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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


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Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 128720 times)

Phazer

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Re: Dungeon crawling delight! Turn 44: Cthulhu saves
« Reply #1755 on: March 29, 2010, 01:36:48 pm »

how many more 1's can you give me :(

anyway i continue my epic journey for the dagger.

Since im invisible he shouldnt see me
« Last Edit: March 29, 2010, 01:39:03 pm by Phazer »
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Cheddarius

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Re: Dungeon crawling delight! Turn 44: Cthulhu saves
« Reply #1756 on: March 29, 2010, 06:12:47 pm »

He has invisible vision or something. You got a 1, he sees you.
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Phazer

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Re: Dungeon crawling delight! Turn 44: Cthulhu saves
« Reply #1757 on: March 30, 2010, 02:36:27 pm »

is he aggressive? if so i stab him in the eyes
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Cheddarius

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Re: Dungeon crawling delight! Turn 44: Cthulhu saves
« Reply #1758 on: March 30, 2010, 07:06:50 pm »

Round 45
Break the Ent's spirit by saying I put my d**k in his mom's knothole and I cut down his dad.
6. You insult the Ent horribly. He is stunned, making it easier to attack him, but he will attack you with entish rage the first chance he gets!

I accept their offer to escort them. I examine my water of wateriness.
You examine your water of wateriness. Surprisingly, it is water. It is very watery. You think the merchants might have watered it down, actually. They would, the scrooges.
You leave for the dwarven outposts to trade for goods. "Where are we headed?" you wonder. "We be going to tha outpost of Shipassassinated, laddie. 'Tis rumored there be zombie Oliphaunts there. Very dangerous, but their bones are very valuable. Tha dwarves in tha mountainhomes pay upwards of a thousand gold coins for a single oliphaunt bone-encrusted oliphaunt bone bolt. And tha dwarves there give them away for mere plump helmets and dwarven wine, hah!"
You ponder such vast amounts of wealth. The money you could make... you daydream, then doze off. Suddenly, a dwarf shakes you awake. "Zombie Oliphaunt!" he screams. You watch in horror as the oliphaunt barrels toward your caravan...

I valiantly stride forward and render the ent into a number of 2x4s equal to the number of 2x4s that could be produced from an ent.
Leaping forward, you strike at the Ent with your sonic blade!
2+1(swordsman)+1(stunned)=4. You get in a mediocre slice. +1 xp. 3+1=4. The Ent manages to dodge your poor attack.

Ride into town and heal Errol
4+1(strong healer)=5. You patch up Errol completely, even regenerating his leg. In fact, you heal his leg so well that he now has a mighty leg! +2 xp to healer and regeneration.

Hold interlopers with the power of my mind.
2. You manage to use your powerful mental skills to send a message to Relm's subconscious. Unfortunately, you got distracted, and the message was "yo, global warming is bad".

I will use Diplomacy to get the Ent on our side.
3. You light a cigarette, then attempt to use Sleuth Diplomacy. Pulling out your weapon, you discover that it is only a Ring of Keys. What the heck?

I search the town for magic items, like spellbooks or magic armor.  :-\
5! Your long days of searching have not been in vain. You find a spellbook of locate, a ring of lesser healing, and an enchanted breastplate! You become better at searching.

I attempt to become less stunned
5. Through sheer will alone, you force your legs to work again. Ahahahahah! Victory is yours!

i stab him in the eyes
1 (I'M NOT MAKING THIS UP, SERIOUSLY). You try to stab the goblin in the eyes with your dagger, but instead drop it! You will have to spend a turn picking it up.

EVENTS
Don Juan fires upon the Ent! 5+1=6. The force of his mighty blast is so powerful that it knocks him onto his back. 4+1=5. The Ent rolls aside easily.

The Ent charges at Gruffy and (6+1=6) smashes his fist into the ground so hard that it is firmly wedged there, and he will not be able to attack next turn. 2-1=1. Gruffy completely fails to dodge, and his legs are smashed to mush. Gruffy is heavily wounded and has no legs.

