I'm back!
Round seventeenHooray! I fly towards the side of the gap, using my momentum to propel me across if the zero gravity field ends or gives out.
4- You do so
The 'Fuck You Room' sounds fun.
I go to the 'Fuck You Room',then I take out the wizended human head,toss it in the air in front of me,and launch it at hyper velocity via creating a gravity funnel,aimed at the ogre's head.
Then I yell out at him,"Hey big guy,bring it."
2- You are suddenly stricken by a miasma that affects your mind! You momentarily forget how to walk! Oh, wait, that's how. It's too late now though.
I unsummon the colossal fire imp.
2- The imp is out of your control! Oh no!
I silently and quickly make markings in the ground and enpower them with blood, setting up a trap for the approaching spider. Its supposed to hold it in place while I drain it of its gooey blood =]
6- Oh good. You quickly mark the ground and imbue it with blood! The trap is set!
I fly back to one of the former rooms, and resurrect one of the zealots under my control.
5-1- You fly back and manage to resurrect Zealot A! He rises from the ashes and grips his sword. You now have a
mindless zombie under your control. You have reached your minion limit.
Didn't do bleeding roll for me.
Stab Org with my sword.
2- You miss
I can't find my status, either because its not there or because my eyes aren't working.
I try to learn some magic based around enhancing my staff.
Not sure what to call that, I hope you understand. Enchancer maybe?
2- THATS NOT HOW YOU SPELL IT YOU FAIl
I retrieve my flamethrower. If I get my flamethrower I'll go into the 'Fuck you' room, shouting MMMF MMF.
1- It burned up, remember? In a show of quick thinking, you venture into the 'Fuck You' room and garner the attention of the monsters within. Goody.
I'm gonna go team pet sniper, or a least try.
action: fashion sniper scope from three of my matches in an attempt to greatly increase range. i also find a hiding spot from all enemies, preferably on higher ground.
1- You realize that
matchsticks don't make good range finders or scopes and decide to do nothing. The imp notices you.
So Ninja is going "Hold your fire, only shoot when you see the white of their eyes vaguely see them on the horizon."
Would be boring if there were two of us. I think I'm going to use my crossbow as a hyperstab device, moving in nice and close.
I appear to have no location, I presume I'm the magma corridor with a door to the FYR.
I practice some more. I also wholeheartedly support Errols action.
3- You practice, badly. Still, you gain some skill. Check the status.
*Fake french accent* But of course, Errol.
In case something goes wrong with Relm's unsummoning, I prepare to attack the giant fire imp. Should he succeed, I'll just follow Pacho and look for anything small and useful as I do (since I don't know there's monsters yet).
1- You jump at the fire imp! It hits you in the head. Roll to dodge! (6) you roll out of the way!
Why did my imp not use his action!
I punch little. WITH MY MACE.
Impy will practice his healing magic on little.
2- This little (ha!) rivalry is going nowhere fast.
Oh dear. i appear to have missed several actions. If theres still room, please add me with the following info:
Alignment: good
Background/info: I am an illusionist. I specialise in magics that are difficult to learn and harder to master, yet can be of great power.
My action shall be:
I train my skill in illusion by making a shadow of myself
3- You gain a modicum of skill. You now have
weak illusion magici use my Invisibility to scout the Fuck you room.
4- Looking round the room, you find nothing that no-one hasn't already seen. But the monsters can't see you so that's good.
Sorry y'all. Liberal Crime Squad engulfed me for a few days there. I won the game though.
Anyway, action... I'm going to summon... A Giant Space Flea!
1- You summon a small flea, which bites you and jumps into the lava. Ow.
I'd go be helpful to Pacho, but I'm too busy procrastinating. Hey, I know! I'll create a veil of darkness around the fire imp, effectively blinding it.
6- You create a veil of darkness around the fire imp, preventing it from attacking! It still attacks this round though.
OtherThe imp is still bored. due to the consistent failure by Org.
EnemiesThe spider charges Pacho but gets stuck in the trap! Roll to escape! (1) He's stuck fast! (2+1) It drains a bit of his blood, giving you +1 blood. It is still stuck.
The ogre goes after Errol! He swings his mace! (4) a fine shot! Roll to dodge! (6) Errol moves deftly out of the way, into the path of the Blob! (1) It blobs, I guess.
The fire imp goes after Ninja! (1) It chokes on its own fireball (think DF dragon)! (3) It burns it's own throat (
really DF dragon) and can no longer shoot fireballs!
Bleeding rollsLittle- (1) you are now
heavy bleedingPlayersWearing: Nice clothes,
backpack which holds a
torch and
6 matches.
Status: Holding: Jagged dagger (sheathed) and a
powered longsword (held)
Powers: strong protective magic, can
pull ridiculous shit Wearing: Wearing
zealot robes,
backpack which holds a
torch and
6 matches.
Effects: touched by a dark godHolding: Jagged, evil daggerSkills: swordsman,
strong Illusionary powers Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: is
touched by a dark godPowers: very strong agumented fire powers Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Powers: strong telekinesis powers,
healer,
weak distance healing,
regeneration ability can fly!
Minions: mindless zombie Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Holding:strange key, two
potionsPowers: echolocation,
sonic boom,
yuri Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Holding: Evil iron war hammerPowers: thief powers,
religious furorSkills: hammerman, can fly in zero gravity
Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Skills:adept maceman,
summoning powersHolding: evil iron maceMinions: imp Wearing: average clothes,
backpack which holds a
lit torch and
5 matches.
Effects: touched by a dark god,
a vessel for a Dark God, covered in occult runes,
strangely invisibleHolding: Jagged, evil, bloodthirsty daggerSkills: swordsmanPowers: blood powers Wearing: average clothes,
leather armor backpack which holds a
torch and
6 matches.
Effects: Skills: healer,
strong fire powersHolding: longsword
Minions: Wearing: average clothes,
backpack which holds a
torch,
wizended human head watch, ,
paperclip and
6 matches.
holding: a
towel in your right hand and wielding a
decomposing severed arm in the other. Weirdo. Also,
gravity manipulating watch! yay!
Effects:Skills: adept ingenuity,
towel-fu Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:touched by a dark god,
Skills: swordsman,
ninja,
InvisibilityHolding Jagged, evil dagger Wearing: clothes
Holding: Crossbow, quiver (30/30 bolts)
Skils: crossbow user wearing: Clothes
Holding: Warhammer
Skills: warhammerer Wearing: Clothes
Holding: Sword
Effects: heavy bleeding Wearing: Clothes
Holding: Crossbow, quiver (30/30 bolts)
Skills: crossbow user Wearing: Clothes
Holding: Staff
wearing: Clothes
Alignment: Good
Powers: weak illusion magic EnemiesHolding: Club
Skills: enormous skills: web, can crawl on walls
skills: Jelly likeEffects: Bloblification LocationsDungeonEmpty room
Altar room
Unknownpeople:Link, shoruke, nirur torir, inaluct, SHAD0Wdump, lear, Errol, frelock, org,
Relm
Enemies:Fire Imp
Features:
Magmazero gravity fieldpeople:Pacho, Phazer
Enemies:Ogre, Large spider, blob
Features:
Actions?
If you aren't on the locations list, or on the statuses, provide me a revised status/location and I'll add it.
EDIT:
Wait a minute, I need to do the bleeding and monster rollsDone.