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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


Pages: 1 ... 63 64 [65] 66 67 ... 126

Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 129564 times)

Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #960 on: July 05, 2009, 07:59:10 pm »

Basically, I'm not going to let you steal armor off the backs of a giant death knight thing. It's just not physically possible without the use of magic. Errol didn't steal a flamethrower strapped tightly to someones back during a combat round, it has penalties (exploding from overuse may be one ISAIDNOTHING) and it's not 12 times bigger than him.
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Errol

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Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #962 on: July 06, 2009, 02:00:11 am »

Rule of cool can be bypassed when the suit you're trying to wear is twelve times bigger than you and attached to a giant knight who is also twelve times bigger than you. Then it's Fridge Logic and at worst, Narm. Rule of funny does not apply because I said so. That's why you have the pulling ridiculous shit skill. So no, I'm not allowing that action and if it's not changed by tomorrow I'm rolling it anyway, with the end result being painful.
« Last Edit: July 06, 2009, 02:09:51 am by Jackrabbit »
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Pacho

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #963 on: July 06, 2009, 02:16:35 am »

If my thing works, I swear I'll get me one of those armors >=]
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Errol

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #964 on: July 06, 2009, 02:17:49 am »

Well, stealing a giant suit of armor isn't that funny or cool. You'd need to add some more effects to it.

Not that RtDs generally run off the Rules or something...
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Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #965 on: July 06, 2009, 02:27:39 am »

Yes. And the real problem here is that the armor is too big to wear so you'd have to go to great and potentially fatal lengths to shrink it.
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Ninja

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #966 on: July 06, 2009, 02:49:25 am »

1. fine i wont steal the Armour.
2. action: create good Armour
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Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #967 on: July 06, 2009, 02:51:52 am »

That's the kind of illogical crap I like to see.
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Ninja

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #968 on: July 06, 2009, 03:37:30 am »

Well, stealing a giant suit of armor isn't that funny or cool. You'd need to add some more effects to it.

Not that RtDs generally run off the Rules or something...
i know this, i just wanted to get the -1 and i didn't expect so much resistance.
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serephe

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #969 on: July 06, 2009, 03:40:23 am »

There is lots of logic in everything I do -- the rest of the world is illogical however.

I can't figure out how I want to run my RTD. I'm not too good at writing.
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Little

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #970 on: July 06, 2009, 03:41:15 am »

Nononono.

You let him steal it, and then make it collapse on him!  ;D
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Jackrabbit

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #971 on: July 06, 2009, 03:41:57 am »

There is lots of logic in everything I do -- the rest of the world is illogical however.

I can't figure out how I want to run my RTD. I'm not too good at writing.

You have to be good at writing? Oh crap. What do I do? Oh man oh man oh man oh man.
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serephe

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #972 on: July 06, 2009, 03:44:33 am »

No, not quite what I meant.

I'm rather nutty in the head, and can't focus on pretty much anything. And I don't understand words often. :)
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Vlynndar

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Re: Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #973 on: July 06, 2009, 06:08:44 am »

Hey Serephe, if you want to see how I tried to do it, click here. This is, interestingly, with a crowd who haven't heard of RTD yet. But already, they're pulling the same kind of, ahem, ridiculous shit you might expect.
(And if references are obscure, see the comic that's the forum of)
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Anti-Paragon

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Re: Dungeon crawling delight! Turn 23: The Robin Effect
« Reply #974 on: July 06, 2009, 12:07:20 pm »

I steal the nuts from Serephe's head.
Nah, I'll keep my original action. CJ needs the heals. Besides, I'd have to borrow Org's slap chop if I did that.

Also, if Ninja somehow manages to half fail and make armor that only good people can wear, dibs.

After playing "Cure Critical Wounds" on my flamethrower, I proceed to heat up the armor of those big meanie enemies.
Race: Unknown.
Anyway, it seems that big fireballs are dangerous when someones in close, so I'll simply rapid-fire some smaller balls at the remaining zealot(s). While laughing like a maniac hero maniac.
Race? Two-headed Ogre please. Ogre-magi kind of suits how I'm choosing my actions.
I turn my shirt into bandages and staunch my bleeding with them.
I continue with my transformation!
I cast a healing spell on CJ1145.
I cry for my mother whilst being healed. (Non-roll action. Turn skipped.)
Sitting on the floor (due to my broken leg) I yell 'Healing Grenade!', roll Frelock into a ball and throw him at our teammates. Hopefully I'm also in the splash damage repair.
Race: Fluffy Wambler Man
I will attempt to use my scare powers to send such a terrifying image to one of the knights that they go utterly mad and berserk, making them attack anyone in reach (including allies or enemies)
ATTACK! Slapchop all the guys.
Instead, I'll Punch a zealot, right in the face.
I encase the arm in a gravity cage,move into the room,and drop it on a zealot.
i choose Dark templar from starcraft as a race
 i try to get an ability to use smoke bombs to escape combat.
I focus a sonic boom of extreme intensity at the head of one of the knights.
Enter the 'Fuck You' Room with stealth.
I'll attempt to heal CJ as well.
create good Armour

16/17 actions posted. Shoruk has yet to post an action (unless I missed it. I kinda skimmed the last few pages). Frelock and Inaluct are still being wielded auto'd.
« Last Edit: July 06, 2009, 12:09:50 pm by Anti-Paragon »
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