Ah.
So are you guys happy with this new format?
Not injured.
Wearing nice clothes
Holding jagged dagger(sheathed), longsword(held), flamethrower(slung over back)
EFFECTS
Stuck magic: Cannot use protective magic until fixed
Inventory:
-A Nice Clothes: +1 to Charisma
-A Backpack: Holds things:
Torch
6 matches
-A Torch: +1 to attack when lit and used as a weapon
Roll for breakage after 3 uses (0/3)
-A stack of 6 Match: Lights things
-A Jagged dagger: -1 to any bleeding role on wounds it inflicts
glowing:always causes bleeding
-A Powered longsword: Can shoot blasts of magic
glowing:always causes bleeding
-A Flamethrower: Sets things on fire at great distances, 1/3 fuel
glowing?:always causes bleeding
Skills:
-Unskilled Weapons Proficiency: 0/2 exp: Nothing yet
-Unskilled Strong protective magic power: 0/2 exp: INACTIVE. Causes a -2 to any damage rolls the enemy makes against you; I roll to see if it rebounds
-Unskilled Pull ridiculous shit: 0/2 exp: Will never, ever be useful, only funny, cannot harm the party, will always succeed at pulling shit l
Not injured.
Wearing robes, backpack
Holding dagger
EFFECTS
Touched by a dark god: ?
Looks like a mummy
Invisible
Medium bruising!: -1 to actions
Pain: -1 to thought based actions
Gibbering religion starter
Holding Jagged evil dagger
Inventory:
-A Zealot robes: Zealots won't normally attack you
-A Backpack: Holds things. Holds torch, 6 matches
-A Torch: +1 to attack when lit and used as a weapon
Roll for breakage after 3 uses (0/3)
-A stack of 6 Match: Lights things
-A Jagged, evil dagger: -1 to any bleeding role on wounds it inflicts
+1 damage against good beings
-1 damage against evil
Skills:
-Unskilled Swordsman: 0/2 exp: +1 with swords and daggers
-Unskilled Super strong illusionary powers: 0/2 exp: +2 to illusions, -1 to 6, can reroll if you roll a one (even though it changes to a 3)
Not injured.
Wearing average clothes, backpack
Holding staff
EFFECTS
Balding
Inventory:
-A Average clothes:
-A Backpack: Holds things. Holds torch, matches, potion
-A Torch: +1 to attack when lit and used as a weapon
Roll for breakage after 3 uses (0/3)
-A stack of 6 Match: Used to light stuff
-A Cure critical wounds potion:
-A PCP staff: Phenomenal Cosmic Powers staff
+1 to casting magic
-A Minion Peter, giant zombie spider: No pain, no fear, no web
Can crawl on walls, mindless, can be ridden by Frelock
Skills:
-Unskilled Strong TK powers: 0/2 exp: -1 to overshoots, +1 to using TK, +1 to any attack mode
-Novice Strong healer power: 2/4 exp: +1 to healing any wound, -1 to any 6 rolled
-Unskilled Weak distance healing power: 0/2 exp: Can heal from a distance, current healing skill dictates the power with which you heal
-Unskilled Regeneration power: 1/2 exp: Can regrow body parts or grow new ones
Can be used for resurrection but garners -1 because of the s
-Unskilled Flying powers: 0/2 exp: Can fly
Not injured.
Wearing clothes, backpack
Holding key, potions, blade
EFFECTS
Headache: -1 to thought based actions(including magic)
Broken arm(s): -1 to using arms (yes both of them) for anything
Interesting!
Fixed leg?
Inventory:
-A Average clothes:
-A Backpack: Holds torch, matches
-A Torch: +1 to attack when lit and used as a weapon
Roll for breakage after 3 uses (0/3)
-A stack of 6 Match: Used to light stuff
-A Strange key: In an emergency, use key
-A Potion: Drink it drink it free action!
-A Sonic blade: Throws enemies backwards, preventing retaliation for this turn - against you anyway
Glowing-always
Skills:
-Unskilled Swordsman: 0/2 exp: +1 to using swords (including beam swords)
-Unskilled Echolocation powers: 0/2 exp: As a free action, can echo locate, which also reveals invisible creatures
-Unskilled Sonic boom powers: 0/2 exp: Causes a -1 to any attack, dodge and damage caused by the victim for 2 turns
-Unskilled Yuri powers: 0/2 exp: Can control people
Acts like minions so limit applies and can be extended with better skill (1/2 mi
-Unskilled Kicking powers: 0/2 exp: +1 to kicking! Holy shit!
Not injured.
Wearing clothes, backpack
Holding dagger, sword
EFFECTS
Touched by a dark god: ?
A vessel for a Dark God: ?
Blasphemy: -4 to charisma with anyone who does not serve your god
Inventory:
-A Average clothes:
-A Backpack: Holds webspinners, torch, matches
-A Webspinners: Webspinners from dead spider
-A Lit torch: A torch that is lit. Contrast with unlit torch.
+1 to attack when lit and used as a weapon
Roll fo
-A stack of 5 Match: Used to light stuff
-A Jagged, evil, bloodthirsty dagger: -1 to any bleeding roll on wounds it inflicts
+1 damage against good beings
-1 against evil beings
-A Fine looking sword: Oh baby.
+1 to imbuing with power
Skills:
-Unskilled Swordsman: 1/2 exp: +1 to attacks with a sword/knife
-Unskilled Unholy: 0/2 exp: +1 damage to good creatures/people
-Unskilled Bloody power: 0/2 exp: +2 to blood powers
-1 to overshoots
skill cannot be increased
Blood level: 0/20
Not injured.
Wearing clothes, leather armor, backpack
Holding longsword
EFFECTS
Farty McFartpants: I got gas this mornin'!
Inventory:
-A Average clothes:
-A Leather Armor: +1 to dodge with slashing weapons only
-A Backpack: Holds torch, matches
-A Torch: +1 to attack when lit and used as a weapon
Roll for breakage after 3 uses (0/3)
-A stack of 6 Match: Used to light stuff
-A Longsword: Glowing-always causes bleeding
Skills:
-Unskilled Healer: 0/2 exp: +1 to healing any wound unless it was caused by magic
-Unskilled Strong fire powers: 0/2 exp: +1 to fire powers, -1 to overshots
-Unskilled Ice magic: 0/2 exp: +1 to using ice magic, can be used to put out fires
-Unskilled Swordsman: 0/2 exp: +1 to swords
Not injured.
Wearing clothes, backpack, watch
Holding towel in right hand, staff in left
EFFECT
Inventory:
-A Average clothes:
-A Backpack: Holds watch, paperclip
-A Watch: Tells time
-A Paperclip: For inventiveness
-A Towel: It's the fabled Towel of the Ages, mighty weapon of an era long past. You must use it to avenge y
-A Grim Voodoo Staff: +1 to any dark magic (necromancy, etc.)
-A Gravity Manipulating Watch: Can manipulate gravity (this should be fun)
Skills:
-Novice Adept ingenuity: 1/4 exp: +2 to attacks with unconventional weapons
+1 to dodge
-Unskilled Skilled Towel-Fu: 0/2 exp: Can lasso enemies
+1 damage when towel is wet
+1 to using towels
High chance of inflicting gore d
Also, is there an important difference between skills and powers? Because they seem sort of the same, and there are some very ambiguous ones ("strong fire powers" is listed as a skill).