)

I search the corpse,hoping to find any assortment of junk,if it has clothes,I take a few chunks of that too.

This is stupid,I know.

5- Searching over the corpse you pull out a compass. You also pull off his arm and, because you have a +1 to strange weapons, you keep it. You now have a compass and a decomposing severed arm

I'll grab a dagger from Nice Man A and, if there's time, stab him for the glory of whatever deity I now worship.

2- You try and grab the dagger from the grasp of the severed arm of Zealot B, but he snaps at you and you think better of it.

I grab the decomposing corpse and assail one of the zealots with it. if that doesn't interfere with SHADOWdump's action that is.

1- you walk up to the corpse but trip over your own feet and get a mouth full of dead guy. Zealot C, who has the only weapon on the bad guys team, uses this as an opening and attacks! (6) He swings at you! Roll to dodge! (4-1) you manage to get out of the way of most of it but are caught on the arm. (4) you are, luckily, able to avoid the worst of the blow and only sustain a small cut on your arm. You are lightly bleeding

If there's one thing Sean's RTD has taught me, it's that TK is like magma, it improves any situation.  And TP is like megaprojects, it improves everything TK can't.

I'll practice using TK (telekinesis).

1- you attempt to learn TK but you are interrupted by Zealot C, irritated at his failure to inflict more than a glancing wound. He attacks you! (4) He manages to strike at you, roll to dodge! (3) you swerve out of the way, but not fast enough to prevent a hit on your shoulder! (6) It cuts deeply into your arm, causing heavily bleeding! In his fury, the zealot overbalances himself and inaluct leaps to your rescue! He winds up a powerful blow and lets fly! (5) The powerful blow whizzes through the air  (4+1) but the zealot steps out of the way easily.

You are now heavily bleeding. You need to stem the bleeding.

Grab a sacrificial dagger from a zealot and start participating in stabbity fun.

6- Stabby time! You execute a perfect forward roll over the blade of the late Zealot A, jump to your feet, spin round and take a stab at Zealot C. (2) You miss, but Zealot C is thrown off balance and cannot retaliate. You now have Jagged, evil dagger

Enemy actions

Zealot B charges inaluct, seeing him as the biggest threat. (6) inaluct stumbles back in the face of the onslaught. Roll to dodge! (5-1) Inaluct manages to move out of the way and Zealot B is left trying to scratch his head with his remaining arm and wondering what happened

Zealot C goes for Org. The weapons seem to be attracting
 the most attention. (1) Org sidesteps the clumsy blow and counterstrikes! (4+1) A magnificint blow! Roll to dodge! (4-1) The zealot is hit square in the chest, much like his late comrade. (5-1+1) The shot nearly tears through him, breaking through skin, mucsle and bone! He is killed instantaniously.

Bleeding rolls:

Frelock- 4. the bleeding stabilises itself. You are now bleeding

Zealot B- 1. The zealots eyes glass over and he slumps backwards. Everyone takes a moment to take a breather. Both zealots crumble to dust, leaving there clothes and daggers.

Spoiler: Statuses. Big. (click to show/hide)


Actions?

Moving to the next room is a free action by the way, and if the majority want to, I'll move everyone right now.
« Last Edit: April 13, 2009, 10:12:27 pm by Jackrabbit »
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Errol

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #76 on: April 13, 2009, 03:32:11 am »

I try and learn protective magic.
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Pacho

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #77 on: April 13, 2009, 03:40:30 am »

I smear the pools of blood into a big demonic drawing and then carefully place the bloody rags in a circle in the middle of the drawing so as to hold a pool of blood in the center of the makeshift bowl.  I then light the rags/blood on fire with my torch and say a few words in the hopes of honoring my new master, and that maybe it would give me a taste of his clearly vast powers so that I may serve him better.  After all that, I grab the most vicious looking dagger (that the crispy fellas had) and wait for the rest of the group by the entrance of the next room while carefully carving symbols onto my arms.

Hope that's not too much <.<  Just a ritual, grabbing stuff, and waiting while doodling on myself xD
« Last Edit: April 13, 2009, 03:46:43 am by Pacho »
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Frelock

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #78 on: April 13, 2009, 03:44:56 am »

I'll simply learn first aid, by practicing on myself.
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Phazer

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #79 on: April 13, 2009, 04:16:43 am »

i would like to join.
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Jackrabbit

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #80 on: April 13, 2009, 04:23:06 am »

sure thing, actions?
« Last Edit: April 13, 2009, 05:01:48 am by Jackrabbit »
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Phazer

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #81 on: April 13, 2009, 05:27:58 am »

hmm, ill train on sneaking so i can silently kill my foes. and take a dagger from the dead zealots if theres one left.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Jackrabbit

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #82 on: April 13, 2009, 05:41:05 am »

One knife left everybody
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Nirur Torir

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #83 on: April 13, 2009, 06:51:44 am »

I grab the knife and wear some zealot robes.
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Relm

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #84 on: April 13, 2009, 10:16:14 am »

I help Frelock with his action, practicing my healing magic in the process.
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Lear

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #85 on: April 13, 2009, 03:15:04 pm »

I cautiously leave by the door the first zealot entered by.
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Phazer

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #86 on: April 13, 2009, 03:21:08 pm »

who are we waiting for?
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Jackrabbit

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #87 on: April 13, 2009, 04:36:56 pm »

Inaluct and org for one, not to mention me. Coming to you from the joy of mcdonalds wifi
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Org

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #88 on: April 13, 2009, 05:12:21 pm »

I smash his face in
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Phazer

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Re: Dungeon crawling delight! Turn 3: You call these henchmen?
« Reply #89 on: April 13, 2009, 05:19:54 pm »

i think all the zealots are dead as
Interesting round...


4+1- You make a complicated movement in the air. A fireball grows between your hands and is sent flaming towards Zealot A! Role to dodge! (6-4) The Zealot is caught full in the chest! (4) His already pulped chest is totally incinerated and the Zealot falls into two pieces on the floor. He glows red for a moments before crumbling to dust, leaving his robe and his blade

Zealot B- 1. The zealots eyes glass over and he slumps backwards. Everyone takes a moment to take a breather. Both zealots crumble to dust, leaving there clothes and daggers.


Zealot A killed by inaluct, org and shoruke.

and the other two died as described above
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!
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