The goblin fires at Phazer. 3+1=4. He shoots a decent shot, though it probably won't strike anything important. 3-1=2. Phazer fails to dodge, and it grazes his shoulder. Phazer is lightly wounded.

El Matador drinks a lot of beer.
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Phazer

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1759 on: March 30, 2010, 08:19:54 pm »

i ignore the dagger and stab him with my chopping knife +1! instead
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Frelock

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1760 on: March 30, 2010, 08:27:10 pm »

How can a severed hand drink?  Quantum.

Time to keep on damage control.
Ride to the river and heal GruffyBears!
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Lear

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1761 on: March 30, 2010, 09:04:33 pm »

I let forth a focused sonic boom at the ent!
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Nirur Torir

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1762 on: March 30, 2010, 09:40:33 pm »

Some might ask how one uses magical illusions to deal with zombies, as zombeis don't technically need their eyes, preferring to rely on their senses of smell and hearing (Unlike skeletons, which magically sense the aura of living beings, and hunt auras specified by their necromancer). What many people don't realize is that illusionary magic is able to affect any sense - since sight is the most powerful sense for us, most illusionists only focus on visual illusions.

So, how then does one fight a zombie oliphaunt with illusions? Like so.
I create an illusion of a crowd of screaming human civilians off to the beast's right. They will smell very tasty and humanlike. With them being a much larger target then the caravan, I hope the beast will go after them, falling over and breaking a leg while making a sudden turn to get to them faster.
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Relm

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1763 on: March 31, 2010, 11:12:55 am »

Would I know that Errol was the one who send the message?

If so, I put on the ring of lesser healing and the enchanted breastplate,
I try to use the spellbook to try and find Errol to argue with him about global warming

 :P

Can I do all of this in one turn?
« Last Edit: March 31, 2010, 11:17:15 am by Relm »
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GruffyBears

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1764 on: March 31, 2010, 02:11:33 pm »

Laughing heartily, I stab the ent in the eye.

I will use Diplomacy to get the Ent on our side.
3. You light a cigarette, then attempt to use Sleuth Diplomacy. Pulling out your weapon, you discover that it is only a Ring of Keys. What the heck?

YES.
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Cheddarius

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1765 on: March 31, 2010, 07:40:42 pm »

Equipping things is usually free, yes.

Using the spellbook of locate is kind of futile, since you already know exactly where he is through the magic of OOC knowledge.
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Cheddarius

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1766 on: March 31, 2010, 08:04:22 pm »

Round 45 statuses

Players

Spoiler: Errol (click to show/hide)

Spoiler: Nirur Torir (click to show/hide)

Spoiler: frelock (click to show/hide)

Spoiler: lear (click to show/hide)

Spoiler: Relm (click to show/hide)

Spoiler: Phazer (click to show/hide)

Spoiler: Vlynndar (click to show/hide)

Spoiler: CJ1145 (click to show/hide)

Spoiler: GruffyBears (click to show/hide)



NPCs/pets
Spoiler: Shoruke the Horse (click to show/hide)
Spoiler: Bowgoblin (click to show/hide)
Spoiler: Ent (click to show/hide)

(Town)


Locations
Some forest
Spoiler: area 1 (click to show/hide)
Spoiler: 'North' (click to show/hide)
Spoiler: Town (click to show/hide)
Spoiler: Massive River (click to show/hide)
Spoiler: Elven Retreat (click to show/hide)
Spoiler: Shipassassinated (click to show/hide)


Click above for the achievements!
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CJ1145

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1767 on: April 01, 2010, 03:59:17 pm »

I venture off in search of women and booze, in that order.
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Cheddarius

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1768 on: April 01, 2010, 05:58:59 pm »

Still need Errol and Vlynndar.
Relm, do you still want to do your action even though it won't accomplish anything?
Gruffy, you cannot stab the Ent. It is not near you and you have no legs.
Spoiler: Actions (click to show/hide)
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Errol

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Re: Dungeon crawling delight! Turn 45: Al Gore is a better telepath than you
« Reply #1769 on: April 02, 2010, 03:52:30 am »

Become frustrated and just search for magic items in the town.
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