Okay, here we go, turn 1. Could have been better but also could have been much, much worse.
Round OneIn. I think I've got a pretty good grasp what NOT to do as a GM.
Action - Frantically search for better clothes.
5- After a frantic search in all conrners of the room, you somehow manage to rustle up some pretty nice clothes! You now have
Nice clothesI want in. Are we able to spontaneously learn magic via dice roll, or do we need to find items to help learn it?
Edit - Action: Try to learn illusion magic by creating an illusionary black cat. In the darkness, yes. I'm good at illusion magic.
2- You summon all your power and attempt with all your might to learn illusionary magic. Org slaps you for making funny sounds and nothing happens (save a small fistfight)
I'm in.
I attempt to learn fire magic.
(hint for GM-ing... also use preview)
1- Your attempts to learn fire magic are met with failure. Worse still, you managed to blind everyone in the room for 1 turn (-1 to any non-thought based action for the rest of this turn and the next)
I love the smell of a new RTD in the morning. Smells like epic failure.
I'm in.
As to an action, though the door!
3-1- you stumble around blindedly before giving up and deciding to wait the blindness out
Background: I have some very convenient form of amnesia. All I remember is my name and the names of those around me.
I look in my backpack for any useful stuff, like a shortsword and some nice flamable grease, I might have missed
2-1- You hold your backpack over your head and shake it. The torch falls out and hits you on the forhead. You are
lightly bruised in the forehead. You pick up the torch and put it back in your backpack.
Background: Unfortunately, I suffer from an anxiety disorder called selective mutism. I am unable to speak to anybody unless I feel like it.
I gesture for everyone to come with me, and then I continue on forward through the dungeon entrance.
6-1- You tell everyone to come with you in a loud, commanding voice. Everyone agrees there's bugger all else to do. You head off into the dungeon but you have only gone a short way before encountering... A dead end... At the end of the corridor lies a small sacrificial altar. A statue of the God it praises rests infront of a small bowl. You get the feeling it wasn't used to hold water and furthermore, you can feel a presence in the room. Spooky
I look around for a weapon of some sort.
3-1- You find no weapons, in the empty room, nor at the altar
I SEARCH FOR TRAPS!!!
It be trap searching time! 3-1- You find no traps, but not due to any skill on your part.
Background: I'm very cautious, but at the same time very jumpy, unnerved especially by people walking up behind me and clasping me by the shoulder.
I look around for anything that could be dangerous and then proceed to follow the others.
2-1- You powers of deduction are awe inspiring. You notice the rock wall is made of stone and the altar is round and, in all probability, an altar. Everyone ridicules you but thanks to inaluct you made it to where you wanted to be.
I'll do the same.
3-1 you realize that inaluct already succeeded, so you don't bother.
I pull out a paper clip from my backpack,because I would totally have a paperclip.
5-1- you pull out a paperclip from you backpack. You now have a
paperclipPlayersErrollocation: front of altar.
Wearing: Nice clothes,
backpack which holds a
torch, his old clothes and
6 matches.
Status: Is
blinded
Nirur Torirlocation: In front of altar.
Wearing: Wearing average clothes,
backpack which holds a
torch and
6 matches. Is
blindedShoruklocation: In front of altar.
Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Is
blindedfrelocklocation: In front of altar.
Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Is
blindedlearlocation: In front of altar.
Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Is
blindedinaluctlocation: In front of altar.
Wearing: average clothes,
backpack which holds a
torch and acronym=used to light stuff]6 matches[/acronym].
Effects: Is
blindedorglocation: In front of altar.
Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Is
blindedPacholocation: In front of altar.
Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Is
blinded, is
lightly bruisedRelmlocation: In front of altar.
Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Is
blindedSHADOWdumplocation: In front of altar.
Wearing: average clothes,
backpack which holds a
torch and
6 matches.
holding: a
paperclipEffects: Is
blinded DungeonEmpty room
Altar room