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Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


Pages: 1 ... 120 121 [122] 123 124 ... 126

Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 128669 times)

Vlynndar

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In worms, you can use exploding sheep as a weapon. No more needs to be said.

No more needs to be said, no. I think rampant ninja ropery and The Holy Hand Grenade warrant a mention, though.

That and Prod. They included a zero-damage move with weak movement ability for NO reason other than to allow you to humiliate a foe by poking him off a cliff.

Or slightly misjudging the distance to be brutally vandalized the next turn.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

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Speaking of the next turn, is this now done then? Or are you dicking with us?
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Cheddarius

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No, the turn will be up at some point. There's merely a myriad of factors that have been preventing that.
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Cheddarius

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Okay, no more vague waiting. I promise you that I will definitely have the turn up within two years.
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Cheddarius

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Is That You, Santa Claus? No, It's Turn 47

I try to find the ent.
2. You concentrate, chanting the eldritch words in your Spellbook of Locate. Nothing happens, and you sigh, dejected. Then you realize that the Ent is right there. Seriously.

Holy Resurrection of Cthulhu!
3+2=5. You use your incredible magical powers to bring Gruffy back from the dead. Your resurrection is so amazing that you heal his wounds, and are able to channel your regeneration powers and try to regrow his limbs!
2+1=3. 3+1=4. You regrow both his legs, although one is a bit weak. +2 xp to healing. +1 xp to regeneration.

I calmly walk over to the ent and turn him into minced ent.
6. You charge at the Ent, swinging mightily at his leg - but in the process, you hurl the blade right to his head! You will have to retrieve it next turn. 2+1=3. He moves out of the way, but his Entish reflexes are too slow! His neck is sliced heavily. He is now wounded and has agonizing pain. +2 xp to swordsman.

Every illusionary mage needs an illusionary field artillery piece (Napoleonic era style) that appears at opportune times, such as when a zombie elephant needs to be shot. I fulfill this need for myself.
6-1=5. You create a mighty illusionary cannon, blasting off powerful illusionary shots! The Oliphaunt roars in fear, and stampedes into the peasants!


Remove FRUSTRATION by arguing with Relm about global warming.
3. You try to argue with Relm, but it only makes you angrier! You gain two frustration points. You are now have vimly anger and your frustration meter is at 5/10.

COMBAT OPERANDI: ARMISTYX. Ask DEATH to make Gruffybears alive again.
Your demi-godness suddenly disappears!
2. You ask DEATH to revive Gruffy, but he only points at Gruffy, alive and well.
He does offer to play a game of chess with you, though.


Shock Gruffybears to return him to life
3+1=4. You try to shock Gruffy, but it only badly burns him! Frig!

Anyway i stab the goblin AGAIN
4+1=5. You charge at the goblin, filled with rage, and aim for the neck! 3+1=4. The goblin tries to dodge, but in your charge, you go too fast for him to fully dodge the blow! You cut him in the jugular, and he is badly bleeding and wounded!

Fondly Regard Ressurection.
5. You fondly look upon yourself, once again living. In fact, you gain some knowledge from it, and realize that your time beyond Death's grey curtain has brought you wisdom. You manipulate the very threads of life, mending your wounds and creating a Rubik's Potion! You gain +2 to MSPA Reader and +2 to God.

Quote from: Goblin
Try not to bleed to death. Also attack that guy
4+1=5. The goblin shoots at Phazer! 1-1=1. Phazer dodges right into the shot, and it hits him in the head, knocking him unconscious and wounding him.
6. The goblin tries not to bleed to death. He stops bleeding so much that blood flow slows! He is now oxygen deprived.

Quote from: Oliphaunt
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEEEEEEEEEEG
6+1=6. The Oliphaunt charges at the peasants, completely obliterating every last one. He continues charging, completely filled with anger and fear. He smashes into a tree and is stunned for 1 turn.
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Cheddarius

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Round 47 statuses

Players

Spoiler: Errol (click to show/hide)

Spoiler: Nirur Torir (click to show/hide)

Spoiler: frelock (click to show/hide)

Spoiler: lear (click to show/hide)

Spoiler: Relm (click to show/hide)

Spoiler: Phazer (click to show/hide)

Spoiler: Vlynndar (click to show/hide)

Spoiler: CJ1145 (click to show/hide)

Spoiler: GruffyBears (click to show/hide)



NPCs/pets
Spoiler: Shoruke the Horse (click to show/hide)
Spoiler: Bowgoblin (click to show/hide)
Spoiler: Ent (click to show/hide)
Spoiler: Oliphaunt (click to show/hide)




Locations
Spoiler: Town (click to show/hide)
Spoiler: Massive River (click to show/hide)
Spoiler: Shipassassinated (click to show/hide)


Click above for the achievements!
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CJ1145

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Fix up my wounds.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Nirur Torir

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I require advice from the audience on how best to dispose of the zombie oliphaunt.
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Cheddarius

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Very carefully.
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Lear

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    • the-crowing-is-near on deviantArt.

Retrieve sword. Deliver finishing blow (to ent).
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Those were the days, The End Complete.
deviantART - My artworks, let me show you them!

dragnar

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I require advice from the audience on how best to dispose of the zombie oliphaunt.
Either a giant tide of ghostly deserters, or a single zombie elf.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Frelock

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Re: Dungeon crawling delight! Turn 47: you cannot mince a tree
« Reply #1826 on: April 22, 2010, 09:15:58 pm »

Intimidate Ent to give Lear a better chance.
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All generalizations are false....including this one.

Cheddarius

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Re: Dungeon crawling delight! Turn 47: you cannot mince a tree
« Reply #1827 on: April 22, 2010, 09:20:31 pm »

You will get a 6. Is this what you want?
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Frelock

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Re: Dungeon crawling delight! Turn 47: you cannot mince a tree
« Reply #1828 on: April 22, 2010, 09:26:47 pm »

Yes.

...Lear, you might want to close your eyes.
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All generalizations are false....including this one.

Relm

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Re: Dungeon crawling delight! Turn 47: you cannot mince a tree
« Reply #1829 on: April 22, 2010, 09:47:28 pm »

Heh.

I shoot a large fireball at the ent.
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